Trying a radical attack. Scramble from Leningrad?
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,4,5,4,1
Italians collect 8 PUs (10 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : 0,83
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Queensland
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from South Australia to New South Wales
1 artillery moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to QueenslandCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery, 1 fighter and 1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 3/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 3/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to France
4 armour and 1 mech_infantry moved from Poland to Bessarabia
1 infantry moved from Bessarabia to Ukraine
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Volgograd to Novgorod
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Baltic States to Eastern Poland
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Archangel to Novgorod
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Ukraine to Western Germany
3 armour and 3 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in France
1 destroyer placed in 110 Sea Zone
4 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 4 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,4,5,6,5
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 3,83
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 9 infantry and 10 mech_infantrys moved from Samara to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
3 fighters moved from Russia to NovosibirskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 3 fighters, 9 infantry and 11 mech_infantrys
Japanese defend with 1 aaGun, 2 armour, 10 infantry and 1 mech_infantry
AA fire in Novosibirsk : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 armour, 3 fighters, 9 infantry and 11 mech_infantrys in Novosibirsk, round 2 : 5/24 hits, 5.33 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 10 infantry and 1 mech_infantry in Novosibirsk, round 2 : 6/13 hits, 4.67 expected hits
4 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Novosibirsk
Russians roll dice for 1 armour, 3 fighters, 3 infantry and 11 mech_infantrys in Novosibirsk, round 3 : 5/18 hits, 4.33 expected hits
Japanese roll dice for 2 armour, 6 infantry and 1 mech_infantry in Novosibirsk, round 3 : 3/9 hits, 3.33 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Novosibirsk
11 mech_infantrys owned by the Russians and 1 armour owned by the Russians retreated to Samara
Japanese win with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 9 infantry
Casualties for Japanese: 1 aaGun and 9 infantryNon Combat Move - Russians
1 aaGun, 1 artillery and 9 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
3 fighters moved from Novosibirsk to Samara
3 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 artillery and 74 infantry moved from Bryansk to RussiaPlace Units - Russians
1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -0.33
AA fire in Novosibirsk : : -0.50
Russians : 0.67
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Shan State to Burma
1 armour, 4 infantry and 10 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 destroyer, 6 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 armour moved from Malaya to Burma
1 bomber moved from Malaya to IndiaCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 6 armour, 3 artilleries, 9 infantry and 14 mech_infantrys
British defend with 1 armour and 2 infantry
Japanese roll dice for 6 armour, 3 artilleries, 9 infantry and 14 mech_infantrys in Burma, round 2 : 6/32 hits, 8,33 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 3/3 hits, 1,17 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 6/11 hits, 6,00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from India to Shan State
1 bomber moved from Malaya to Shan State
1 aaGun moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Yunnan to Burma
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
3 fighters moved from Philippines to Shan State
1 infantry and 2 marines moved from Philippines to 35 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
2 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
1 artillery moved from Kazakhstan to Volgograd
3 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Central Mongolia to KansuPlace Units - Japanese
1 submarine placed in 37 Sea Zone
1 airfield placed in Shan State
1 infantry placed in French Indo China
2 artilleries placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kwangtung
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,17
UK_Pacific : 1,83
AA fire in India : : -0,17
Japanese : -1,67 -
Hey.
I didn’t know intercepting is possible even without an airbase!
In that case I wouldn’t go for the SBR.But I can understand if you insist on letting it happen, that’s totally fine (I rolled 4 dmg after your AAA missed). In this case just tell me if you want to intercept and we can roll it here
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Oh yea, I’d like to intercept.
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But it’s also OK if you just want to take back the SBR.
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Okay, let’s roll the SBR then.
You defend on a 2
Rolls: 1@2; Total Hits: 01@2: (5)
I attack at a 1
Rolls: 1@1; Total Hits: 01@1: (5)
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Okay. SBR happens as originally rolled. Will you edit the 4 dmg to the factory again before you make your US+UK turn?
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Aw shoot, I knew I forgot something. Forgot the sea battle against the German Dst!
1 BB, 2 Cru, 2 Dst, 1 CV, 2 Ftr vs 1 Dst
Rolls: 2@2 4@3 1@4; Total Hits: 22@2: (6, 3)4@3: (4, 3, 6, 3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
7 carriers, 3 destroyers, 13 fighters, 2 infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 bomber moved from United Kingdom to France
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Caucasus
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 8 Sea Zone to Aleutian Islands
2 infantry, 3 marines and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Caucasus to Northwest PersiaPlace Units - Americans
3 infantry placed in Iraq
3 infantry placed in Persia
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -0.67
AA fire in France : : -0.17
Americans : 3.83
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
7 carriers, 3 destroyers, 13 fighters, 2 infantry, 7 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 bomber moved from United Kingdom to France
1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Caucasus
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 8 Sea Zone to Aleutian Islands
2 infantry, 3 marines and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 3 marines, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Caucasus to Northwest PersiaPlace Units - Americans
3 infantry placed in Iraq
3 infantry placed in Persia
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Libya to Tobruk
1 fighter moved from India to Northwest Persia
1 armour and 15 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Rostov
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 aaGuns, 1 artillery and 13 infantry moved from India to West India
2 fighters moved from 125 Sea Zone to United Kingdom
4 aaGuns and 7 infantry moved from Scotland to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 infantry placed in Egypt
3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Germans : -1.00
British : -3.33
Italians : -0.33
AA fire in France : : -0.17
Americans : 3.83
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour, 1 artillery and 4 infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 armour
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Rostov, round 2 : 0/7 hits, 2,17 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Rostov, round 3 : 3/6 hits, 2,00 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
4 aaGuns and 10 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,4,4,5,4
Italians collect 15 PUs (4 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
Italians : -1,17
Russians : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from Queensland to New South Wales
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 72 PUs;
Germans buy 2 artilleries, 1 carrier, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Southern Italy to Caucasus
1 artillery, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 artilleries and 3 mech_infantrys moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 2 artilleries and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 4 mech_infantrys in Tambov, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Volgograd
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
35 armour and 3 mech_infantrys moved from Ukraine to Volgograd
4 aaGuns, 4 artilleries and 16 infantry moved from Ukraine to Rostov
4 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 infantry moved from Smolensk to Bryansk
1 bomber and 2 fighters moved from 125 Sea Zone to Western Germany
1 fighter moved from Novgorod to 113 Sea Zone
1 tactical_bomber moved from Novgorod to 113 Sea Zone
4 armour and 2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Southern Italy to Northern Italy
4 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Caucasus to Slovakia HungaryPlace Units - Germans
1 carrier placed in 113 Sea Zone
2 transports placed in 115 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in France
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 4 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 4 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,3,1,3,6
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0,67
British : -0,33
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Samara to Novosibirsk
1 fighter moved from Samara to Smolensk
1 fighter moved from Samara to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns, 2 armour, 1 artillery, 8 infantry and 14 mech_infantrys moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to TambovPlace Units - Russians
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
Russians : -0.33
Japanese : -0.67 -
Oh, and that one ANZAC plane should be on the ANZAC carrier.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys moved from Burma to India
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Samara
3 mech_infantrys moved from Kansu to Novosibirsk
1 armour moved from Volgograd to TambovCombat - Japanese
Battle in 74 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 infantry and 1 transport
1 infantry owned by the Americans and 1 transport owned by the Americans lost in 74 Sea Zone
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry and 1 transport
Battle in Novosibirsk
Japanese attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Tambov, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Japanese win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 6 armour, 3 artilleries, 6 infantry and 14 mech_infantrys in India, round 2 : 7/29 hits, 7,83 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 3 artilleries, 5 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Shan State to Burma
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 marines, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
9 fighters and 3 tactical_bombers moved from Shan State to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
1 harbour placed in Java
3 submarines placed in 37 Sea Zone
Japanese undo move 1.
1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea Zone
Japanese undo move 4.
2 submarines placed in 36 Sea Zone
1 carrier placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Americans : 0,00
UK_Pacific : 0,50
Russians : -2,33
Japanese : -1,50 -
LOL I totally forgot about those guys.
Sorry y’all died in Antarctica!