@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 34 Sea Zone
2 battleships and 2 cruisers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to 21 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Yunnan
Japanese attack with 3 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 5/8 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships and 2 cruisers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships and 2 cruisers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
1 carrier, 2 destroyers and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 artillery moved from Ceylon to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Shantung
1 aaGun moved from Hunan to Yunnan
2 mech_infantrys moved from Shantung to Hunan
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
2 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,1,4,5,3,1,2,2,1,2,1,2,4,5,3
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : 0.17
ANZAC : -1.00
Chinese : 0.67
AA fire in India : : 0.83
Japanese : 2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 fighters moved from Western United States to 6 Sea Zone
2 carriers and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 transports moved from 6 Sea Zone to 16 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 factory_minor and 1 harbour; Remaining resources: 5 PUs;
Combat - Americans
Battle in 6 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Before I continue, I moved my us fleet out sz and now I want to move them back, it won’t allow me why?
Before I continue, I moved my us fleet out sz and now I want to move them back, it won’t allow me why?
Because land/sea units moved on combat move can’t move on NCM. That’s the point of the move - if you left your units in SZ6, I’d get to Kamikaze them. If you moved them out, I’d be able to re-occupy SZ6. If you didn’t know that, do you want to do the move again?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 fighters moved from Queensland to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
tokens
One on each destroyer and Cruiser.
The two remaining on the CV with the ANZAC fighters on it. Triple-A doesn’t allow selecting that one particularly it seems but we can edit it later if it stuffs up.
BTW, can you post your buys with the defender decision questions? You can use the manual post button to do that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 fighters moved from Queensland to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 carriers, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,1
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine; ANZAC loiter and taunt
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans and 2 fighters owned by the ANZAC lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 20 Sea Zone, round 3 : 2/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 3 : 4/9 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser and 2 fighters in 20 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 20 Sea Zone, round 4 : 7/8 hits
1 destroyer owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is -90
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrier and 2 destroyers
2 fighters owned by the Japanese forced to land in Kwangtung
Non Combat Move - Americans
3 fighters moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to United Kingdom
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Szechwan to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Tsinghai
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Move - British
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Egypt to 81 Sea Zone
Place Units - British
3 submarines placed in 71 Sea Zone
2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,1,3,1,2,2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
One on each destroyer and Cruiser.
The two remaining on the CV with the ANZAC fighters on it. Triple-A doesn’t allow selecting that one particularly it seems but we can edit it later if it stuffs up.
BTW, can you post your buys with the defender decision questions? You can use the manual post button to do that.
I’m sorry I don’t know what you mean with the last sentence
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from Bulgaria to 112 Sea Zone
3 fighters moved from Southern Italy to 112 Sea Zone
2 armour moved from Belarus to Vyborg
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Vyborg
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Vyborg, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Italians win, taking Vyborg from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 2 fighters and 1 transport; Americans defend with 1 carrier, 1 destroyer and 1 transport
Italians roll dice for 1 bomber and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Americans
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
2 fighters owned by the Italians lost in 112 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the Americans and 2 fighters owned by the Italians lost in 112 Sea Zone
retreated to 112 Sea Zone
British win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -32
Casualties for Italians: 4 fighters
Casualties for Americans: 1 destroyer
2 fighters owned by the British forced to land in Norway
Non Combat Move - Italians
1 bomber moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2.33
British : 0.00
Russians : -0.33
One on each destroyer and Cruiser.
The two remaining on the CV with the ANZAC fighters on it. Triple-A doesn’t allow selecting that one particularly it seems but we can edit it later if it stuffs up.
BTW, can you post your buys with the defender decision questions? You can use the manual post button to do that.
I’m sorry I don’t know what you mean with the last sentence
I’m just saying that when I decide scramble I should know your buy. If you use Post under the File menu rather than the post at the end of the combat movement, you can do that easily.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Alexandria to Egypt
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
8 artilleries moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
1 armour, 7 artilleries, 24 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 armour and 6 mech_infantrys moved from Baltic States to Bryansk
3 armour and 3 mech_infantrys moved from Archangel to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Southern Italy to Ukraine
3 bombers moved from Western Germany to 112 Sea Zone
3 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 3 bombers
British defend with 1 transport; Americans defend with 1 carrier and 1 transport
Germans roll dice for 3 bombers in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 carrier and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 30
Casualties for British: 1 transport
Casualties for Americans: 1 carrier and 1 transport
Battle in Norway
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 2 fighters and 1 infantry; French defend with 1 fighter; Americans defend with 1 armour and 1 infantry; Russians defend with 1 armour
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 aaGun, 2 armour, 3 fighters and 2 infantry in Norway, round 2 : 1/7 hits, 3.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 2 armour, 3 fighters and 2 infantry in Norway, round 3 : 5/7 hits, 3.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Norway
Russians win with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 7 artilleries, 24 infantry and 20 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 9 armour, 7 artilleries, 24 infantry and 20 mech_infantrys in Bryansk, round 2 : 12/60 hits, 15.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 7 artilleries, 23 infantry and 20 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
3 mech_infantrys moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
3 bombers moved from 112 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
5 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
1 artillery, 2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -3.00
Americans : -0.33
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Norway to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Rostov to Ukraine
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Purchase Units - Russians
Russians buy 5 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Finland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Russia to Tambov
3 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Karelia to Finland
Place Units - Russians
5 artilleries, 2 fighters and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
2 units repaired.
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone
1 mech_infantry and 1 tactical_bomber moved from Shantung to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Japan to 19 Sea Zone
1 armour, 1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Shantung to Chahar
1 tactical_bomber moved from Shantung to 19 Sea Zone
1 fighter moved from Shantung to Chahar
1 battleship moved from 20 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to Chahar
1 cruiser moved from 20 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 19 Sea Zone
2 fighters moved from Kwangtung to 19 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Caroline Islands
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking 6 Sea Zone from Americans, taking Caroline Islands from Americans with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Guam
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Guam from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/7 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kweichow to Yunnan
2 artilleries moved from French Indo China to Shan State
1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Philippines to Java
1 fighter moved from Philippines to Java
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Chahar to Shantung
1 bomber moved from Chahar to Yunnan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Chinese : -1.33
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to Malta
1 bomber moved from United Kingdom to French West Africa
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French West Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 3/3 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Malta
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from French West Africa to French Equatorial Africa
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 25 Sea Zone to 12 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,6,2,4
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Move - British
1 battleship moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 fighters moved from Norway to United Kingdom
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 cruiser, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Malta
1 infantry moved from Kenya to Anglo Egyptian Sudan
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Libya
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Libya from Italians, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from United Kingdom to Gibraltar
Place Units - British
2 carriers and 1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
EDIT: Adding units owned by British to 81 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Vyborg to Finland
Italians take Karelia from Russians
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Finland
Italians attack with 2 armour
Russians defend with 1 aaGun and 1 armour
Italians roll dice for 2 armour in Finland, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Finland, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Finland
Italians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Finland, round 6 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Finland
Italians win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Casualties for Russians: 1 aaGun and 1 armour
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 fighter, 2 tactical_bombers and 3 transports; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Combat Hit Differential Summary :
Italians : -1.50
Russians : -1.50
4 hits SZ96. OOL?
tip cariers loose dd’s