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MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Belarus
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Tambov
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Western Germany to Belarus
3 mech_infantrys moved from Ukraine to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Tambov, round 2 : 2/5 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 armour moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Tambov to Ukraine
1 bomber moved from Caucasus to Ukraine
3 armour, 1 infantry and 4 mech_infantrys moved from Eastern Poland to Bessarabia
9 armour and 9 mech_infantrys moved from Bessarabia to Ukraine
7 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 fighter moved from Belarus to Novgorod
4 armour and 1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 armour moved from Ukraine to VolgogradPlace Units - Germans
3 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 armour, 1 fighter and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,3,4,5,6,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 1,33
Russians : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 3 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans lost in Tambov
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Rostov to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun and 9 infantry moved from Novosibirsk to Samara
1 armour and 3 mech_infantrys moved from Bryansk to Samara
6 mech_infantrys moved from Bryansk to SamaraPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -2.33
Italians : 0.67
Russians : 0.00 -
Yo, I just wanna say that this has been the most exciting game I’ve played in a really long time!
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I agree, it’s very interesting. I genuinely have no idea who’s gonna win this!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Malaya to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 45 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 armour, 9 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Tsinghai to KazakhstanCombat - Japanese
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 3 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
4 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 armour, 3 infantry and 2 mech_infantrys moved from Malaya to Shan State
3 mech_infantrys moved from Manchuria to Central Mongolia
1 aaGun moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
3 artilleries and 2 infantry moved from Yunnan to Shan State
1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Java to Malaya
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
2 submarines moved from 25 Sea Zone to 17 Sea ZonePlace Units - Japanese
3 armour placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in Manchuria
1 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
ANZAC : -1,00
UK_Pacific : 0,67
Russians : 0,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Northwest Persia to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to CaucasusCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Hawaiian Islands, round 2 : 5/6 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Caucasus
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 fighters moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry, 3 marines and 2 mech_infantrys moved from Algeria to Morocco
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
6 carriers, 2 destroyers, 1 fighter and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 33 Sea Zone to Queensland
9 fighters moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
3 infantry placed in Iraq
3 infantry placed in Persia
1 artillery and 4 fighters placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Madagascar: 1 infantry
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 74 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit Mode
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour and 3 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 4 infantry in Burma, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 4 infantry in Burma, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 armour and 3 infantry in Burma, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour and 3 infantry in Burma, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 3 infantry in Burma, round 6 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 3 infantry in Burma, round 7 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 armour and 2 infantry in Burma, round 8 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 infantry in Burma, round 9 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 9 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 armour moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Eastern Persia to India
1 aaGun moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 2 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
7 infantry moved from Eire to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to ScotlandPlace Units - British
1 destroyer placed in 109 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 fighterCombat Hit Differential Summary :
Germans : 1.33
British : -6.00
Americans : 2.83
Japanese : -2.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,4,5,4,1
Italians collect 8 PUs (10 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : 0,83
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Queensland
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from South Australia to New South Wales
1 artillery moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to QueenslandCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery, 1 fighter and 1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 3/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 3/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to France
4 armour and 1 mech_infantry moved from Poland to Bessarabia
1 infantry moved from Bessarabia to Ukraine
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Volgograd to Novgorod
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Archangel to Novgorod
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Ukraine to Western Germany
3 armour and 3 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in France
1 destroyer placed in 110 Sea Zone
4 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 4 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,4,5,6,5
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 3,83
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 9 infantry and 10 mech_infantrys moved from Samara to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
3 fighters moved from Russia to NovosibirskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 3 fighters, 9 infantry and 11 mech_infantrys
Japanese defend with 1 aaGun, 2 armour, 10 infantry and 1 mech_infantry
AA fire in Novosibirsk : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 armour, 3 fighters, 9 infantry and 11 mech_infantrys in Novosibirsk, round 2 : 5/24 hits, 5.33 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 10 infantry and 1 mech_infantry in Novosibirsk, round 2 : 6/13 hits, 4.67 expected hits
4 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 armour, 3 fighters, 3 infantry and 11 mech_infantrys in Novosibirsk, round 3 : 5/18 hits, 4.33 expected hits
Japanese roll dice for 2 armour, 6 infantry and 1 mech_infantry in Novosibirsk, round 3 : 3/9 hits, 3.33 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Novosibirsk
11 mech_infantrys owned by the Russians and 1 armour owned by the Russians retreated to Samara
Japanese win with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun and 9 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 9 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
3 fighters moved from Novosibirsk to Samara
3 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 artillery and 74 infantry moved from Bryansk to RussiaPlace Units - Russians
1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -0.33
AA fire in Novosibirsk : : -0.50
Russians : 0.67
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Shan State to Burma
1 armour, 4 infantry and 10 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 destroyer, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 armour moved from Malaya to Burma
1 bomber moved from Malaya to IndiaCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 6 armour, 3 artilleries, 9 infantry and 14 mech_infantrys
British defend with 1 armour and 2 infantry
Japanese roll dice for 6 armour, 3 artilleries, 9 infantry and 14 mech_infantrys in Burma, round 2 : 6/32 hits, 8,33 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 3/3 hits, 1,17 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 6/11 hits, 6,00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from India to Shan State
1 bomber moved from Malaya to Shan State
1 aaGun moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Yunnan to Burma
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
3 fighters moved from Philippines to Shan State
1 infantry and 2 marines moved from Philippines to 35 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
2 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery moved from Kazakhstan to Volgograd
3 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Central Mongolia to KansuPlace Units - Japanese
1 submarine placed in 37 Sea Zone
1 airfield placed in Shan State
1 infantry placed in French Indo China
2 artilleries placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kwangtung
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,17
UK_Pacific : 1,83
AA fire in India : : -0,17
Japanese : -1,67 -
Hey.
I didn’t know intercepting is possible even without an airbase!
In that case I wouldn’t go for the SBR.But I can understand if you insist on letting it happen, that’s totally fine (I rolled 4 dmg after your AAA missed). In this case just tell me if you want to intercept and we can roll it here
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Oh yea, I’d like to intercept.
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But it’s also OK if you just want to take back the SBR.
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Okay, let’s roll the SBR then.
You defend on a 2
Rolls: 1@2; Total Hits: 01@2: (5)
I attack at a 1
Rolls: 1@1; Total Hits: 01@1: (5)
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Okay. SBR happens as originally rolled. Will you edit the 4 dmg to the factory again before you make your US+UK turn?
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Aw shoot, I knew I forgot something. Forgot the sea battle against the German Dst!
1 BB, 2 Cru, 2 Dst, 1 CV, 2 Ftr vs 1 Dst
Rolls: 2@2 4@3 1@4; Total Hits: 22@2: (6, 3)4@3: (4, 3, 6, 3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
7 carriers, 3 destroyers, 13 fighters, 2 infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 bomber moved from United Kingdom to France
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Caucasus
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 8 Sea Zone to Aleutian Islands
2 infantry, 3 marines and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Caucasus to Northwest PersiaPlace Units - Americans
3 infantry placed in Iraq
3 infantry placed in Persia
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0.67
AA fire in France : : -0.17
Americans : 3.83
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
7 carriers, 3 destroyers, 13 fighters, 2 infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 bomber moved from United Kingdom to France
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Caucasus
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 8 Sea Zone to Aleutian Islands
2 infantry, 3 marines and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Caucasus to Northwest PersiaPlace Units - Americans
3 infantry placed in Iraq
3 infantry placed in Persia
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Libya to Tobruk
1 fighter moved from India to Northwest Persia
1 armour and 15 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Rostov
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 aaGuns, 1 artillery and 13 infantry moved from India to West India
2 fighters moved from 125 Sea Zone to United Kingdom
4 aaGuns and 7 infantry moved from Scotland to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 infantry placed in Egypt
3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Germans : -1.00
British : -3.33
Italians : -0.33
AA fire in France : : -0.17
Americans : 3.83
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour, 1 artillery and 4 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 armour
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Rostov, round 2 : 0/7 hits, 2,17 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Rostov, round 3 : 3/6 hits, 2,00 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
4 aaGuns and 10 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,4,4,5,4
Italians collect 15 PUs (4 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
Italians : -1,17
Russians : 1,00