@pacifiersboard lays out a gambit of a +42 all UK bid.
That’s a
DD 91
SS 98
Tactical bomber Scotland
Bomber Gibraltar
and 5 IPCs to London
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
9 armour and 23 mech_infantrys moved from Ukraine to Rostov
10 infantry moved from Ukraine to Rostov
12 artilleries moved from Ukraine to Rostov
10 infantry moved from Ukraine to Rostov
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 9 armour, 12 artilleries, 20 infantry and 23 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 9 armour, 12 artilleries, 20 infantry and 23 mech_infantrys in Rostov, round 2 : 21/64 hits, 17,67 expected hits
Russians roll dice for 5 infantry in Rostov, round 2 : 4/5 hits, 1,67 expected hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 12 artilleries, 16 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Ukraine to Alexandria
1 fighter moved from Ukraine to Alexandria
1 fighter moved from Western Germany to Alexandria
1 fighter moved from Western Germany to Alexandria
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
2 aaGuns, 1 artillery and 8 infantry moved from France to Western Germany
1 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Archangel to Western Germany
2 mech_infantrys moved from Novgorod to Finland
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
2 bombers, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2,67
Americans : 0,33
Russians : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Samara to Archangel
4 armour and 10 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
4 fighters moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Smolensk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Belarus, round 2 : 5/5 hits, 2,67 expected hits
Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 4 armour and 11 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 4 armour and 11 mech_infantrys in Archangel, round 2 : 2/15 hits, 3,83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Kazakhstan to Vologda
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
4 infantry moved from Volgograd to Samara
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 4 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,1,3,6,5,2,1
Russians collect 27 PUs (1 lost to blockades); end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -1,17
Russians : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to India
2 armour and 5 mech_infantrys moved from Yunnan to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in India
Japanese attack with 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/23 hits, 8,50 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Burma
3 bombers, 1 fighter and 1 tactical_bomber moved from India to Shan State
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 airfield placed in Shan State
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
UK_Pacific : -0,67
Japanese : -3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber moved from Burma to India
2 armour and 5 mech_infantrys moved from Yunnan to India
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in India
Japanese attack with 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/23 hits, 8,50 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 5 artilleries, 3 bombers, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Burma
3 bombers, 1 fighter and 1 tactical_bomber moved from India to Shan State
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 airfield placed in Shan State
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 50 PUs (10 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 aaGun
EDIT: Removing units owned by Japanese from Burma: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : -0,67
Japanese : -3,50
Please use 2nd file, Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Chahar to Jehol
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
2 fighters moved from Gibraltar to 98 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
1 bomber moved from Eastern Persia to 98 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
scramble from italy/germany?
best regards
MrCunego
YES, please scramble (all German FTR’s).
MAX Defence, please and ask for Ool if you are not sure on 1st Round.
Ftr’s last.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 44 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 armour and 2 artilleries moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 aaGun, 1 factory_major and 1 mech_infantry
AA fire in Northern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 aaGun and 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 3 armour and 2 artilleries
Neutral_Axis defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour and 2 artilleries in Southern France, round 2 : 4/5 hits, 2,17 expected hits
Neutral_Axis roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Neutral_Axis lost in Southern France
Americans win, taking Southern France from Neutral_Axis with 3 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Neutral_Axis: 1 artillery
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Normandy Bordeaux
1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Chahar to Jehol
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Jehol
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Jehol, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
2 fighters moved from Gibraltar to 98 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
1 bomber moved from Eastern Persia to 98 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
Combat - British
Italians scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 8 fighters
Germans defend with 3 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 8 fighters in 98 Sea Zone, round 2 : 8/13 hits, 6,50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 98 Sea Zone, round 2 : 6/9 hits, 5,17 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians, 1 submarine owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser and 5 fighters in 98 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits
Italians roll dice for 4 fighters in 98 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits
3 fighters owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber and 4 fighters remaining. Battle score for attacker is 44
Casualties for British: 1 cruiser, 2 destroyers and 4 fighters
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Germans: 3 fighters
Non Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
4 fighters moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 aaGuns and 10 infantry moved from West India to Eastern Persia
1 aaGun moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Gibraltar
3 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
Place Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
British : 2,17
Americans : 2,50
AA fire in Northern Italy : : -0,50
Chinese : 0,33
Neutral_Axis : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Alexandria to 95 Sea Zone
1 armour and 1 infantry moved from Western Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Bryansk
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 armour, 3 artilleries and 4 infantry moved from Alexandria to Tobruk
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Western Ukraine to Bryansk
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0,83
British : 0,50
Americans : -1,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
Non Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Persia
Turn Complete - French
Combat Hit Differential Summary :
I’m out for a biketrip the next days. Expect to be back end of the week.
Best regards Mrcunego
It was a good game and i learned from it.
Made a mistake with G on T2 and T3, played J good but will be stalled in 2-3 turns.
I call this game and will post your win.
Would like to Play another one against you, but not Right now.
Have to many games open at the moment.
I would be happy if we can do a few more games later.
Kind regards
AetV
Hi.
Thanks for a good game.
Japan was doing great. Allies had a little luck with the landing in Europa and that had a long impact on the game.
Maybe we will meet again later on.
Best regards Mrcunego