@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - Italians
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Western Germany
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery moved from Southern Italy to Northern Italy
2 aaGuns and 1 artillery moved from Tambov to Volgograd
3 armour moved from Samara to Caucasus
Place Units - Italians
3 artilleries placed in Scotland
1 fighter and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 18
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 44 Sea Zone to 43 Sea Zone
2 fighters moved from 44 Sea Zone to Java
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Java, round 2 : 6/8 hits, 3,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from 43 Sea Zone to 42 Sea Zone
2 carriers and 3 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 cruiser placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,33
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
3 bombers and 5 fighters moved from Scotland to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
1 mech_infantry moved from Eastern Persia to Iraq
Germans take Iraq from Americans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
Almost impossible for you to hit a bomber on intercept. I’m going to say that if you want to intercept, we can roll it in the forum.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Research Technology - Germans
Combat Move - Germans
3 bombers and 5 fighters moved from Scotland to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
1 mech_infantry moved from Eastern Persia to Iraq
Germans take Iraq from Americans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 11 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: factory_major = 6, airfield = 5
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
5 fighters moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Scotland
4 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 battleship and 1 marine moved from 113 Sea Zone to 111 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 111 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Volgograd to Novgorod
3 mech_infantrys moved from Russia to Volgograd
1 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 submarines placed in 110 Sea Zone
3 armour, 1 fighter, 3 infantry and 1 marine placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Germans collect 68 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
3 fighters moved from Philippines to 43 Sea Zone
13 fighters and 7 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 11 infantry, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 13 fighters and 7 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 13 fighters and 7 tactical_bombers in 16 Sea Zone, round 2 : 12/20 hits, 11.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 13 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 43 Sea Zone to Philippines
1 destroyer moved from 23 Sea Zone to 25 Sea Zone
13 fighters and 7 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Midway
1 fighter moved from Midway to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
14 artilleries and 18 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Tsinghai to Kazakhstan
7 infantry moved from Sikang to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 infantry moved from Malaya to Shan State
2 infantry moved from West India to India
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
4 artilleries and 2 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 fighter moved from French Indo China to India
Place Units - Japanese
1 harbour placed in Midway
3 infantry placed in Shantung
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.17
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Americans
9 carriers, 15 destroyers, 8 fighters and 20 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 bomber and 17 fighters moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Northwest Persia to Persia
Americans take Persia from Germans
1 artillery and 5 infantry moved from Northwest Persia to Iraq
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 3 PUs;
Combat - Americans
Japanese scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Iraq
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 2/6 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 9 carriers, 15 destroyers, 25 fighters and 20 submarines
Japanese defend with 2 battleships, 11 carriers, 2 cruisers, 6 destroyers, 18 fighters, 23 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 20 submarines in 25 Sea Zone, round 2 : 4/20 hits, 6,67 expected hits
Combat Hit Differential Summary :
Germans : 0,67
Americans : -2,00
4 hits with subs
dent CVs
17 hits
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 19
Combat Move - Americans
9 carriers, 15 destroyers, 8 fighters and 20 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 bomber and 17 fighters moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Northwest Persia to Persia
Americans take Persia from Germans
1 artillery and 5 infantry moved from Northwest Persia to Iraq
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 3 PUs;
Combat - Americans
Japanese scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Iraq
Americans attack with 1 artillery and 5 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 2/6 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 9 carriers, 15 destroyers, 25 fighters and 20 submarines
Japanese defend with 2 battleships, 11 carriers, 2 cruisers, 6 destroyers, 18 fighters, 23 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 20 submarines in 25 Sea Zone, round 2 : 4/20 hits, 6,67 expected hits
Combat Hit Differential Summary :
Germans : 0,67
Americans : -2,00
Dent everything, start losing subs.
Next round, just lose subs and DDs, providing I keep one DD.
I concede, well played Simon!
Thanks for the game.