Scramble from Manila?
18L axis-dominion (+4) vs rasmustb (allies) bm3
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Sigh… This might be a very short game :(
My trannie in 109 was bound for 106 but accidentally (and overconfident) sailed to war in 110 with the destroyer. Hop you will allow the edit
Of course, no problem.
And yah, Taranto is a bit harder and riskier to pull off in bm. I haven’t seen it done as much.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Trans-Jordan
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Albania to Slovakia Hungary
2 infantry moved from Albania to Bulgaria
1 armour moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Ethiopia to Anglo Egyptian SudanPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.83
British : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 marine, 11 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to Greece -
scramble?
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AD, did you make some sacrifices to the dice god or so? This one is even way worse than your recent game vs Adam.
Rasmus, this has been close to the worst Allied dice I have seen in turn 1 so far.
Frankly, there is nothing wrong in resigning at this point. These events equal a +80 for the Axis or so. And AD knows how to play a winning position safely. I would say there is nothing the Allies can do from here.
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Boy, Allied worst case scenarios in both theatres. This is like playing a chess game with a rook up from the start.
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AD, did you make some sacrifices to the dice god or so? This one is even way worse than your recent game vs Adam.
Rasmus, this has been close to the worst Allied dice I have seen in turn 1 so far.
Frankly, there is nothing wrong in resigning at this point. These events equal a +80 for the Axis or so. And AD knows how to play a winning position safely. I would say there is nothing the Allies can do from here.
Well I guess the dices could hit “AD” equally hard all though these first round dices are soo important…
Conceding is in the table but not yet anyways
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 marine, 11 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to GreeceCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 3 armour, 2 bombers, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 bombers, 4 infantry and 1 tactical_bomber in Greece, round 2 : 3/10 hits, 4.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour, 2 bombers, 3 infantry and 1 tactical_bomber in Greece, round 3 : 5/9 hits, 4.00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
2 aaGuns and 11 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Germany to Poland
5 armour and 2 mech_infantrys moved from France to Germany
1 tactical_bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Trans-Jordan
1 tactical_bomber moved from Western Germany to Alexandria
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun and 2 artilleries moved from France to Normandy Bordeaux
2 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Norway to FinlandPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 marine placed in Normandy Bordeaux
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 1.33
British : -0.33
Neutral_Allies : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 123 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 armour moved from Russia to Belarus
2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 aaGun, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Caucasus to RostovPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/10 hits, 5.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 battleship, 1 carrier and 1 cruiser moved from 33 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 55 Sea Zone
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from Kiangsi to Kwangsi
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Chahar
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to KwangsiPlace Units - Japanese
1 airfield placed in Kwangsi
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 submarines moved from 101 Sea Zone to 51 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
8 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -1,67
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 submarines moved from 101 Sea Zone to 51 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
8 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from India to West India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 106 Sea Zone to 123 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,2
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
British : 0,33
Italians : -0,67
Chinese : -1,67
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 3.00 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Greece
1 fighter moved from Southern Italy to Greece
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 96 Sea Zone to 98 Sea ZonePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,3,1,4
Italians collect 16 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -1.17
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to New Zealand
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
1 cruiser moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Shan State to BurmaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 aaGun, 2 artilleries and 13 infantry moved from Romania to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
5 armour and 12 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Greece to Romania
1 armour and 3 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Alexandria to Iraq
1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Normandy Bordeaux to France
3 artilleries, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to EgyptPlace Units - Germans
1 armour and 8 mech_infantrys placed in Germany
1 airfield placed in GreeceTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUsCombat Hit Differential Summary :
-
Hi axis
I have to abort our game. I dont have the time to put in at the moment. Sorry about that
Regards
/Rasmus