Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Iraq to Caucasus
2 fighters moved from 96 Sea Zone to Caucasus
1 fighter moved from Tunisia to Trans-Jordan
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from British Columbia to Western United States
1 artillery and 1 infantry moved from Alaska to British Columbia
Combat - Americans
Battle in Caroline Islands
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Caroline Islands from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 1 armour and 2 fighters
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
3 marines moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 92 Sea Zone to Algeria
1 submarine moved from 95 Sea Zone to 93 Sea Zone
4 submarines moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
5 fighters moved from Eastern United States to Western United States
2 destroyers moved from 101 Sea Zone to 11 Sea Zone
6 carriers, 2 destroyers and 10 fighters moved from 54 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 infantry
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 72 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to French Madagascar: 1 infantry
EDIT: Changing ownership of French Madagascar from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Persia
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Algeria to Tunisia
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
5 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 armour and 5 mech_infantrys moved from Eastern Persia to India
1 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 8 infantry moved from Scotland to Eire
2 fighters moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 3 fighters and 8 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 3 fighters and 8 infantry in Eire, round 2 : 6/11 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Eire, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Eire
British win, taking Eire from Germans with 3 fighters and 7 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Removing units owned by British from India: 1 armour and 1 infantry
EDIT: Adding units owned by British to Burma: 1 armour and 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
3 fighters moved from Eire to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,6,2
British collect 27 PUs (7 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 23 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 3.17
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,2,5,3,4,2
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery moved from New South Wales to South Australia
1 transport moved from 54 Sea Zone to 63 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Belarus
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Tambov
1 bomber moved from Southern Italy to Caucasus
1 fighter moved from Western Germany to Belarus
3 mech_infantrys moved from Ukraine to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Tambov, round 2 : 2/5 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 armour moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Tambov to Ukraine
1 bomber moved from Caucasus to Ukraine
3 armour, 1 infantry and 4 mech_infantrys moved from Eastern Poland to Bessarabia
9 armour and 9 mech_infantrys moved from Bessarabia to Ukraine
7 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 fighter moved from Belarus to Novgorod
4 armour and 1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 armour moved from Ukraine to Volgograd
Place Units - Germans
3 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,3,4,5,6,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 3 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans lost in Tambov
2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Smolensk to Bryansk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Rostov to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun and 9 infantry moved from Novosibirsk to Samara
1 armour and 3 mech_infantrys moved from Bryansk to Samara
6 mech_infantrys moved from Bryansk to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -2.33
Italians : 0.67
Russians : 0.00
Yo, I just wanna say that this has been the most exciting game I’ve played in a really long time!
I agree, it’s very interesting. I genuinely have no idea who’s gonna win this!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Malaya to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 45 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 armour, 9 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
Combat - Japanese
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 3 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
4 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
1 armour, 3 infantry and 2 mech_infantrys moved from Malaya to Shan State
3 mech_infantrys moved from Manchuria to Central Mongolia
1 aaGun moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
3 artilleries and 2 infantry moved from Yunnan to Shan State
1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Java to Malaya
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
2 submarines moved from 25 Sea Zone to 17 Sea Zone
Place Units - Japanese
3 armour placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in Manchuria
1 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
UK_Pacific : 0,67
Russians : 0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Northwest Persia to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Hawaiian Islands, round 2 : 5/6 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Caucasus
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry, 3 marines and 2 mech_infantrys moved from Algeria to Morocco
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
6 carriers, 2 destroyers, 1 fighter and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 33 Sea Zone to Queensland
9 fighters moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Iraq
3 infantry placed in Persia
1 artillery and 4 fighters placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Madagascar: 1 infantry
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 74 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit Mode
British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 armour and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 4 infantry in Burma, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 4 infantry in Burma, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 armour and 3 infantry in Burma, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour and 3 infantry in Burma, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 3 infantry in Burma, round 6 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 3 infantry in Burma, round 7 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 armour and 2 infantry in Burma, round 8 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 infantry in Burma, round 9 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 9 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 armour moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Eastern Persia to India
1 aaGun moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 2 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
7 infantry moved from Eire to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 109 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 fighter
Combat Hit Differential Summary :
Germans : 1.33
British : -6.00
Americans : 2.83
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,4,5,4,1
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0,83
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Queensland
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from South Australia to New South Wales
1 artillery moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 3/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 3/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to France
4 armour and 1 mech_infantry moved from Poland to Bessarabia
1 infantry moved from Bessarabia to Ukraine
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Volgograd to Novgorod
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Archangel to Novgorod
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Ukraine to Western Germany
3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in France
1 destroyer placed in 110 Sea Zone
4 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 4 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,4,5,6,5
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 3,83
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 9 infantry and 10 mech_infantrys moved from Samara to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
3 fighters moved from Russia to Novosibirsk
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 3 fighters, 9 infantry and 11 mech_infantrys
Japanese defend with 1 aaGun, 2 armour, 10 infantry and 1 mech_infantry
AA fire in Novosibirsk : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 armour, 3 fighters, 9 infantry and 11 mech_infantrys in Novosibirsk, round 2 : 5/24 hits, 5.33 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 10 infantry and 1 mech_infantry in Novosibirsk, round 2 : 6/13 hits, 4.67 expected hits
4 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 armour, 3 fighters, 3 infantry and 11 mech_infantrys in Novosibirsk, round 3 : 5/18 hits, 4.33 expected hits
Japanese roll dice for 2 armour, 6 infantry and 1 mech_infantry in Novosibirsk, round 3 : 3/9 hits, 3.33 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Novosibirsk
11 mech_infantrys owned by the Russians and 1 armour owned by the Russians retreated to Samara
Japanese win with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Non Combat Move - Russians
1 aaGun, 1 artillery and 9 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
3 fighters moved from Novosibirsk to Samara
3 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 artillery and 74 infantry moved from Bryansk to Russia
Place Units - Russians
1 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Novosibirsk : : -0.50
Russians : 0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Shan State to Burma
1 armour, 4 infantry and 10 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 destroyer, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 armour moved from Malaya to Burma
1 bomber moved from Malaya to India
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 6 armour, 3 artilleries, 9 infantry and 14 mech_infantrys
British defend with 1 armour and 2 infantry
Japanese roll dice for 6 armour, 3 artilleries, 9 infantry and 14 mech_infantrys in Burma, round 2 : 6/32 hits, 8,33 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 3/3 hits, 1,17 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 6/11 hits, 6,00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from India to Shan State
1 bomber moved from Malaya to Shan State
1 aaGun moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Yunnan to Burma
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
3 fighters moved from Philippines to Shan State
1 infantry and 2 marines moved from Philippines to 35 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
2 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery moved from Kazakhstan to Volgograd
3 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Central Mongolia to Kansu
Place Units - Japanese
1 submarine placed in 37 Sea Zone
1 airfield placed in Shan State
1 infantry placed in French Indo China
2 artilleries placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kwangtung
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,17
UK_Pacific : 1,83
AA fire in India : : -0,17
Japanese : -1,67
Hey.
I didn’t know intercepting is possible even without an airbase!
In that case I wouldn’t go for the SBR.
But I can understand if you insist on letting it happen, that’s totally fine (I rolled 4 dmg after your AAA missed). In this case just tell me if you want to intercept and we can roll it here
Oh yea, I’d like to intercept.
But it’s also OK if you just want to take back the SBR.
Okay, let’s roll the SBR then.
You defend on a 2
Rolls: 1@2; Total Hits: 01@2: (5)
I attack at a 1
Rolls: 1@1; Total Hits: 01@1: (5)
Okay. SBR happens as originally rolled. Will you edit the 4 dmg to the factory again before you make your US+UK turn?
Aw shoot, I knew I forgot something. Forgot the sea battle against the German Dst!
1 BB, 2 Cru, 2 Dst, 1 CV, 2 Ftr vs 1 Dst
Rolls: 2@2 4@3 1@4; Total Hits: 22@2: (6, 3)4@3: (4, 3, 6, 3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (6)