G4018L Karl7 Axis +3 vs Mr.Roboto Allies Round 4

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - Americans
                Battle in Greece
                Battle in Guam
                Battle in Shan State

    Non Combat Move - Americans
                1 artillery, 3 infantry, 1 marine and 2 mech_infantrys moved from Tunisia to 94 Sea Zone
                5 submarines moved from 94 Sea Zone to 97 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports moved from 94 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                2 submarines moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Western United States
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 34 Sea Zone to 33 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Burma to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Burma to Malaya
                      UK_Pacific take Malaya from Japanese
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan

    Combat - British
                Battle in Borneo
                Battle in Yunnan
                    British attack with 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Yunnan, round 2 : 7/22 hits, 5,33 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Borneo from Japanese, taking Yunnan from Japanese with 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 infantry moved from West India to India
                1 armour moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Anglo Egyptian Sudan to India
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : 1,67
        Japanese : -0,33

    triplea_42512_UK_6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Slovakia Hungary to Ukraine
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                    Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport; Americans defend with 5 submarines
                    5 submarines owned by the Americans Submerged
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 transport owned by the British lost in 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 bomber moved from Ukraine to Slovakia Hungary
                2 armour moved from Northern Italy to Slovakia Hungary
                1 armour moved from Southern Italy to Greater Southern Germany
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,5,1,2,1,1,4,3
                Italians collect 0 PUs (11 lost to blockades); end with 0 PUs

    Combat Hit Differential Summary :

    Italians : 0.50
        AA fire in Ukraine : : -0.17

    triplea_42512_Ita6.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Trans-Jordan
                3 fighters moved from India to Yunnan
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer and 4 submarines moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Hawaiian Islands to Caroline Islands

    Place Units - ANZAC
                1 fighter and 1 infantry placed in Queensland
                1 submarine placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Persia to Eastern Persia

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42512_Fre6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour, 1 artillery and 7 mech_infantrys moved from Germany to Poland
                2 bombers moved from Western Germany to Eastern Poland
                2 tactical_bombers moved from Slovakia Hungary to Romania
                3 fighters moved from Southern Italy to United Kingdom

    Combat - Germans
                Battle in Romania
                    Germans attack with 3 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 3 infantry and 2 tactical_bombers in Romania, round 2 : 0/5 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Romania
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Romania, round 3 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 2 armour, 1 artillery and 7 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Poland, round 2 : 2/10 hits, 2.67 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians lost in Poland
                        Germans roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Poland, round 3 : 3/10 hits, 2.67 expected hits
                        Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                3 aaGuns, 14 armour, 13 artilleries, 22 infantry and 4 mech_infantrys moved from Slovakia Hungary to Poland
                2 tactical_bombers moved from Romania to Poland
                2 bombers moved from Eastern Poland to Western Germany
                1 fighter moved from Germany to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Western Germany
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Karelia to Finland
                2 tactical_bombers moved from Poland to Germany

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Germany
                3 infantry placed in United Kingdom

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,2,5,1,1,3,6,3
                Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Germans : -0.83
        Russians : 0.00

    triplea_42512_Ger7.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
                Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 fighters, 2 infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits, 3,00 expected hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                5 artilleries and 3 infantry moved from Russia to Bryansk
                2 infantry moved from Novgorod to Belarus
                2 aaGuns moved from Baltic States to Belarus
                11 armour and 12 mech_infantrys moved from Baltic States to Bessarabia
                4 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 infantry moved from Baltic States to Eastern Poland
                1 aaGun, 9 artilleries and 19 infantry moved from Baltic States to Belarus
                3 armour and 3 mech_infantrys moved from Smolensk to Urals
                2 mech_infantrys moved from Smolensk to Bryansk

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Russians : -2,00

    triplea_42512_Rus7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians
                2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
                3 fighters moved from Philippines to 33 Sea Zone
                1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                2 bombers moved from Kwangsi to 33 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kweichow to 21 Sea Zone
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone
                2 artilleries moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Kweichow to French Indo China

    triplea_42512_Jap7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scram?  OOL?

  • '19 '18

    Huh, I apparently miscalculated or didn’t see some planes. I put that battle more to 50-60% but now it’s 90…

    That’s too bad =(
    Don’t know what I missed…

    Well I’ll scramble and max defense OOL. Keep a destroyer alive for as long as reasonably (only if you have subs left of course)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @MrRoboto:

    Huh, I apparently miscalculated or didn’t see some planes. I put that battle more to 50-60% but now it’s 90…

    That’s too bad =(
    Don’t know what I missed…

    Well I’ll scramble and max defense OOL. Keep a destroyer alive for as long as reasonably (only if you have subs left of course)

    Since I control the two neighboring island groups I can rotate most of my planes from carriers to land and from land to the carriers… etc.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians
                2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
                3 fighters moved from Philippines to 33 Sea Zone
                1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                2 bombers moved from Kwangsi to 33 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kweichow to 21 Sea Zone
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone
                2 artilleries moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Kweichow to French Indo China

    Combat - Japanese
                Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 cruiser
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 submarines and 6 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer, 1 fighter, 4 submarines and 1 transport
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 11 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/22 hits, 12.00 expected hits
                    Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 11/17 hits, 8.83 expected hits
                        2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 13/18 hits, 10.33 expected hits
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 7/17 hits, 8.83 expected hits
                        2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 2 bombers, 1 cruiser, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 8/11 hits, 6.50 expected hits
                        Americans roll dice for 1 battleship, 3 fighters and 2 transports in 33 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                        1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
                    Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 destroyer, 1 fighter, 4 submarines and 1 transport
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                Battle in French Indo China
                    Japanese attack with 2 artilleries and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 artilleries and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
                        UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from French Indo China to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                1 armour moved from Kweichow to Kiangsi
                1 armour moved from Anhwe to Kwangtung
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Shensi to Kweichow
                3 mech_infantrys moved from Shantung to Kiangsi
                1 carrier moved from 44 Sea Zone to 21 Sea Zone
                1 carrier moved from 44 Sea Zone to 20 Sea Zone
                1 fighter moved from 33 Sea Zone to 21 Sea Zone
                2 bombers moved from 33 Sea Zone to Paulau Island
                1 battleship moved from 44 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
                1 battleship and 1 carrier moved from 44 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from Korea to Jehol
                1 infantry moved from Korea to 6 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                6 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                2 infantry placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Americans : -0.33
        UK_Pacific : -0.33
        Japanese : 1.33

    triplea_42512_Jap7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    well, battle went almost exactly to odds…  I thought I did worse than I should, but not really.  At least not enough to warrnt a reroll.

    Boy, Japan has liquidated three large stacks: the Chinese, the Russian and now the US fleet.  But it’s not expanding!

    I suppose there is only 1 large stack left… the Indian stack!

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Portugal
                3 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Spain
                4 fighters moved from 91 Sea Zone to Portugal
                2 fighters moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Portugal
                1 armour moved from Greece to Albania
                      Americans take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 armour moved from Albania to Greece

    Combat - Americans
                Battle in Portugal
                    Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Portugal, round 2 : 3/6 hits, 2,33 expected hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0,50 expected hits
                        Americans roll dice for 3 artilleries, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 2/10 hits, 3,50 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                        2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 3 artilleries, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Spain, round 3 : 1/8 hits, 3,00 expected hits
                        Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry in Spain, round 4 : 0/6 hits, 2,33 expected hits
                        Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0,67 expected hits
                        Americans roll dice for 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry in Spain, round 5 : 3/6 hits, 2,33 expected hits
                        Neutral_True roll dice for 2 infantry in Spain, round 5 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 artillery and 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Morocco: 1 infantry
                EDIT: Turning off Edit Mode
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from Portugal to 91 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone
                1 infantry moved from Libya to Tunisia
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 bomber moved from Western United States to Morocco
                1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Spain: 1 infantry
                EDIT: Turning on Edit Mode
                EDIT: Adding units owned by Americans to Spain: 1 artillery
                EDIT: Turning off Edit Mode
                3 submarines and 5 transports placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 8 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 9 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 10 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 11 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 12 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 13 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 artillery in Shensi, round 13 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win with no units remaining. Battle score for attacker is -5
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from India to Kwangsi
                2 fighters moved from India to Kweichow
                1 bomber moved from India to Szechwan
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                3 infantry moved from Yunnan to French Indo China
                1 artillery and 1 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Kwangsi
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone

    Combat - British
                Battle in Kweichow
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 0/4 hits, 1,33 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Kweichow
                        British roll dice for 2 fighters and 1 infantry in Kweichow, round 3 : 1/3 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Szechwan
                        British roll dice for 1 bomber and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    British attack with 1 cruiser
                    Japanese defend with 1 destroyer
                        British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 cruiser owned by the British lost in 37 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for British: 1 cruiser
                Battle in Kwangsi
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Kwangsi
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery
                Battle in French Indo China
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 1,67 expected hits
                        Japanese roll dice for 2 artilleries in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
                        2 artilleries owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - British
                1 mech_infantry moved from Siam to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                2 fighters moved from Kweichow to Yunnan
                1 bomber moved from Szechwan to Yunnan
                1 artillery and 2 infantry moved from Iraq to Persia
                1 armour moved from Eastern Persia to India
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                UK_Pacific collect 11 PUs (6 lost to blockades); end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 5 mech_infantrys

    Combat Hit Differential Summary :

    British : -1,00
        Americans : -4,00
        Neutral_True : -1,00
        Chinese : -2,17
        Japanese : 0,67

    triplea_42512_UK_7.tsvg

  • '19 '18

    I’m really on the short end of the dice this game. Nothing spectacular, but this turn for example you hit way above average if you sum up everything.

    Even the convoy was thrice than average.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @MrRoboto:

    I’m really on the short end of the dice this game. Nothing spectacular, but this turn for example you hit way above average if you sum up everything.

    Even the convoy was thrice than average.

    Looks more like you under-rolled.

    YOU HIT THE NEUTRALS!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
                2 armour moved from Slovakia Hungary to Bulgaria
                1 armour moved from Greater Southern Germany to Bulgaria
                1 bomber moved from Slovakia Hungary to Ukraine

    Combat - Italians
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                    Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 5 damage total.
                Battle in Bulgaria
                    Italians attack with 3 armour, 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 3 armour, 1 artillery and 2 infantry in Bulgaria, round 2 : 4/6 hits, 2.33 expected hits
                        Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Bulgaria
                    Italians win, taking Bulgaria from Americans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to France
                1 bomber moved from Ukraine to Poland
                2 aaGuns moved from Slovakia Hungary to Yugoslavia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,3,2,5,4,6,3,6
                Italians collect 1 PU (10 lost to blockades); end with 1 PU

    Combat Hit Differential Summary :

    Italians : 1.67
        Americans : -0.33
        AA fire in Ukraine : : -0.17

    triplea_42512_Ita7.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 cruiser
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Yunnan to Sumatra
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                2 fighters and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Persia
                1 infantry moved from Eastern Persia to West India

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Japanese : 0,50

    triplea_42512_Fre7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 20 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 infantry moved from Finland to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Baltic States
                1 artillery and 2 infantry moved from Finland to Karelia
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 1 infantry moved from Finland to Karelia
                16 armour, 14 artilleries, 22 infantry and 11 mech_infantrys moved from Poland to Eastern Poland
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from Americans
                2 bombers moved from Western Germany to Novgorod
                2 tactical_bombers moved from Germany to 115 Sea Zone
                1 fighter moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports in 115 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 destroyer, 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 1 artillery, 2 bombers and 3 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.33 expected hits
                        Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Novgorod, round 3 : 4/6 hits, 2.33 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Karelia
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Karelia, round 2 : 2/5 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Eastern Poland
                    Germans attack with 16 armour, 14 artilleries, 22 infantry and 11 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 16 armour, 14 artilleries, 22 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 23/63 hits, 20.50 expected hits
                        Russians roll dice for 3 infantry in Eastern Poland, round 2 : 3/3 hits, 1.00 expected hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 16 armour, 14 artilleries, 19 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 tactical_bombers moved from 115 Sea Zone to Poland
                1 fighter moved from 115 Sea Zone to Poland
                2 aaGuns moved from Poland to Eastern Poland
                2 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                1 artillery moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to Western Germany
                2 bombers moved from Novgorod to Norway

    Place Units - Germans
                3 infantry placed in United Kingdom
                3 infantry placed in France
                6 infantry placed in Germany
                2 infantry placed in Germany
                6 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
                EDIT: Adding units owned by Germans to United Kingdom: 2 fighters
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 7 transports
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 7 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,1,2,6,1,3,4
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    Germans : 4.33
        Russians : 0.17

    triplea_42512_Ger8.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 5x factory_minor; Remaining resources: 36 PUs;
                Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Bessarabia to Romania
                1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
                3 fighters moved from Bessarabia to Baltic States
                2 artilleries and 4 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 3/4 hits, 1,33 expected hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 0/3 hits, 1,00 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 2 artilleries in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0,67 expected hits
                        1 artillery owned by the Russians lost in Novgorod
                        Russians roll dice for 1 artillery in Novgorod, round 5 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery in Novgorod, round 7 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery in Novgorod, round 7 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery in Novgorod, round 8 : 1/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery in Novgorod, round 8 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 artillery and 4 infantry
                    Casualties for Germans: 1 artillery and 3 infantry
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 3/4 hits, 1,50 expected hits
                        Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 0/5 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 3 fighters and 2 infantry in Baltic States, round 3 : 3/5 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Baltic States to Bryansk
                3 aaGuns, 7 artilleries and 14 infantry moved from Belarus to Bryansk
                10 infantry moved from Russia to Bryansk
                11 armour, 2 artilleries and 12 mech_infantrys moved from Bessarabia to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Ukraine to Bessarabia
                11 armour, 3 artilleries and 11 mech_infantrys moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Romania to Bryansk
                3 armour and 3 mech_infantrys moved from Urals to Yenisey

    Place Units - Russians
                3 infantry placed in Ukraine
                3 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Russians : 0,17

    triplea_42512_Rus8.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ha, ok, I know where my first reroll is.

    Java

    3inf, art, ftr, tacb, 2 bbs bombard=21, so 3 hits R1 you are dead.

    vs
    2art, inf=6, so I hit, I lose I man.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 cruiser moved from 43 Sea Zone to 35 Sea Zone
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
                1 marine moved from 43 Sea Zone to Borneo
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                2 bombers moved from Paulau Island to Guam
                1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 34 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
                1 tactical_bomber moved from 34 Sea Zone to Borneo
                1 tactical_bomber moved from 34 Sea Zone to Borneo
                1 carrier moved from 20 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Kwangtung to Hunan
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Kiangsi to Hunan
                1 carrier moved from 34 Sea Zone to 42 Sea Zone
                1 battleship moved from 20 Sea Zone to 42 Sea Zone
                1 carrier moved from 34 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 2 battleships in Java, round 2 : 0/2 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.17 expected hits
                        ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1.83 expected hits
                        ANZAC roll dice for 2 artilleries in Java, round 3 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                Battle in Borneo
                    Japanese attack with 2 infantry, 1 marine and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 2 infantry, 1 marine and 2 tactical_bombers in Borneo, round 2 : 1/5 hits, 1.67 expected hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                        Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 3 : 0/4 hits, 1.50 expected hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry, 1 marine and 2 tactical_bombers in Borneo, round 4 : 2/4 hits, 1.50 expected hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Guam
                    Japanese attack with 2 bombers and 2 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 : 2/4 hits, 1.67 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                2 tactical_bombers moved from Borneo to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Paulau Island to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Hunan to Kwangtung
                1 armour and 1 mech_infantry moved from Shantung to Kiangsi
                1 infantry moved from Shantung to Anhwe
                1 armour moved from Yakut S.S.R. to Amur
                1 mech_infantry moved from Sakha to Amur
                1 armour moved from Soviet Far East to Amur
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Jehol to Amur
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea
                2 bombers moved from Guam to Philippines

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 mech_infantrys placed in Shantung
                1 fighter and 2 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    ANZAC : 2.33
        Americans : -0.67
        Chinese : 1.00
        UK_Pacific : -0.33
        Japanese : -3.67

    triplea_42512_Jap8.tsvg

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