@GeneralDisarray intercept?
18L G40 Talleyrand19 (Axis) vs max334 (Allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 artilleries, 3 infantry and 4 transports
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 108 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 108 Sea Zone: 4 artilleries, 3 infantry and 4 transports
EDIT: Turning off Edit ModeCombat Move - Italians
1 armour moved from Ukraine to Volgograd
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 fighter moved from Ukraine to Volgograd
1 mech_infantry moved from Romania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Ukraine to Greece
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TobrukPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 2 infantry in Greece, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Volgograd
Italians attack with 1 armour and 1 fighter
Russians defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/1 hits, 1.33 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 2/1 hits, 2.33 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Ukraine
1 fighter moved from Volgograd to Ukraine
2 mech_infantrys moved from Bessarabia to Rostov
2 infantry moved from Ukraine to RostovPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to France: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.50
British : -0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 cruiser moved from 44 Sea Zone to 34 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier moved from 42 Sea Zone to 34 Sea Zone
2 fighters moved from 42 Sea Zone to 34 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
5 armour and 2 mech_infantrys moved from Nenetsia to Urals
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour and 5 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
10 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 3 infantry moved from Ukraine to Rostov
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Ukraine to 99 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
4 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Normandy BordeauxPurchase Units - Germans
Germans buy 2 fighters, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 4 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 2 artilleries, 4 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/1 hits, 7.33 expected hits
Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.67 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 artilleries and 6 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/1 hits, 3.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
4 bombers, 3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from 93 Sea Zone to Western Germany
1 bomber moved from 99 Sea Zone to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to BelarusPlace Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry and 4 mech_infantrys placed in Western Germany
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Northern Italy: 2 fighters
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 0.50
British : -0.67
Americans : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Timguska to Urals
1 fighter and 4 infantry moved from Novosibirsk to Urals
1 tactical_bomber moved from Samara to Urals
1 armour moved from Russia to Urals
Russians take Vologda from Germans
1 fighter moved from Russia to Urals
6 artilleries moved from Russia to Smolensk
10 infantry moved from Russia to Smolensk
2 infantry moved from Samara to TambovPurchase Units - Russians
Russians buy 2 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Russians
Battle in Urals
Russians attack with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 6 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber in Urals, round 2 : 4/1 hits
Germans roll dice for 6 armour and 2 mech_infantrys in Urals, round 2 : 3/1 hits
3 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Urals
Russians roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Urals, round 3 : 3/1 hits
Germans roll dice for 4 armour in Urals, round 3 : 2/0 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Urals
Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Urals, round 4 : 3/1 hits
Germans roll dice for 1 armour in Urals, round 4 : 0/1 hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 6 armour and 2 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 10 infantry in Smolensk, round 2 : 5/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Urals to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Vologda
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Tsagaan Olom to DzavhanPlace Units - Russians
2 armour and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Yunnan to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from Jehol to Chahar
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Shantung to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Hunan to Burma
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Burma
1 mech_infantry moved from Kiangsu to Chahar
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far EastPurchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat - Japanese
Battle in Soviet Far East
Battle in Sumatra
Battle in Celebes
Battle in Chahar
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Chahar, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Soviet Far East from Russians, taking Sumatra from UK_Pacific, taking Celebes from ANZAC, taking Chahar from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 transport owned by the British lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 1.67 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/1 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 4 : 1/1 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/0 hits, 1.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 1/1 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 7 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hopei to Kiangsu
2 infantry moved from Manchuria to Jehol
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Malaya to 36 Sea Zone
2 bombers moved from Japan to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 55 PUs; end with 58 PUsCombat Hit Differential Summary :
British : -0.33
Chinese : -1.67
UK_Pacific : 0.67
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 bomber moved from Wake Island to 5 Sea Zone
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Morocco to TunisiaPurchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/1 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/1 hits
2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 fighters
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 1/0 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery
EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 35 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 bomber moved from 5 Sea Zone to Ulaanbaatar
2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Wake Island: 1 fighter
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Move - Chinese
2 infantry moved from Suiyuyan to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Dutch New Guinea to 44 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from India to BurmaPurchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
British buy 5 artilleries, 2 infantry and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Norway
Battle in 44 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/1 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/1 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 2/1 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from India to Iraq
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 fighters moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from India to Burma
1 battleship and 1 cruiser moved from 34 Sea Zone to 19 Sea Zone
1 fighter moved from 44 Sea Zone to PhilippinesPlace Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
3 artilleries placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 mech_infantrys moved from Rostov to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Tambov
1 fighter moved from Ukraine to Tambov
2 infantry moved from France to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumPurchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Tambov
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tambov to Ukraine
4 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Greece to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Southern France to FrancePlace Units - Italians
2 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.50
British : 0.00
Russians : 1.33 -
I did not mean to move both American carriers from sz110. May I edit it back with its 2 ftrs? My bad
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hey, this week is crazy so won’t be able to go until Friday or Saturday, thanks
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No hurry
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TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 34 Sea Zone to Jehol
1 fighter moved from 34 Sea Zone to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 34 Sea Zone to Jehol
1 fighter moved from 34 Sea Zone to JeholPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 14 PUs;Combat - ANZAC
Battle in Manchuria
Battle in Jehol
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 2 : 2/1 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/1 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Jehol
ANZAC win, taking Manchuria from Japanese, taking Jehol from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 carrier, 1 cruiser and 2 destroyers moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from Jehol to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsCombat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Algeria to Tunisia
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Ukraine to 81 Sea Zone
1 bomber moved from Western Germany to 126 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 fighter moved from Western Germany to Norway
4 bombers moved from Western Germany to Northwest Persia
2 fighters moved from Western Germany to NorwayPurchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Norway
Germans attack with 3 fighters, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 5 bombers and 5 mech_infantrys
British defend with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans roll dice for 3 armour, 5 bombers and 5 mech_infantrys in Northwest Persia, round 2 : 6/1 hits, 5.67 expected hits
British roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 3/1 hits, 2.83 expected hits
2 mech_infantrys owned by the British, 2 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans roll dice for 3 armour, 5 bombers and 2 mech_infantrys in Northwest Persia, round 3 : 5/1 hits, 5.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 3 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Northwest Persia to Ukraine
13 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Novgorod to Vyborg
3 fighters moved from Norway to Western Germany
1 bomber moved from 126 Sea Zone to Western Germany
4 bombers moved from Northwest Persia to Caucasus
2 artilleries and 3 infantry moved from Rostov to Ukraine
3 mech_infantrys moved from Belarus to Rostov
1 bomber moved from 81 Sea Zone to Alexandria
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Northern Italy to Southern Italy
1 infantry moved from Belarus to ArchangelPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
5 infantry and 2 mech_infantrys placed in Germany
Germans undo move 3.
1 fighter placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.33
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
1 armour moved from Urals to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 114 Sea Zone to 115 Sea Zone
5 artilleries and 8 infantry moved from Smolensk to BelarusPurchase Units - Russians
Russians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Tambov
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/1 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/0 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Volgograd
2 armour owned by the Russians retreated to Samara
Italians win with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/0 hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 5 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 8 infantry in Belarus, round 2 : 4/1 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 infantry moved from Smolensk to Belarus
10 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Russia to Samara
4 infantry moved from Russia to Samara
1 fighter moved from Kazakhstan to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Dzavhan to UlaanbaatarPlace Units - Russians
2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Shensi to Kansu
1 armour moved from Hopei to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Shantung to Jehol
4 fighters moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 3 tactical_bombers moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 bombers moved from French Indo China to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from Americans
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to JeholPurchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 5 PUs; 0 SuicideAttackTokens;Combat - Japanese
Battle in Borneo
Japanese attack with 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/1 hits, 1.17 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 7 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 artillery
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 battleship and 1 cruiser; ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 7/1 hits, 7.17 expected hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
4 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the British lost in 19 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 5 tactical_bombers in 19 Sea Zone, round 3 : 4/1 hits, 4.50 expected hits
ANZAC roll dice for 1 battleship, 2 fighters and 2 transports in 19 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC and 1 battleship owned by the British lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 5 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - Japanese
2 bombers moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 19 Sea Zone to Japan
1 mech_infantry moved from Malaya to French Indo China
1 aaGun moved from Yunnan to French Indo China
3 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Japan
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 58 PUs; end with 63 PUsCombat Hit Differential Summary :
ANZAC : 0.00
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -1.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 bomber moved from Ulaanbaatar to Jehol
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
6 artilleries moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 fighter moved from Gibraltar to Holland Belgium
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East -
no scram
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 bomber moved from Ulaanbaatar to Jehol
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
6 artilleries moved from Morocco to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 fighter moved from Gibraltar to Holland Belgium
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastPurchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 5 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in Southern France
Battle in Korea
Battle in Normandy Bordeaux
Americans attack with 5 artilleries and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 5 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 3/1 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/0 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Southern France from Italians, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Jehol
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 : 1/1 hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/0 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans roll dice for 1 artillery and 1 bomber in Jehol, round 3 : 1/0 hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Jehol
Americans roll dice for 1 bomber in Jehol, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - Americans
2 carriers moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Jehol to Philippines
1 transport moved from 33 Sea Zone to 26 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Tunisia to Libya
2 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber placed in Eastern United States
1 bomber placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsCombat Move - British
4 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Iraq to Alexandria
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from JapanesePurchase Units - British
British buy 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/1 hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/1 hits
1 bomber owned by the Germans, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 4 artilleries, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 2/1 hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Alexandria, round 3 : 2/1 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Alexandria
British roll dice for 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 4 : 2/1 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 1/1 hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber
Casualties for British: 3 artilleries and 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - British
1 armour moved from Algeria to Libya
1 tactical_bomber moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from India to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Persia
1 artillery moved from India to West India
1 aaGun moved from India to West India
3 aaGuns moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 artillery moved from Burma to Shan StatePlace Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Libya: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 fighter moved from Ukraine to KazakhstanPurchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Kazakhstan
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
10 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Tambov to Volgograd
1 bomber and 1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Volgograd
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : 0.33
Russians : 0.17 -
Rolling 3d6:
(1, 3, 4)