@Avner sub missed, keep Cr or Dd?
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G4018L Karl7 Axis +3 vs Mr.Roboto Allies Round 4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Americans
Battle in Greece
Battle in Guam
Battle in Shan StateNon Combat Move - Americans
1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from Tunisia to 94 Sea Zone
5 submarines moved from 94 Sea Zone to 97 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
2 submarines moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Western United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline IslandsPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to YunnanCombat - British
Battle in Borneo
Battle in Yunnan
British attack with 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Yunnan, round 2 : 7/22 hits, 5,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Borneo from Japanese, taking Yunnan from Japanese with 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 infantry moved from West India to India
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Anglo Egyptian Sudan to India
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to GreecePlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 1,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Slovakia Hungary to Ukraine
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 5 submarines
5 submarines owned by the Americans Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the British lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from Ukraine to Slovakia Hungary
2 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Southern Italy to Greater Southern Germany
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,5,1,2,1,1,4,3
Italians collect 0 PUs (11 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
Italians : 0.50
AA fire in Ukraine : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from India to Yunnan
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 4 submarines moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline IslandsPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Eastern PersiaTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
2 armour, 1 artillery and 7 mech_infantrys moved from Germany to Poland
2 bombers moved from Western Germany to Eastern Poland
2 tactical_bombers moved from Slovakia Hungary to Romania
3 fighters moved from Southern Italy to United KingdomCombat - Germans
Battle in Romania
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Romania, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 2 infantry and 2 tactical_bombers in Romania, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 armour, 1 artillery and 7 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Poland, round 2 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Poland
Germans roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Poland, round 3 : 3/10 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 aaGuns, 14 armour, 13 artilleries, 22 infantry and 4 mech_infantrys moved from Slovakia Hungary to Poland
2 tactical_bombers moved from Romania to Poland
2 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 submarine moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
2 tactical_bombers moved from Poland to GermanyPlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
3 infantry placed in United KingdomTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,5,1,1,3,6,3
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -0.83
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 fighters, 2 infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
5 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Belarus
2 aaGuns moved from Baltic States to Belarus
11 armour and 12 mech_infantrys moved from Baltic States to Bessarabia
4 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 aaGun, 9 artilleries and 19 infantry moved from Baltic States to Belarus
3 armour and 3 mech_infantrys moved from Smolensk to Urals
2 mech_infantrys moved from Smolensk to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : -2,00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kweichow to 21 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
2 artilleries moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China -
scram? OOL?
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Huh, I apparently miscalculated or didn’t see some planes. I put that battle more to 50-60% but now it’s 90…
That’s too bad =(
Don’t know what I missed…Well I’ll scramble and max defense OOL. Keep a destroyer alive for as long as reasonably (only if you have subs left of course)
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Huh, I apparently miscalculated or didn’t see some planes. I put that battle more to 50-60% but now it’s 90…
That’s too bad =(
Don’t know what I missed…Well I’ll scramble and max defense OOL. Keep a destroyer alive for as long as reasonably (only if you have subs left of course)
Since I control the two neighboring island groups I can rotate most of my planes from carriers to land and from land to the carriers… etc.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kweichow to 21 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
2 artilleries moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kweichow to French Indo ChinaCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 cruiser
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer, 1 fighter, 4 submarines and 1 transport
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 11 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/22 hits, 12.00 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 11/17 hits, 8.83 expected hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 13/18 hits, 10.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 7/17 hits, 8.83 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 1 cruiser, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 8/11 hits, 6.50 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 33 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 destroyer, 1 fighter, 4 submarines and 1 transport
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Battle in French Indo China
Japanese attack with 2 artilleries and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 armour moved from Kweichow to Kiangsi
1 armour moved from Anhwe to Kwangtung
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
3 mech_infantrys moved from Shantung to Kiangsi
1 carrier moved from 44 Sea Zone to 21 Sea Zone
1 carrier moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
2 bombers moved from 33 Sea Zone to Paulau Island
1 battleship moved from 44 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 battleship and 1 carrier moved from 44 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Korea to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0.33
UK_Pacific : -0.33
Japanese : 1.33 -
well, battle went almost exactly to odds… I thought I did worse than I should, but not really. At least not enough to warrnt a reroll.
Boy, Japan has liquidated three large stacks: the Chinese, the Russian and now the US fleet. But it’s not expanding!
I suppose there is only 1 large stack left… the Indian stack!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Portugal
3 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Albania to GreeceCombat - Americans
Battle in Portugal
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Portugal, round 2 : 3/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 2/10 hits, 3,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Spain, round 3 : 1/8 hits, 3,00 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry in Spain, round 4 : 0/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry in Spain, round 5 : 3/6 hits, 2,33 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Portugal to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 infantry moved from Libya to Tunisia
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Morocco
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 1 artillery
EDIT: Turning off Edit Mode
3 submarines and 5 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 11 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 12 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 13 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 13 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Kwangsi
2 fighters moved from India to Kweichow
1 bomber moved from India to Szechwan
1 fighter and 1 tactical_bomber moved from India to French Indo China
3 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kwangsi
1 cruiser moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in Kweichow
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 2 fighters and 1 infantry in Kweichow, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Szechwan
British roll dice for 1 bomber and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 destroyer
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 cruiser
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - British
1 mech_infantry moved from Siam to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from Kweichow to Yunnan
1 bomber moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Iraq to Persia
1 armour moved from Eastern Persia to India
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 11 PUs (6 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 5 mech_infantrysCombat Hit Differential Summary :
British : -1,00
Americans : -4,00
Neutral_True : -1,00
Chinese : -2,17
Japanese : 0,67 -
I’m really on the short end of the dice this game. Nothing spectacular, but this turn for example you hit way above average if you sum up everything.
Even the convoy was thrice than average.
-
I’m really on the short end of the dice this game. Nothing spectacular, but this turn for example you hit way above average if you sum up everything.
Even the convoy was thrice than average.
Looks more like you under-rolled.
YOU HIT THE NEUTRALS!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Greater Southern Germany to Bulgaria
1 bomber moved from Slovakia Hungary to UkraineCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Bulgaria
Italians attack with 3 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Bulgaria, round 2 : 4/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to France
1 bomber moved from Ukraine to Poland
2 aaGuns moved from Slovakia Hungary to YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,3,2,5,4,6,3,6
Italians collect 1 PU (10 lost to blockades); end with 1 PUCombat Hit Differential Summary :
Italians : 1.67
Americans : -0.33
AA fire in Ukraine : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Yunnan to Sumatra
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 fighters and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Eastern Persia to West IndiaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
1 artillery and 2 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Finland to Karelia
16 armour, 14 artilleries, 22 infantry and 11 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
2 bombers moved from Western Germany to Novgorod
2 tactical_bombers moved from Germany to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 115 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Novgorod, round 3 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Eastern Poland
Germans attack with 16 armour, 14 artilleries, 22 infantry and 11 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 16 armour, 14 artilleries, 22 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 23/63 hits, 20.50 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 16 armour, 14 artilleries, 19 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from 115 Sea Zone to Poland
1 fighter moved from 115 Sea Zone to Poland
2 aaGuns moved from Poland to Eastern Poland
2 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Western Germany
2 bombers moved from Novgorod to NorwayPlace Units - Germans
3 infantry placed in United Kingdom
3 infantry placed in France
6 infantry placed in Germany
2 infantry placed in Germany
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to United Kingdom: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 7 transports
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 7 transports
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,1,2,6,1,3,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 4.33
Russians : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 36 PUs;
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 infantry moved from Belarus to Baltic States
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
3 fighters moved from Bessarabia to Baltic States
2 artilleries and 4 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 artilleries in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery in Novgorod, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 8 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 8 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 fighters and 2 infantry in Baltic States, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Baltic States to Bryansk
3 aaGuns, 7 artilleries and 14 infantry moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
11 armour, 2 artilleries and 12 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Ukraine to Bessarabia
11 armour, 3 artilleries and 11 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Romania to Bryansk
3 armour and 3 mech_infantrys moved from Urals to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 0,17 -
ha, ok, I know where my first reroll is.
Java
3inf, art, ftr, tacb, 2 bbs bombard=21, so 3 hits R1 you are dead.
vs
2art, inf=6, so I hit, I lose I man. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Paulau Island to Guam
1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship moved from 34 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
1 tactical_bomber moved from 34 Sea Zone to Borneo
1 tactical_bomber moved from 34 Sea Zone to Borneo
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsi to Hunan
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.17 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 2 artilleries in Java, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Borneo
Japanese attack with 2 infantry, 1 marine and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry, 1 marine and 2 tactical_bombers in Borneo, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 3 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 4 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Guam
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 tactical_bombers moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 infantry moved from Shantung to Anhwe
1 armour moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Jehol to Amur
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
2 bombers moved from Guam to PhilippinesPlace Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
ANZAC : 2.33
Americans : -0.67
Chinese : 1.00
UK_Pacific : -0.33
Japanese : -3.67