no scrambles
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
6 fighters moved from 26 Sea Zone to 23 Sea Zone
9 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 3 PUs;Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 9 fighters in 25 Sea Zone, round 2 : 4/10 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 23 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters moved from 23 Sea Zone to 26 Sea Zone
9 fighters moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from French Guiana to Gibraltar
3 fighters moved from Morocco to Gibraltar
3 fighters moved from Eastern United States to GibraltarPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
3 infantry placed in IraqTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPolitics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit ModeCombat Move - British
1 armour moved from Iraq to Persia
British take Persia from Italians
1 armour moved from Persia to Iraq
1 submarine moved from 37 Sea Zone to 43 Sea ZonePurchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
Place Units - British
3 artilleries and 4 infantry placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 harbour, 3 infantry and 1 submarine; Remaining resources: 3 PUs;Non Combat Move - Italians
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandPlace Units - Italians
1 harbour and 3 infantry placed in Scotland
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 17
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 42 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 carriers, 3 destroyers and 4 fighters moved from 54 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 armour moved from Eastern Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Eastern Persia
8 armour, 57 artilleries, 21 infantry and 45 mech_infantrys moved from Volgograd to Caucasus
Germans take Caucasus from Russians
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
5 fighters moved from Scotland to United KingdomPurchase Units - Germans
Germans buy 3 artilleries, 1 battleship, 4 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 11 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 8,3,7 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from United Kingdom to Western Germany
3 bombers and 5 fighters moved from United Kingdom to Scotland
4 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
2 aaGuns moved from Volgograd to Caucasus
1 infantry moved from Samara to Volgograd
1 fighter and 3 mech_infantrys moved from Russia to Volgograd
1 artillery and 1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 battleship placed in 113 Sea Zone
3 artilleries and 4 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Japanese
3 fighters moved from Java to 43 Sea Zone
2 fighters moved from India to Malaya
3 infantry moved from Shan State to Malaya
1 bomber moved from Sikang to Malaya
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from Shan State to Borneo
1 battleship moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Malaya
Japanese attack with 1 bomber, 2 fighters and 3 infantry
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Malaya, round 2 : 4/6 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 9 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 9 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 7/14 hits, 7.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 8 Sea Zone to 25 Sea Zone
1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 1 fighter, 23 submarines and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to Midway
3 infantry moved from Korea to Manchuria
3 fighters moved from 43 Sea Zone to Philippines
1 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 infantry moved from Tsinghai to Kazakhstan
14 artilleries and 17 infantry moved from Sikang to Kazakhstan
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
7 infantry moved from Szechwan to Sikang
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
3 artilleries and 3 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to French Indo China
2 fighters moved from Malaya to French Indo China
2 bombers moved from Borneo to French Indo China
1 bomber moved from Malaya to French Indo China
2 infantry moved from India to West IndiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Japanese collect 73 PUs (3 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
British : -0.17
ANZAC : 0.00
Americans : -0.67
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 5 submarines; Remaining resources: 0 PUs;Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
16 fighters moved from 26 Sea Zone to Hawaiian Islands
9 carriers, 13 destroyers and 11 submarines moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Eastern United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 91 Sea Zone to 64 Sea Zone
1 bomber moved from British Columbia to Hawaiian Islands
1 bomber moved from Gibraltar to Western United States
2 fighters moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer, 4 fighters and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedTurn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Move - British
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 26 Sea Zone to 10 Sea ZonePurchase Units - British
British repair damage of 10x factory_major; Remaining resources: 25 PUs;
British buy 2 fighters; Remaining resources: 5 PUs;Combat - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Northwest Persia: 1 artillery and 6 infantry
EDIT: Removing units owned by Americans from Iraq: 1 artillery and 6 infantry
EDIT: Adding units owned by British to Northwest Persia: 15 armour, 6 artilleries, 10 infantry and 9 mech_infantrys
EDIT: Removing units owned by British from Iraq: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Northwest Persia: 1 aaGun
EDIT: Removing units owned by British from Iraq: 1 aaGun, 15 armour, 6 artilleries, 10 infantry and 9 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Italians
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Western Germany
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery moved from Southern Italy to Northern Italy
2 aaGuns and 1 artillery moved from Tambov to Volgograd
3 armour moved from Samara to CaucasusPlace Units - Italians
3 artilleries placed in Scotland
1 fighter and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from 44 Sea Zone to Java
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Java, round 2 : 6/8 hits, 3,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
2 carriers and 3 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 cruiser placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,33
Japanese : -0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
3 bombers and 5 fighters moved from Scotland to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
1 mech_infantry moved from Eastern Persia to Iraq
Germans take Iraq from AmericansPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat - Germans
Air Battle in United KingdomCombat Hit Differential Summary :
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Almost impossible for you to hit a bomber on intercept. I’m going to say that if you want to intercept, we can roll it in the forum.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
3 bombers and 5 fighters moved from Scotland to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
1 mech_infantry moved from Eastern Persia to Iraq
Germans take Iraq from AmericansPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 11 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: factory_major = 6, airfield = 5
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
5 fighters moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Scotland
4 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 battleship and 1 marine moved from 113 Sea Zone to 111 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 111 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Volgograd to Novgorod
3 mech_infantrys moved from Russia to Volgograd
1 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 armour and 5 mech_infantrys moved from Eastern Persia to KazakhstanPlace Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 submarines placed in 110 Sea Zone
3 armour, 1 fighter, 3 infantry and 1 marine placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Germans collect 68 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
3 fighters moved from Philippines to 43 Sea Zone
13 fighters and 7 tactical_bombers moved from 25 Sea Zone to 16 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 13 fighters and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 13 fighters and 7 tactical_bombers in 16 Sea Zone, round 2 : 12/20 hits, 11.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 13 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
3 fighters moved from 43 Sea Zone to Philippines
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
13 fighters and 7 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Midway
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
14 artilleries and 18 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Tsinghai to Kazakhstan
7 infantry moved from Sikang to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 infantry moved from Malaya to Shan State
2 infantry moved from West India to India
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
4 artilleries and 2 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 fighter moved from French Indo China to IndiaPlace Units - Japanese
1 harbour placed in Midway
3 infantry placed in Shantung
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.17
Japanese : 1.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Americans
9 carriers, 15 destroyers, 8 fighters and 20 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 bomber and 17 fighters moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Northwest Persia to Persia
Americans take Persia from Germans
1 artillery and 5 infantry moved from Northwest Persia to IraqPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 3 PUs;Combat - Americans
Japanese scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Iraq
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 2/6 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 9 carriers, 15 destroyers, 25 fighters and 20 submarines
Japanese defend with 2 battleships, 11 carriers, 2 cruisers, 6 destroyers, 18 fighters, 23 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 20 submarines in 25 Sea Zone, round 2 : 4/20 hits, 6,67 expected hitsCombat Hit Differential Summary :
Germans : 0,67
Americans : -2,00 -
4 hits with subs
-
dent CVs
-
17 hits
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Americans
9 carriers, 15 destroyers, 8 fighters and 20 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 bomber and 17 fighters moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Northwest Persia to Persia
Americans take Persia from Germans
1 artillery and 5 infantry moved from Northwest Persia to IraqPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 3 PUs;Combat - Americans
Japanese scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Iraq
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 2/6 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 9 carriers, 15 destroyers, 25 fighters and 20 submarines
Japanese defend with 2 battleships, 11 carriers, 2 cruisers, 6 destroyers, 18 fighters, 23 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 20 submarines in 25 Sea Zone, round 2 : 4/20 hits, 6,67 expected hitsCombat Hit Differential Summary :
Germans : 0,67
Americans : -2,00 -
Dent everything, start losing subs.
Next round, just lose subs and DDs, providing I keep one DD.