Game 2: Max334 (Axis) vs weddingsinger(Allies) G40 bid +17

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 armour moved from Bessarabia to Eastern Poland
                2 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Romania to Belarus
                1 bomber moved from Romania to Belarus
                1 artillery moved from Bessarabia to Eastern Poland

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 2 artilleries and 1 harbour
                        Italians roll dice for 3 fighters and 2 infantry in Egypt, round 2 :  1/1 hits
                        British roll dice for 2 artilleries in Egypt, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 3 fighters and 1 infantry in Egypt, round 3 :  2/1 hits
                        British roll dice for 1 artillery in Egypt, round 3 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 infantry
                    Casualties for British: 2 artilleries
                Battle in Belarus
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 :  1/1 hits
                        Russians roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Egypt: 1 infantry
                EDIT: Removing units owned by Italians from Egypt: 1 fighter
                EDIT: Changing ownership of Egypt from British to Italians
                EDIT: Turning off Edit Mode
                1 bomber moved from Belarus to Eastern Poland
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to Greece
                1 fighter moved from Egypt to Alexandria
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery placed in Southern Italy
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_42672.0_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - ANZAC

    Combat Move - French
                3 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_42672.0_Fre4.tsvg


  • I’m deeply regretting not using a plane to sink those transports off Egypt… sigh no idea what I was thinking

  • 2024 '22 '21 '19 '18

    I think you wanted to use all available air power to get back Trans Jordan and Egypt


  • I used one to sink a Japanese transport, too.

    Definitely would have been more worth while to kill Italy’s (and Germany’s)

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 destroyers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Archangel from Russians
                      Germans take Nenetsia from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

    Combat - Germans
                Battle in Algeria

    Non Combat Move - Germans
                2 bombers moved from Alexandria to Western Germany
                1 infantry moved from Western Germany to France
                1 artillery and 1 infantry moved from Novgorod to Karelia
                2 mech_infantrys moved from Novgorod to Finland
                2 mech_infantrys moved from Novgorod to Nenetsia
                1 armour moved from Novgorod to Nenetsia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Finland
                2 armour moved from Baltic States to Karelia
                2 artilleries and 2 infantry moved from Baltic States to Novgorod
                2 infantry moved from Eastern Poland to Bessarabia
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                2 armour moved from Germany to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from France to Southern France
                2 mech_infantrys moved from Baltic States to Karelia
                2 mech_infantrys moved from Baltic States to Novgorod

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                1 tactical_bomber placed in Western Germany
                2 artilleries and 1 infantry placed in France
                1 artillery and 1 infantry placed in Novgorod
                Germans undo move 2.
                2 destroyers placed in 93 Sea Zone
                1 artillery placed in Western Germany
                Germans undo move 6.
                1 artillery placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
                EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Denmark: 1 artillery and 2 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from Finland: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Denmark: 1 aaGun
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_42672.0_Ger5.tsvg

  • 2024 '22 '21 '19 '18

    I’ll be out of town till Sunday so I may not be able to get any turns in until next Monday. c ya

  • 2024 '22 '21 '19 '18

    I sent you a msg, but now I dont see it. I was telling you that I saw the same ploy you used in the game before last: the US takes Denmark, then the UK sails in and steals all of Germany’s money. Pretty sneaky. Cant believe I didnt learn my lesson that time. Anyway, I edited and its all legit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                5 infantry moved from Korea to Manchuria
                1 fighter moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Archangel
                1 armour, 12 infantry and 8 mech_infantrys moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 5 infantry
                    Japanese defend with 3 infantry
                        Russians roll dice for 5 infantry in Manchuria, round 2 :  1/1 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  1/0 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 4 infantry in Manchuria, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 3 infantry in Manchuria, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour, 14 infantry and 8 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 14 infantry and 8 mech_infantrys in Western Ukraine, round 2 :  4/1 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 armour, 14 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Urals
                5 infantry moved from Novosibirsk to Vologda
                9 infantry moved from Russia to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 fighter moved from Archangel to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 aaGun moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour and 6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 34 PUs

    triplea_42672.0_Rus5.tsvg


  • @max334:

    I sent you a msg, but now I dont see it. I was telling you that I saw the same ploy you used in the game before last: the US takes Denmark, then the UK sails in and steals all of Germany’s money. Pretty sneaky. Cant believe I didnt learn my lesson that time. Anyway, I edited and its all legit.

    Yeah, taking Denmark then sacking the capital is a great move.  And its not just the money, but then the factory is stuck at a minor until you spend another 20 ipcs to bump it back up.

    Here I mostly just needed a move to buy Russia some more time… give Germany something to do other than kill Russians.

  • 2024 '22 '21 '19 '18

    We will be out of town till Sunday. So probably will not be able to play again until Monday. Sorry man


  • Not a problem.  Have fun.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Jehol to Manchuria
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
                1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 62 Sea Zone to 29 Sea Zone
                1 artillery moved from 29 Sea Zone to Line Islands
                1 mech_infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 bomber moved from Japan to Manchuria

    Combat - Japanese
                Battle in Line Islands
                Battle in Hawaiian Islands
                    Japanese attack with 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 :  1/1 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in Hawaiian Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 :  0/1 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Line Islands from Americans with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Manchuria
                    Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 :  2/0 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 2 :  1/1 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Sakha from Russians to Japanese
                EDIT: Adding units owned by Japanese to Sakha: 1 artillery
                EDIT: Removing units owned by Japanese from Siberia: 1 artillery
                EDIT: Changing ownership of Victoria from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to South Australia: 1 armour
                EDIT: Removing units owned by Japanese from New South Wales: 1 armour
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                3 mech_infantrys moved from Szechwan to Shensi
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 aaGun moved from Kweichow to Shensi
                2 mech_infantrys moved from Kweichow to Shensi
                1 armour moved from Shantung to Hopei
                1 fighter and 1 tactical_bomber moved from Chahar to Shensi
                1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                1 aaGun moved from Caroline Islands to 33 Sea Zone
                1 aaGun and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
                2 submarines moved from 19 Sea Zone to 22 Sea Zone
                1 submarine moved from 19 Sea Zone to 18 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
                1 bomber moved from Shantung to Caroline Islands
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 bomber moved from Manchuria to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 carrier moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 26 Sea Zone
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 tactical_bomber moved from Queensland to 26 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 35 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands

    Place Units - Japanese
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier and 1 destroyer placed in 19 Sea Zone
                1 mech_infantry placed in Shantung
                1 factory_minor placed in Kwangtung
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                1 bomber and 1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_42672.0_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 bombers and 1 factory_minor; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 26 Sea Zone
                1 fighter and 4 tactical_bombers moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone
                1 fighter moved from Korea to 26 Sea Zone
                3 fighters moved from Korea to 26 Sea Zone
                3 submarines moved from 15 Sea Zone to 25 Sea Zone
                2 bombers moved from Yakut S.S.R. to Sakha
                1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Norway to Finland
                1 fighter moved from 112 Sea Zone to Finland

    Combat - Americans
                Battle in Soviet Far East
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 6 fighters and 5 tactical_bombers
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 bomber, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 :  7/0 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 :  4/1 hits
                        1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 bomber, 2 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 :  5/1 hits
                        Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 26 Sea Zone, round 3 :  2/1 hits
                        3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 4 fighters and 2 tactical_bombers
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Sakha
                    Americans attack with 2 bombers
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers in Sakha, round 2 :  2/1 hits
                        Japanese roll dice for 1 artillery in Sakha, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sakha
                    Americans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Finland
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry and 2 mech_infantrys
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 :  1/1 hits
                        Germans roll dice for 2 infantry and 2 mech_infantrys in Finland, round 2 :  2/1 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland
                    retreated to Finland
                    Germans win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Sakha to Evenkiyskiy
                1 mech_infantry moved from Eastern United States to Southeast Mexico
                1 mech_infantry moved from Western United States to Southeast Mexico
                2 mech_infantrys moved from Alaska to Western United States
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 1 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser and 1 fighter moved from 112 Sea Zone to 126 Sea Zone
                1 transport moved from 112 Sea Zone to 124 Sea Zone
                1 fighter moved from Finland to 126 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_42672.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 8 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 2 :  2/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    triplea_42672.0_Chi5.tsvg


  • Screwed up posting after UK’s turn so here is the file.

    triplea_42672.0_ita5.tsvg

  • 2024 '22 '21 '19 '18

    damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
    I guess, I still have a lot to learn on the pacific side


  • @max334:

    damn…I cant believe this ****. That might have cost me the game. I thought I was safe…
    I guess, I still have a lot to learn on the pacific side

    Yeah, it happens.  But imagine if you had managed to take Hawaii - you’d have your victory cities and I’d have to hang my head in shame.

  • 2024 '22 '21 '19 '18

    Sometimes it comes down to one roll of the dice. I’ll give you a SITREP in a little.

  • 2024 '22 '21 '19 '18

    …so my thoughts are that you take the win fair and square or we continue game giving the Japs a mulligen by restarting from their last turn (ie not attacking Hawaii).

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