Any scrambling to 111?
L18 BM3 G40 mrcunego (L) vs AetV (X)
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I’m heading for 10 days in the alps. I’m hoping for some internet connection. But it might not be. So a heads up for some down time for the allies in this one.
Best regards Mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Novgorod
11 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Tobruk to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry placed in Germany
1 mech_infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 fighter and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 4 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 infantry moved from Caucasus to Rostov
2 infantry moved from Volgograd to Rostov
2 fighters moved from Belarus to Russia
2 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Turkmenistan to West India
1 mech_infantry moved from Persia to West India
6 infantry moved from Samara to Volgograd
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Bryansk to Samara
4 aaGuns, 2 armour, 7 artilleries, 30 infantry and 8 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
2 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,2,3,6,4
Russians collect 32 PUs (1 lost to blockades); end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -1,33
Russians : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Burma to India
3 bombers moved from Burma to India
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to HunanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 bombers and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 bombers and 2 infantry in India, round 2 : 4/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 bombers moved from India to Burma
2 armour and 3 mech_infantrys moved from Burma to Yunnan
1 fighter moved from Kweichow to Burma
1 tactical_bomber moved from Hunan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Anhwe to Hunan
2 battleships, 4 carriers, 2 cruisers, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Malaya to YunnanPlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 2 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese : -0,67
UK_Pacific : 0,67
Japanese : 3,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
2 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to ChaharPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0,67
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Eastern Persia to KweichowCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 23 Sea Zone to 54 Sea Zone
1 fighter moved from 22 Sea Zone to 54 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 carriers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Normandy Bordeaux
1 destroyer and 3 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
2 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to ChaharPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUsPurchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 armour moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
2 infantry moved from West India to India
1 bomber and 3 fighters moved from Eastern Persia to India
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Italians defend with 1 marine
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Algeria
British attack with 1 armour and 2 fighters
Italians defend with 1 mech_infantry
British roll dice for 1 armour and 2 fighters in Algeria, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Southern France
British attack with 2 fighters and 2 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Southern France
British roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Southern France
retreated to Southern France
Neutral_Axis win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in India
British attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in India, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from India to Eastern Persia
3 fighters moved from India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
2 fighters moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
2 fighters moved from Bryansk to Iraq
1 fighter moved from Eastern Persia to Iraq
2 fighters moved from Algeria to Gibraltar
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to Normandy Bordeaux
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,2,4,5,4
British collect 30 PUs (2 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : -0,33
British : -1,17
Italians : -0,67
Americans : 1,33
Chinese : -0,67
Neutral_Axis : 0,67
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 marine moved from Alexandria to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Libya to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Slovakia Hungary to Western Ukraine
1 armour moved from Slovakia Hungary to BelarusCombat - Italians
Battle in Trans-Jordan
Italians attack with 3 fighters and 1 marine
British defend with 2 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 fighters and 1 marine in Trans-Jordan, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 marine owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
Italians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 marine
Casualties for British: 2 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 fighter moved from Trans-Jordan to Alexandria
2 fighters moved from Trans-Jordan to 98 Sea ZonePlace Units - Italians
1 airfield placed in Alexandria
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0,50
British : 0,33
Russians : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
9 armour and 23 mech_infantrys moved from Ukraine to Rostov
10 infantry moved from Ukraine to Rostov
12 artilleries moved from Ukraine to Rostov
10 infantry moved from Ukraine to Rostov
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 9 armour, 12 artilleries, 20 infantry and 23 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 9 armour, 12 artilleries, 20 infantry and 23 mech_infantrys in Rostov, round 2 : 21/64 hits, 17,67 expected hits
Russians roll dice for 5 infantry in Rostov, round 2 : 4/5 hits, 1,67 expected hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 12 artilleries, 16 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 tactical_bomber moved from Ukraine to Alexandria
1 fighter moved from Ukraine to Alexandria
1 fighter moved from Western Germany to Alexandria
1 fighter moved from Western Germany to Alexandria
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
2 aaGuns, 1 artillery and 8 infantry moved from France to Western Germany
1 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Archangel to Western Germany
2 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
2 bombers, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 2,67
Americans : 0,33
Russians : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Samara to Archangel
4 armour and 10 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
4 fighters moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Belarus, round 2 : 5/5 hits, 2,67 expected hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 4 armour and 11 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 4 armour and 11 mech_infantrys in Archangel, round 2 : 2/15 hits, 3,83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
4 infantry moved from Volgograd to Samara
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
1 armour, 4 artilleries, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,1,3,6,5,2,1
Russians collect 27 PUs (1 lost to blockades); end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0,00
Italians : -1,17
Russians : 3,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to India
2 armour and 5 mech_infantrys moved from Yunnan to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in India
Japanese attack with 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/23 hits, 8,50 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from Yunnan to Burma
3 bombers, 1 fighter and 1 tactical_bomber moved from India to Shan State
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 airfield placed in Shan State
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
UK_Pacific : -0,67
Japanese : -3,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to India
2 armour and 5 mech_infantrys moved from Yunnan to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in India
Japanese attack with 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/23 hits, 8,50 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from Yunnan to Burma
3 bombers, 1 fighter and 1 tactical_bomber moved from India to Shan State
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 airfield placed in Shan State
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 aaGun
EDIT: Removing units owned by Japanese from Burma: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
UK_Pacific : -0,67
Japanese : -3,50 -
Please use 2nd file, Thank you.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Chahar to Jehol
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Hopei to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
2 fighters moved from Gibraltar to 98 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
1 bomber moved from Eastern Persia to 98 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone -
scramble from italy/germany?
best regards
MrCunego -
YES, please scramble (all German FTR’s).
MAX Defence, please and ask for Ool if you are not sure on 1st Round.
Ftr’s last.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 armour and 2 artilleries moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 aaGun, 1 factory_major and 1 mech_infantry
AA fire in Northern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 3 armour and 2 artilleries
Neutral_Axis defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour and 2 artilleries in Southern France, round 2 : 4/5 hits, 2,17 expected hits
Neutral_Axis roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Neutral_Axis lost in Southern France
Americans win, taking Southern France from Neutral_Axis with 3 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Neutral_Axis: 1 artillery
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea ZoneNon Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Normandy Bordeaux
1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 carrier, 3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Chahar to Jehol
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Hopei to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HopeiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsPurchase Units - British
British buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
2 fighters moved from Gibraltar to 98 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
1 bomber moved from Eastern Persia to 98 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Italians scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 8 fighters
Germans defend with 3 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 8 fighters in 98 Sea Zone, round 2 : 8/13 hits, 6,50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 98 Sea Zone, round 2 : 6/9 hits, 5,17 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians, 1 submarine owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser and 5 fighters in 98 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits
Italians roll dice for 4 fighters in 98 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
3 fighters owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber and 4 fighters remaining. Battle score for attacker is 44
Casualties for British: 1 cruiser, 2 destroyers and 4 fighters
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Germans: 3 fightersNon Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
4 fighters moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 aaGuns and 10 infantry moved from West India to Eastern Persia
1 aaGun moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Gibraltar
3 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern PersiaPlace Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry and 3 mech_infantrys placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
British : 2,17
Americans : 2,50
AA fire in Northern Italy : : -0,50
Chinese : 0,33
Neutral_Axis : -0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Alexandria to 95 Sea Zone
1 armour and 1 infantry moved from Western Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Bryansk
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 armour, 3 artilleries and 4 infantry moved from Alexandria to Tobruk
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Western Ukraine to BryanskPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0,83
British : 0,50
Americans : -1,00
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in SumatraNon Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Egypt to PersiaTurn Complete - French
Combat Hit Differential Summary :