Any scrambling to 111?
18L JDOW Axis vs majikforce BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from India to West India
1 mech_infantry moved from India to West India
1 tactical_bomber moved from India to West India
1 fighter moved from India to West India
1 artillery and 1 marine moved from India to 39 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
3 fighters moved from Manchuria to Anhwe
3 tactical_bombers moved from Manchuria to Anhwe
9 fighters and 1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 artillery and 1 marine
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in West India
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 7/11 hits, 5,50 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Anhwe, round 2 : 5/12 hits, 5,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Anhwe
3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
6 fighters moved from 19 Sea Zone to Manchuria
3 fighters moved from 19 Sea Zone to Japan
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from Yunnan to India
1 battleship, 2 carriers, 1 destroyer and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 artillery and 1 infantry placed in India
1 destroyer placed in 39 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,5,6,1,4,4,5,3,5,5,4,5,1,2,5,4
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
ANZAC : -0,83
Americans : -0,17
Chinese : 1,33
UK_Pacific : -0,33
Japanese : 2,33 -
Refresher :)
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I hope to get to this tomorrow night. Busy weekend. Between the 4th of July holiday coming up and my wife’s b-day I might be a bit slow this week.
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Alright, thanks for the heads up.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
5 fighters moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Korea to 21 Sea Zone
7 fighters moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Sikang to Yunnan
1 bomber moved from Sikang to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from French Indo China to Shensi
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
5 fighters moved from 21 Sea Zone to 18 Sea Zone
5 fighters moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from 21 Sea Zone to Korea
1 bomber moved from Western United States to Korea
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to GibraltarPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Korea
3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to YunnanCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 4 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
5 fighters moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Korea to 21 Sea Zone
7 fighters moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Sikang to Yunnan
1 bomber moved from Sikang to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from French Indo China to Shensi
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
5 fighters moved from 21 Sea Zone to 18 Sea Zone
5 fighters moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from 21 Sea Zone to Korea
1 bomber moved from Western United States to Korea
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to GibraltarPlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Korea
3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to YunnanCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from 80 Sea Zone to West India
1 bomber and 2 tactical_bombers moved from Persia to West India
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in West India
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in West India, round 2 : 2/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in West India, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys
AA fire in Holland Belgium : 0/2 hits
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 3 : 0/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 4 : 2/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 4 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
2 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from West India to Persia
1 bomber and 2 tactical_bombers moved from West India to Persia
2 fighters moved from Egypt to Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 81 Sea Zone to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 81 Sea Zone
1 infantry placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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You are 3/5 with Japanese INF hits on my US bombers. Plus I had two misses! Unbelievable. I guess I should of kept the bombers to threaten Japan or Manchuria.
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Frankly, I guess my recently good dice are rather a combination of runnning slightly above average with the bombers bit hitting everything else in the last turn.
The chance a bomber dies in a 1-1 vs Inf is 43%. So you had an expected value of losing 2.15 bombers during your 5 bombing raids plus 0.16 during the SBR of FIC.
So in average you should have lost 2.5 bombers during these raids and you are “just” 0.5 bombers below average. 1.7 misses were to be expected.
in all the other battles I ran 2/14 this turn, 3/14 total and a missed AA shot. -
2.3 and 0.7 below average. sorry
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Altogether I think going for bombing raids was the right decision, to me the only questions was whether to go for the risky 1-1 or send rather 2 bombers on a single inf.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to LibyaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 3 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Southern France to France
1 aaGun moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Romania to Bulgaria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Romania to BulgariaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : -0,50
British : -0,33
Americans : -1,00 -
And don’t get me wrong btw. I am dice whiner no. 1. I just wanted to win the argument the dice weren’t so far off.
However, there is a better way to “complain” about them. Your first air strikes on the Chinese went well. Given these dice, from there I killed 3/3. That is the way I would consider the dice if I were Allies :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Northwest Persia to PersiaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 marine in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits
Japanese roll dice for 1 marine in Java, round 5 : 1/1 hits
1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 marineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to PersiaCombat - French
Non Combat Move - French
Turn Complete - French
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And don’t get me wrong btw. I am dice whiner no. 1. I just wanted to win the argument the dice weren’t so far off.
However, there is a better way to “complain” about them. Your first air strikes on the Chinese went well. Given these dice, from there I killed 3/3. That is the way I would consider the dice if I were Allies :)
The dice will favor me in these 50/50 battles at some point. (may not be in this game though) :wink: I guess what is most upsetting is the shock of losing so many bombers in a limited amount of attack runs. I know the risk but I guess I would think it would average out after a certain amount of attack runs not bunch up after 2 attack runs. Oh well its just dice. The bombers did do their job to a point. No more dice lamenting! Game on! I gotta try and dig out of this hole you are burying me in.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 5 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Volgograd
3 infantry moved from Tambov to Volgograd
2 armour moved from Tambov to Volgograd
5 mech_infantrys moved from Tambov to Volgograd
2 fighters moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Volgograd
1 infantry moved from Tambov to Samara
1 fighter moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
3 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Romania to Holland Belgium
1 fighter moved from Bryansk to Samara
4 armour, 6 artilleries, 8 infantry and 10 mech_infantrys moved from Tambov to Russia
1 tactical_bomber moved from Bryansk to Russia
1 bomber moved from Romania to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 mech_infantry moved from Tambov to Volgograd
1 mech_infantry moved from Archangel to Russia
2 mech_infantrys moved from Belarus to RussiaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2,17 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 3 : 3/6 hits, 2,17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry, 6 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/14 hits, 4,33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry and 1 mech_infantry; Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2,83 expected hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the British lost in Rostov
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 4/7 hits, 2,83 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 4 armour, 6 artilleries, 8 infantry, 13 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 4 armour, 6 artilleries, 8 infantry, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/32 hits, 9,17 expected hits
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 2 : 1/7 hits, 2,67 expected hits
3 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 27PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour, 6 artilleries, 7 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Tambov to Volgograd
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
2 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Rostov to Romania
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
2 tactical_bombers moved from Volgograd to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 mech_infantry moved from Tambov to Russia
1 armour moved from Tambov to Russia
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Russia
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 5 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 3,67
British : -1,00
Russians : -4,00 -
Devastating German dice, sorry!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 fighters and 1 tactical_bomber moved from Vologda to Samara
5 armour moved from Shensi to AnhweCombat - Russians
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
Russians attack with 5 armour
Japanese defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians roll dice for 5 armour in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 3/6 hits
2 infantry owned by the Japanese and 3 armour owned by the Russians lost in Anhwe
Russians roll dice for 2 armour in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anhwe, round 3 : 1/4 hits
1 armour owned by the Russians lost in Anhwe
1 armour owned by the Russians retreated to Kweichow
Japanese win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 4 armour
Casualties for Japanese: 2 infantryNon Combat Move - Russians
11 infantry moved from Vologda to Archangel
2 artilleries and 9 infantry moved from Vologda to Novosibirsk
3 fighters and 1 tactical_bomber moved from Samara to PersiaTurn Complete - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kweichow: 1 armour
EDIT: Turning off Edit Mode -
Devastating German dice, sorry!
Yeah those were pretty great! I clicked too fast and meant to retreat after rd 1 of combat in Anwhe. So I edited back Russian tank. Hope that’s okay with you.
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okay