no scrambles
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishPurchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery moved from Greece to Bulgaria
1 bomber moved from Bessarabia to Bulgaria
2 fighters moved from Greece to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Tunisia to Algeria
1 marine moved from Crete to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Romania to Bessarabia
1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.17
Russians : -0.67 -
I was wondering if you’d make the theoretically negative expected value on Yunnan with China. I probably would have too. It actually turned positive in actual value after the Brit’s attack is considered and more importantly, delayed the fall of India.
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I was wondering if you’d make the theoretically negative expected value on Yunnan with China. I probably would have too. It actually turned positive in actual value after the Brit’s attack is considered and more importantly, delayed the fall of India.
I checked the calculator, i got around 30%. If i hit one more, and you hit one less its a completely different battle. The Chinese forces didn’t had any purpose. I got extra lucky that the uk could finish IT!
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Just a reminder that it’s your turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
2 infantry moved from Egypt to AlexandriaPurchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 2 PUs;Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to Western Ukraine
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansPurchase Units - Germans
Germans buy 4 artilleries, 2 infantry, 1 marine, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Battle in Western Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 6 mech_infantrys in Baltic States, round 2 : 1/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
5 mech_infantrys moved from Poland to Belarus
8 artilleries moved from Poland to Eastern Poland
2 aaGuns, 1 armour, 7 artilleries and 24 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Eastern Poland to Belarus
3 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Morocco to Algeria
2 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
3 bombers moved from Morocco to Western GermanyPlace Units - Germans
1 transport placed in 113 Sea Zone
3 artilleries placed in France
1 artillery, 2 infantry, 1 marine and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -1.17
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Karelia to Vyborg
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Vologda to UkrainePurchase Units - Russians
Russians buy 10 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Vologda
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Ukraine to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
2 aaGuns, 4 artilleries and 36 infantry moved from Bryansk to RussiaPlace Units - Russians
10 artilleries placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 34 Sea Zone
2 battleships and 2 cruisers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to 21 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in IndiaCombat Hit Differential Summary :
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Intercept in Calcutta?
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Apologies, I clicked intercept on the wrong game. You’ll have some stray dice emails. I’ll re-do the battles when I get the intercept orders.
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 34 Sea Zone
2 battleships and 2 cruisers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to 21 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 bomber moved from French Indo China to India
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Yunnan
Japanese attack with 3 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 5/8 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships and 2 cruisers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships and 2 cruisers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
1 carrier, 2 destroyers and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to Shantung
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 artillery moved from Ceylon to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Shantung
1 aaGun moved from Hunan to Yunnan
2 mech_infantrys moved from Shantung to Hunan
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to CeylonPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
2 artilleries, 1 bomber, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,1,4,5,3,1,2,2,1,2,1,2,4,5,3
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : 0.17
ANZAC : -1.00
Chinese : 0.67
AA fire in India : : 0.83
Japanese : 2.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 fighters moved from Western United States to 6 Sea Zone
2 carriers and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 2 cruisers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 transports moved from 6 Sea Zone to 16 Sea ZonePurchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 factory_minor and 1 harbour; Remaining resources: 5 PUs;Combat - Americans
Battle in 6 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
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Before I continue, I moved my us fleet out sz and now I want to move them back, it won’t allow me why?
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Before I continue, I moved my us fleet out sz and now I want to move them back, it won’t allow me why?
Because land/sea units moved on combat move can’t move on NCM. That’s the point of the move - if you left your units in SZ6, I’d get to Kamikaze them. If you moved them out, I’d be able to re-occupy SZ6. If you didn’t know that, do you want to do the move again?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 fighters moved from Queensland to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone -
tokens
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One on each destroyer and Cruiser.
The two remaining on the CV with the ANZAC fighters on it. Triple-A doesn’t allow selecting that one particularly it seems but we can edit it later if it stuffs up.
BTW, can you post your buys with the defender decision questions? You can use the manual post button to do that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 fighters moved from Queensland to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea ZonePurchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 carriers, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,1
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine; ANZAC loiter and taunt
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans and 2 fighters owned by the ANZAC lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 20 Sea Zone, round 3 : 2/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 20 Sea Zone, round 3 : 4/9 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser and 2 fighters in 20 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 20 Sea Zone, round 4 : 7/8 hits
1 destroyer owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is -90
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 carrier and 2 destroyers
2 fighters owned by the Japanese forced to land in KwangtungNon Combat Move - Americans
3 fighters moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to United KingdomPlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsCombat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Szechwan to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Tsinghai
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUsCombat Move - British
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea ZonePurchase Units - British
British buy 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Egypt to 81 Sea ZonePlace Units - British
3 submarines placed in 71 Sea Zone
2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,1,3,1,2,2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
One on each destroyer and Cruiser.
The two remaining on the CV with the ANZAC fighters on it. Triple-A doesn’t allow selecting that one particularly it seems but we can edit it later if it stuffs up.
BTW, can you post your buys with the defender decision questions? You can use the manual post button to do that.
I’m sorry I don’t know what you mean with the last sentence