@leemorrison So you are missing Jets and HBombs.
Suggest you roll one dice Even for Jets. Odd gets you Hbomb and probably the game.
Come on Ruskie AA gunners
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bryansk to Tambov
1 armour and 1 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Archangel
Italians take Archangel from Russians
2 infantry moved from Southern Italy to 95 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Battle in Smolensk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Malta from British, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1,00
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
5 fighters moved from Queensland to 63 Sea Zone
1 fighter moved from 63 Sea Zone to New Zealand
1 fighter moved from 63 Sea Zone to New Zealand
1 fighter moved from 63 Sea Zone to New Zealand
6 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Trans-Jordan to 81 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
5 fighters moved from Queensland to 63 Sea Zone
1 fighter moved from 63 Sea Zone to New Zealand
1 fighter moved from 63 Sea Zone to New Zealand
1 fighter moved from 63 Sea Zone to New Zealand
6 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Trans-Jordan to 81 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
you are sneaky! Never saw that sub hiding up by Santa’s workshop.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 122 Sea Zone to 107 Sea Zone
2 infantry moved from Volgograd to Samara
2 bombers moved from Bryansk to Samara
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 107 Sea Zone
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Samara, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
19 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Belarus to Bryansk
5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Volgograd to Tambov
5 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Bryansk to Volgograd
5 armour moved from Bryansk to Volgograd
5 armour moved from Bryansk to Volgograd
2 bombers moved from Samara to Bryansk
2 bombers moved from Western Germany to Bryansk
4 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Novgorod
2 carriers, 2 destroyers, 2 submarines and 5 transports moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
2 artilleries and 6 infantry moved from Western Germany to Denmark
1 artillery and 4 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Denmark
Place Units - Germans
3 armour placed in Volgograd
1 fighter and 2 tactical_bombers placed in Novgorod
1 bomber, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 armour, 2 artilleries, 75 infantry and 19 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 3 armour, 2 artilleries, 75 infantry and 19 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 3 armour, 2 artilleries, 75 infantry and 19 mech_infantrys in Samara, round 2 : 23/99 hits, 18.17 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 armour, 2 artilleries, 75 infantry and 19 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Tambov, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Samara
2 fighters moved from Tambov to Northwest Persia
1 fighter moved from Smolensk to Northwest Persia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.67
Russians : 6.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer, 5 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Tambov
1 bomber moved from Volgograd to Tambov
8 fighters and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 8 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 8 fighters in 39 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Americans with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 2 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Tambov
Japanese win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
8 fighters moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 42 Sea Zone to Java
1 infantry and 3 mech_infantrys moved from Kazakhstan to Volgograd
1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
3 armour moved from Szechwan to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
3 armour, 1 artillery and 3 mech_infantrys moved from Yunnan to Burma
3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Burma to India
1 infantry moved from India to West India
3 armour moved from Kwangtung to Yunnan
3 mech_infantrys moved from Malaya to Burma
4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Tambov to Volgograd
1 mech_infantry moved from Kansu to Vologda
2 mech_infantrys moved from Kansu to Tsinghai
2 mech_infantrys moved from Tsinghai to Sikang
Place Units - Japanese
3 infantry placed in India
1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 armour placed in French Indo China
3 armour placed in Malaya
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -0,83
Russians : 0,33
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 harbour, 4 infantry, 5 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to 107 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 armour moved from Western United States to Central United States
1 artillery moved from British Columbia to Western United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 63 Sea Zone
12 fighters moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Caucasus to Persia
6 artilleries and 18 infantry moved from Caucasus to Northwest Persia
Combat - Americans
Battle in Normandy Bordeaux
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 13 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 13 fighters in 54 Sea Zone, round 2 : 5/14 hits, 6.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 13 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 107 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 107 Sea Zone to United Kingdom
13 fighters moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
Place Units - Americans
2 submarines and 1 transport placed in 80 Sea Zone
3 submarines placed in 80 Sea Zone
1 harbour placed in Iraq
3 transports placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.83
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 harbour, 4 infantry, 5 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to 107 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 armour moved from Western United States to Central United States
1 artillery moved from British Columbia to Western United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 63 Sea Zone
12 fighters moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Caucasus to Persia
6 artilleries and 18 infantry moved from Caucasus to Northwest Persia
Combat - Americans
Battle in Normandy Bordeaux
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 13 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 13 fighters in 54 Sea Zone, round 2 : 5/14 hits, 6.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 13 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 107 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 107 Sea Zone to United Kingdom
13 fighters moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
Place Units - Americans
2 submarines and 1 transport placed in 80 Sea Zone
3 submarines placed in 80 Sea Zone
1 harbour placed in Iraq
3 transports placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
Combat - British
Battle in Holland Belgium
Battle in Kazakhstan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
retreated to Kazakhstan
Japanese win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Northwest Persia
4 aaGuns, 8 artilleries and 28 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Northwest Persia
1 armour and 12 mech_infantrys moved from Eastern Persia to Northwest Persia
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 armour, 2 artilleries and 3 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to Normandy Bordeaux: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 6 submarines
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 6 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
British : -2.00
Americans : -1.83
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 harbour, 4 infantry, 5 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to 107 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 armour moved from Western United States to Central United States
1 artillery moved from British Columbia to Western United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 63 Sea Zone
12 fighters moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Caucasus to Persia
6 artilleries and 18 infantry moved from Caucasus to Northwest Persia
Combat - Americans
Battle in Normandy Bordeaux
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 13 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 13 fighters in 54 Sea Zone, round 2 : 5/14 hits, 6.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 13 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 107 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 107 Sea Zone to United Kingdom
13 fighters moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
Place Units - Americans
2 submarines and 1 transport placed in 80 Sea Zone
3 submarines placed in 80 Sea Zone
1 harbour placed in Iraq
3 transports placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
Combat - British
Battle in Holland Belgium
Battle in Kazakhstan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
retreated to Kazakhstan
Japanese win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Northwest Persia
4 aaGuns, 8 artilleries and 28 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Northwest Persia
1 armour and 12 mech_infantrys moved from Eastern Persia to Northwest Persia
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 armour, 2 artilleries and 3 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to Normandy Bordeaux: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 6 submarines
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 6 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 2 mech_infantrys
EDIT: Adding units owned by British to Northwest Persia: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 7 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 7 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
British : -2.00
Americans : -1.83
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Nenetsia
Italians take Nenetsia from Russians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 45 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
Combat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 98 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer
ANZAC roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
ANZAC win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from New Zealand to New South Wales
2 fighters moved from 63 Sea Zone to New South Wales
1 fighter moved from 99 Sea Zone to 98 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 61 PUs;
Germans buy 1 artillery, 2 bombers, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Belarus to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery and 4 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Caucasus
3 bombers moved from Bryansk to Russia
1 artillery and 4 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 bomber and 2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 4 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 2/6 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 2 artilleries, 3 bombers and 4 infantry
Russians defend with 1 airfield, 1 factory_major and 5 infantry
Germans roll dice for 2 artilleries, 3 bombers and 4 infantry in Russia, round 2 : 3/9 hits, 3,67 expected hits
Russians roll dice for 5 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 2 artilleries, 3 bombers and 2 infantry in Russia, round 3 : 5/7 hits, 3,33 expected hits
Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 carriers, 2 destroyers, 2 submarines and 5 transports moved from 115 Sea Zone to 113 Sea Zone
3 fighters and 4 tactical_bombers moved from Novgorod to 113 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
3 artilleries and 6 infantry moved from Denmark to Western Germany
3 artilleries and 4 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Yugoslavia
4 fighters and 2 tactical_bombers moved from Bryansk to Yugoslavia
52 armour and 4 mech_infantrys moved from Bryansk to Volgograd
3 bombers moved from Russia to Yugoslavia
1 bomber moved from Caucasus to Southern Italy
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in France
2 bombers, 1 fighter and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 1,50
British : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Combat Move - Russians
3 armour, 2 artilleries, 75 infantry and 19 mech_infantrys moved from Samara to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 armour, 2 artilleries, 75 infantry and 19 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour, 2 artilleries, 75 infantry and 19 mech_infantrys in Kazakhstan, round 2 : 17/99 hits, 18.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 3 armour, 2 artilleries, 74 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Samara to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -1.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Vologda to Samara
Japanese take Samara from Russians
1 destroyer and 9 fighters moved from 42 Sea Zone to 45 Sea Zone
5 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Battle in 54 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking Alaska from Americans, taking 54 Sea Zone from ANZAC with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 9 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 9 fighters in 45 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
9 fighters moved from 45 Sea Zone to 42 Sea Zone
4 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from India to West India
3 armour and 3 mech_infantrys moved from Burma to West India
1 artillery moved from Burma to India
3 armour moved from Malaya to Burma
2 mech_infantrys moved from Sikang to Szechwan
2 mech_infantrys moved from Szechwan to Yunnan
3 armour moved from French Indo China to Yunnan
1 artillery moved from Tambov to Volgograd
Place Units - Japanese
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery moved from 39 Sea Zone to Ceylon
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
Americans take 39 Sea Zone from Japanese
9 carriers, 2 destroyers, 18 fighters and 11 submarines moved from 80 Sea Zone to 39 Sea Zone
6 artilleries and 18 infantry moved from Northwest Persia to Persia
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
9 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
7 carriers, 13 fighters, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery moved from Western United States to British Columbia
Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Ceylon
Non Combat Move - Americans
1 aaGun, 1 armour and 1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
AA fire in France : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery moved from 39 Sea Zone to Ceylon
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
Americans take 39 Sea Zone from Japanese
9 carriers, 2 destroyers, 18 fighters and 11 submarines moved from 80 Sea Zone to 39 Sea Zone
6 artilleries and 18 infantry moved from Northwest Persia to Persia
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
9 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
7 carriers, 13 fighters, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery moved from Western United States to British Columbia
Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Ceylon
Non Combat Move - Americans
1 aaGun, 1 armour and 1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 92 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
7 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 1 fighter in Caucasus, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 fighter and 2 infantry
Non Combat Move - British
2 aaGuns, 11 artilleries and 30 infantry moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Holland Belgium to United Kingdom
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00
British : -3.00
AA fire in France : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs;
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery moved from 39 Sea Zone to Ceylon
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
Americans take 39 Sea Zone from Japanese
9 carriers, 2 destroyers, 18 fighters and 11 submarines moved from 80 Sea Zone to 39 Sea Zone
6 artilleries and 18 infantry moved from Northwest Persia to Persia
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
9 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
7 carriers, 13 fighters, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery moved from Western United States to British Columbia
Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Ceylon
Non Combat Move - Americans
1 aaGun, 1 armour and 1 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 92 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
7 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 1 fighter in Caucasus, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 fighter and 2 infantry
Non Combat Move - British
2 aaGuns, 11 artilleries and 30 infantry moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Holland Belgium to United Kingdom
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 6 artilleries, 18 infantry and 4 mech_infantrys
EDIT: Adding units owned by Americans to Northwest Persia: 6 artilleries, 18 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 aaGuns, 11 artilleries and 33 infantry
EDIT: Adding units owned by British to Northwest Persia: 2 aaGuns, 11 artilleries and 33 infantry
EDIT: Removing units owned by Americans from Northwest Persia: 3 mech_infantrys
EDIT: Adding units owned by Americans to Persia: 3 mech_infantrys
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 17 mech_infantrys
EDIT: Adding units owned by British to Persia: 1 armour and 17 mech_infantrys
EDIT: Removing units owned by British from Caucasus: 1 artillery
EDIT: Adding units owned by British to Northwest Persia: 1 fighter
EDIT: Removing units owned by British from Northwest Persia: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00
British : -3.00
AA fire in France : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 5 fighters and 1 submarine
ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 carrier, 1 destroyer and 5 fighters in 98 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits
ANZAC roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
Italians roll dice for 5 fighters in 98 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the ANZAC, 1 transport owned by the ANZAC and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - Italians
4 fighters moved from 98 Sea Zone to Greece
2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Nenetsia to Samara
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1,33
ANZAC : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 carrier and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
8 fighters moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :