@Avner sub missed, keep Cr or Dd?
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Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 fighter moved from Germany to 111 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Western Ukraine to RostovCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 111 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 111 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Finland
Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Finland, round 2 : 0/6 hits
British roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Finland
Germans roll dice for 2 artilleries and 2 mech_infantrys in Finland, round 3 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 112 Sea Zone
Germans attack with 1 carrier and 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 carrier and 1 fighter in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 111 Sea Zone and was removed
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 aaGun and 3 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 aaGun moved from Smolensk to Belarus
1 mech_infantry moved from Bryansk to Smolensk
47 armour and 29 mech_infantrys moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to FinlandPlace Units - Germans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 artillery placed in France
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
6 artilleries and 63 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Vologda
1 mech_infantry moved from Kansu to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Russians
Battle in Szechwan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 6 artilleries and 63 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 6 artilleries and 63 infantry in Tambov, round 2 : 11/69 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 6 artilleries and 62 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 aaGuns, 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Vologda to Russia
1 fighter moved from Szechwan to Kazakhstan
1 fighter moved from Kazakhstan to TurkmenistanPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
Japanese buy 2 armour, 3 destroyers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters moved from 35 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from Manchuria to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 bomber moved from Kweichow to ShensiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 1/6 hits
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 4/5 hits
3 fighters owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 artillery and 3 fighters in Java, round 3 : 2/4 hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win with 3 fighters remaining. Battle score for attacker is -40
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 4 fighters and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 7 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
2 mech_infantrys moved from Burma to Kweichow
1 artillery moved from Burma to India
2 mech_infantrys moved from Burma to India
1 mech_infantry moved from Malaya to Yunnan
2 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Manchuria to Amur
3 fighters moved from 7 Sea Zone to 6 Sea Zone
4 fighters moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 43 Sea Zone to 20 Sea Zone
3 carriers moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to JapanPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 1 mech_infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
2 infantry placed in Malaya
Japanese undo move 5.
3 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Siberia to Manchuria
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from West India to India
1 armour moved from Kansu to Suiyuyan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 1 bomber, 1 fighter and 2 infantry moved from Norway to Finland
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Americans creates battle in territory 112 Sea Zone
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Americans attack with 1 armour
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 1/2 hits
1 armour owned by the Americans lost in Suiyuyan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Finland
Americans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 artilleries and 3 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 3 mech_infantrys in Finland, round 2 : 4/5 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Finland, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Germans win with 2 artilleries remaining. Battle score for attacker is -20
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 2 infantryNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 aaGuns and 1 armour moved from Siberia to Soviet Far East
1 bomber moved from Manchuria to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from Midway to Soviet Far East
1 fighter moved from 25 Sea Zone to Soviet Far East
2 carriers, 6 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 42 Sea Zone to Ceylon
1 bomber moved from India to Borneo
1 carrier and 1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from 60 Sea Zone to Ceylon
1 fighter moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from Trans-Jordan to Tambov
4 fighters moved from Russia to TambovPlace Units - Americans
1 airfield placed in Norway
1 artillery and 2 infantry placed in Norway
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Siberia to Manchuria
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from West India to India
1 armour moved from Kansu to Suiyuyan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 1 bomber, 1 fighter and 2 infantry moved from Norway to Finland
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Americans creates battle in territory 112 Sea Zone
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Americans attack with 1 armour
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 1/2 hits
1 armour owned by the Americans lost in Suiyuyan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Finland
Americans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 artilleries and 3 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 3 mech_infantrys in Finland, round 2 : 4/5 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Finland, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Germans win with 2 artilleries remaining. Battle score for attacker is -20
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 2 infantryNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 aaGuns and 1 armour moved from Siberia to Soviet Far East
1 bomber moved from Manchuria to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from Midway to Soviet Far East
1 fighter moved from 25 Sea Zone to Soviet Far East
2 carriers, 6 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 42 Sea Zone to Ceylon
1 bomber moved from India to Borneo
1 carrier and 1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from 60 Sea Zone to Ceylon
1 fighter moved from 60 Sea Zone to 42 Sea Zone
1 fighter moved from Trans-Jordan to Tambov
4 fighters moved from Russia to TambovPlace Units - Americans
1 airfield placed in Norway
1 artillery and 2 infantry placed in Norway
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Finland
1 fighter moved from Norway to 115 Sea Zone
2 fighters moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to FinlandCombat - British
Battle in 115 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Finland
British attack with 1 armour and 4 fighters
Germans defend with 2 artilleries
British roll dice for 1 armour and 4 fighters in Finland, round 2 : 3/5 hits
Germans roll dice for 2 artilleries in Finland, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - British
1 fighter moved from 115 Sea Zone to Norway
2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Finland to 125 Sea Zone
2 fighters moved from Finland to Norway
2 mech_infantrys moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Tambov
4 fighters moved from Russia to TambovPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 3 infantry
EDIT: Adding units owned by British to Scotland: 1 aaGun and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from France to Yugoslavia
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
5 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from Ceylon to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
2 destroyers moved from 60 Sea Zone to 42 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 infantry moved from Caucasus to Kazakhstan
3 fighters moved from West India to PersiaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from Ceylon to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
2 destroyers moved from 60 Sea Zone to 42 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 infantry moved from Caucasus to Kazakhstan
3 fighters moved from West India to PersiaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Norway to FinlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Finland
2 fighters and 1 tactical_bomber moved from Western Germany to Finland
1 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour; French defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/6 hits
British roll dice for 1 armour and 2 infantry in Finland, round 2 : 0/3 hits
2 infantry owned by the French and 1 armour owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour
Casualties for French: 2 infantry
Battle in Volgograd
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 5/6 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
35 armour and 17 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
5 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Ukraine
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 artillery and 3 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 fighter moved from Turkmenistan to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Rostov
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Urals
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 3 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Volgograd, round 2 : 2/7 hits
Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 3/4 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 3 : 2/4 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
2 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Tambov to Vologda
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
1 armour and 1 mech_infantry moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
1 armour and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Samara
9 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
5 infantry moved from Tambov to Samara
5 infantry moved from Tambov to Samara
5 infantry moved from Tambov to SamaraPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
Japanese buy 3 armour, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 fighter moved from Kweichow to Shensi
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Yunnan to Shensi
1 bomber moved from Kweichow to SikangCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Sikang, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Sikang to India
1 fighter moved from Shensi to Burma
1 fighter moved from Shensi to Yunnan
1 mech_infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 carrier and 1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
2 destroyers placed in 19 Sea Zone
3 armour placed in India
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
Japanese buy 3 armour, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 fighter moved from Kweichow to Shensi
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Yunnan to Shensi
1 bomber moved from Kweichow to SikangCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Sikang, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Sikang to India
1 fighter moved from Shensi to Burma
1 fighter moved from Shensi to Yunnan
1 mech_infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 carrier and 1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
2 destroyers placed in 19 Sea Zone
3 armour placed in India
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Americans take 26 Sea Zone from Japanese
2 fighters moved from Soviet Far East to 16 Sea Zone
1 bomber moved from Soviet Far East to Sakha
2 fighters moved from Soviet Far East to Sakha
2 fighters moved from Soviet Far East to Siberia
1 bomber moved from Borneo to Malaya
1 artillery and 2 infantry moved from Norway to FinlandCombat - Americans
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Siberia, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Siberia, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Siberia, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans win, taking Siberia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Sakha, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 artillery in Finland, round 4 : 0/1 hits
Germans roll dice for 1 armour in Finland, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Finland, round 5 : 1/1 hits
Germans roll dice for 1 armour in Finland, round 5 : 0/1 hits
1 armour owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Americans
5 fighters moved from Tambov to Northwest Persia
2 fighters moved from Ceylon to West India
1 fighter moved from 42 Sea Zone to West India
1 bomber moved from Malaya to Java
1 carrier and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Siberia to Soviet Far East
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
2 carriers, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 bomber and 2 fighters moved from Sakha to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 aaGuns moved from British Columbia to Alaska
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Norway
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Americans take 26 Sea Zone from Japanese
2 fighters moved from Soviet Far East to 16 Sea Zone
1 bomber moved from Soviet Far East to Sakha
2 fighters moved from Soviet Far East to Sakha
2 fighters moved from Soviet Far East to Siberia
1 bomber moved from Borneo to Malaya
1 artillery and 2 infantry moved from Norway to FinlandCombat - Americans
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Siberia, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Siberia, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Siberia, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans win, taking Siberia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Sakha, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 artillery in Finland, round 4 : 0/1 hits
Germans roll dice for 1 armour in Finland, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Finland, round 5 : 1/1 hits
Germans roll dice for 1 armour in Finland, round 5 : 0/1 hits
1 armour owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Americans
5 fighters moved from Tambov to Northwest Persia
2 fighters moved from Ceylon to West India
1 fighter moved from 42 Sea Zone to West India
1 bomber moved from Malaya to Java
1 carrier and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Siberia to Soviet Far East
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
2 carriers, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 bomber and 2 fighters moved from Sakha to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 aaGuns moved from British Columbia to Alaska
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Norway
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 1 armour, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Tambov to Sikang
3 fighters moved from Norway to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 cruiser and 5 fighters
Germans defend with 1 carrier
British roll dice for 1 cruiser and 5 fighters in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Germans lost in 112 Sea Zone
British win with 1 cruiser and 5 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Sikang
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Sikang
British roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/2 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
4 fighters moved from Tambov to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from West India to Turkmenistan
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from Norway to Finland
2 transports moved from 125 Sea Zone to 111 Sea Zone
1 aaGun and 3 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from Norway to Finland
1 artillery and 1 infantry moved from United Kingdom to ScotlandPlace Units - British
3 artilleries placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUsTurn Complete - UK_Pacific
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Welcome back.
I assume you’ve been on vacation. Hope you went somewhere exotic and had a good time.
I assumed no scramble in sz 113. If that’s not cool, no problem, we can re-roll it on here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 armour moved from Romania to Ukraine
1 artillery and 5 infantry moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from France to Western Germany
3 infantry moved from Western Germany to GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 10 PUs (5 lost to blockades); end with 12 PUs -
Welcome back.
I assume you’ve been on vacation. Hope you went somewhere exotic and had a good time.
I assumed no scramble in sz 113. If that’s not cool, no problem, we can re-roll it on here.
Actually I came back from somewhere exotic back home! Singapore to Toronto…
Correct that no scramble was needed!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs