Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    triplea_42052_Chi18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Siberia to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Java to 42 Sea Zone
                1 bomber moved from West India to India
                1 armour moved from Kansu to Suiyuyan
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 artillery, 1 bomber, 1 fighter and 2 infantry moved from Norway to Finland
                1 destroyer moved from 25 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Combat - Americans
                Americans creates battle in territory 112 Sea Zone
                Strategic bombing raid in Manchuria
                        AA fire in Manchuria :  0/1 hits
                    Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Manchuria causes 6 damage total.
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 112 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 carrier
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier in 112 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 carrier remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 33 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Americans attack with 1 armour
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 :  1/2 hits
                        1 armour owned by the Americans lost in Suiyuyan
                    Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 armour
                Battle in Finland
                    Americans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 2 artilleries and 3 mech_infantrys
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Finland, round 2 :  2/5 hits
                        Germans roll dice for 2 artilleries and 3 mech_infantrys in Finland, round 2 :  4/5 hits
                        2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Finland
                        Americans roll dice for 1 fighter in Finland, round 3 :  1/1 hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Finland, round 3 :  1/3 hits
                        1 mech_infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
                    Germans win with 2 artilleries remaining. Battle score for attacker is -20
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 2 infantry

    Non Combat Move - Americans
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                2 aaGuns and 1 armour moved from Siberia to Soviet Far East
                1 bomber moved from Manchuria to Soviet Far East
                3 fighters moved from Western United States to Soviet Far East
                1 destroyer moved from 8 Sea Zone to 3 Sea Zone
                2 fighters moved from Midway to Soviet Far East
                1 fighter moved from 25 Sea Zone to Soviet Far East
                2 carriers, 6 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from 42 Sea Zone to Ceylon
                1 bomber moved from India to Borneo
                1 carrier and 1 destroyer moved from 60 Sea Zone to 42 Sea Zone
                1 fighter moved from 60 Sea Zone to Ceylon
                1 fighter moved from 60 Sea Zone to 42 Sea Zone
                1 fighter moved from Trans-Jordan to Tambov
                4 fighters moved from Russia to Tambov

    Place Units - Americans
                1 airfield placed in Norway
                1 artillery and 2 infantry placed in Norway
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Purchase Units - British
                British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Norway to Finland
                1 fighter moved from Norway to 115 Sea Zone
                2 fighters moved from Norway to Finland
                1 fighter moved from United Kingdom to Finland
                1 fighter moved from 110 Sea Zone to Finland

    Combat - British
                Battle in 115 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 115 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Finland
                    British attack with 1 armour and 4 fighters
                    Germans defend with 2 artilleries
                        British roll dice for 1 armour and 4 fighters in Finland, round 2 :  3/5 hits
                        Germans roll dice for 2 artilleries in Finland, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Finland
                    British win, taking Finland from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries

    Non Combat Move - British
                1 fighter moved from 115 Sea Zone to Norway
                2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
                2 aaGuns, 2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from Finland to 125 Sea Zone
                2 fighters moved from Finland to Norway
                2 mech_infantrys moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Persia to West India
                1 mech_infantry moved from Persia to West India
                3 mech_infantrys moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Tambov
                4 fighters moved from Russia to Tambov

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 artillery and 1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 3 infantry
                EDIT: Adding units owned by British to Scotland: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_42052_UK_18.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 fighters moved from Western Germany to Southern Italy
                1 armour and 2 mech_infantrys moved from France to Yugoslavia
                1 artillery and 5 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                5 infantry moved from Northern Italy to Western Germany
                4 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs

    triplea_42052_Ita18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Java to 37 Sea Zone
                1 fighter moved from Ceylon to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to Java
                2 destroyers moved from 60 Sea Zone to 42 Sea Zone
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from Caucasus to Kazakhstan
                3 fighters moved from West India to Persia

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_42052_ANZ18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Java to 37 Sea Zone
                1 fighter moved from Ceylon to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to Java
                2 destroyers moved from 60 Sea Zone to 42 Sea Zone
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from Caucasus to Kazakhstan
                3 fighters moved from West India to Persia

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Norway to Finland

    Turn Complete - French

    triplea_42052_Fre18.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                3 mech_infantrys moved from Rostov to Volgograd
                3 armour moved from Rostov to Volgograd
                3 armour and 3 mech_infantrys moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Finland
                2 fighters and 1 tactical_bomber moved from Western Germany to Finland
                1 infantry moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Finland
                    Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour; French defend with 2 infantry
                        Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 :  3/6 hits
                        British roll dice for 1 armour and 2 infantry in Finland, round 2 :  0/3 hits
                        2 infantry owned by the French and 1 armour owned by the British lost in Finland
                    Germans win, taking Finland from British with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 armour
                    Casualties for French: 2 infantry
                Battle in Volgograd
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 :  5/6 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  2/3 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Caucasus
                    Germans attack with 3 armour and 3 mech_infantrys
                    ANZAC defend with 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Rostov to Caucasus
                2 armour and 2 mech_infantrys moved from Rostov to Caucasus
                2 armour and 2 mech_infantrys moved from Rostov to Caucasus
                35 armour and 17 mech_infantrys moved from Rostov to Ukraine
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Eastern Poland to Ukraine
                2 fighters and 1 tactical_bomber moved from Finland to Novgorod
                5 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 fighter placed in Western Germany
                2 armour and 1 mech_infantry placed in Novgorod
                1 artillery and 2 infantry placed in Western Ukraine
                2 infantry and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

    triplea_42052_Ger19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                4 infantry moved from Tambov to Volgograd
                1 artillery moved from Tambov to Volgograd
                1 artillery and 3 infantry moved from Tambov to Bryansk
                2 infantry moved from Tambov to Rostov
                1 fighter moved from Turkmenistan to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Volgograd
                2 fighters moved from Russia to Rostov
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 2 fighters and 4 infantry
                    Germans defend with 3 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Volgograd, round 2 :  2/7 hits
                        Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 :  3/4 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 3 :  2/4 hits
                        Germans roll dice for 2 armour in Volgograd, round 3 :  1/2 hits
                        2 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 armour and 1 mech_infantry
                    Casualties for Russians: 4 infantry
                Battle in Rostov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 :  4/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Tambov to Vologda
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
                1 armour and 1 mech_infantry moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                2 fighters moved from Volgograd to Russia
                2 fighters moved from Rostov to Russia
                1 armour and 1 mech_infantry moved from Russia to Vologda
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Samara
                1 artillery and 1 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                2 infantry moved from Tambov to Samara
                1 artillery moved from Tambov to Samara
                9 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                5 infantry moved from Tambov to Samara
                5 infantry moved from Tambov to Samara
                5 infantry moved from Tambov to Samara

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs

    triplea_42052_Rus19.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
                Japanese buy 3 armour, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 armour moved from Szechwan to Sikang
                1 fighter moved from Kweichow to Shensi
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 fighter moved from Yunnan to Shensi
                1 bomber moved from Kweichow to Sikang

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Shensi
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Sikang, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Sikang to India
                1 fighter moved from Shensi to Burma
                1 fighter moved from Shensi to Yunnan
                1 mech_infantry moved from Yunnan to Burma
                2 infantry moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from French Indo China to Burma
                1 carrier and 1 fighter moved from 20 Sea Zone to 36 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
                2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                1 mech_infantry moved from Manchuria to Chahar
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 19 Sea Zone
                3 armour placed in India
                3 mech_infantrys placed in French Indo China
                2 infantry and 1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_42052_Jap19.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
                Japanese buy 3 armour, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 armour moved from Szechwan to Sikang
                1 fighter moved from Kweichow to Shensi
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 fighter moved from Yunnan to Shensi
                1 bomber moved from Kweichow to Sikang

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Shensi
                    Japanese attack with 2 fighters and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 mech_infantrys in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Sikang, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Sikang to India
                1 fighter moved from Shensi to Burma
                1 fighter moved from Shensi to Yunnan
                1 mech_infantry moved from Yunnan to Burma
                2 infantry moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from French Indo China to Burma
                1 carrier and 1 fighter moved from 20 Sea Zone to 36 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
                2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                1 mech_infantry moved from Manchuria to Chahar
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 19 Sea Zone
                3 armour placed in India
                3 mech_infantrys placed in French Indo China
                2 infantry and 1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_42052_Jap19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Soviet Far East to Siberia
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                2 fighters moved from Soviet Far East to 16 Sea Zone
                1 bomber moved from Soviet Far East to Sakha
                2 fighters moved from Soviet Far East to Sakha
                2 fighters moved from Soviet Far East to Siberia
                1 bomber moved from Borneo to Malaya
                1 artillery and 2 infantry moved from Norway to Finland

    Combat - Americans
                Strategic bombing raid in Malaya
                        AA fire in Malaya :  0/1 hits
                    Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Malaya causes 6 damage total.
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Siberia
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters and 2 infantry in Siberia, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 2 infantry in Siberia, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters and 2 infantry in Siberia, round 4 :  2/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                    Americans win, taking Siberia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sakha
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 2 fighters in Sakha, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Finland
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                        Americans roll dice for 1 artillery and 1 infantry in Finland, round 3 :  1/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                        Americans roll dice for 1 artillery in Finland, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Finland, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Finland, round 5 :  1/1 hits
                        Germans roll dice for 1 armour in Finland, round 5 :  0/1 hits
                        1 armour owned by the Germans lost in Finland
                    Americans win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                5 fighters moved from Tambov to Northwest Persia
                2 fighters moved from Ceylon to West India
                1 fighter moved from 42 Sea Zone to West India
                1 bomber moved from Malaya to Java
                1 carrier and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from 16 Sea Zone to 25 Sea Zone
                2 fighters moved from Siberia to Soviet Far East
                1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 artillery moved from 25 Sea Zone to Midway
                2 carriers, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 bomber and 2 fighters moved from Sakha to Soviet Far East
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                2 aaGuns moved from British Columbia to Alaska
                1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Norway
                1 destroyer and 1 transport placed in 101 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_42052_Ame19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    triplea_42052_Chi19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Soviet Far East to Siberia
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                2 fighters moved from Soviet Far East to 16 Sea Zone
                1 bomber moved from Soviet Far East to Sakha
                2 fighters moved from Soviet Far East to Sakha
                2 fighters moved from Soviet Far East to Siberia
                1 bomber moved from Borneo to Malaya
                1 artillery and 2 infantry moved from Norway to Finland

    Combat - Americans
                Strategic bombing raid in Malaya
                        AA fire in Malaya :  0/1 hits
                    Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Malaya causes 6 damage total.
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Siberia
                    Americans attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 fighters and 2 infantry in Siberia, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 2 infantry in Siberia, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters and 2 infantry in Siberia, round 4 :  2/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                    Americans win, taking Siberia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sakha
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 2 fighters in Sakha, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Finland
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                        Americans roll dice for 1 artillery and 1 infantry in Finland, round 3 :  1/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                        Americans roll dice for 1 artillery in Finland, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Finland, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Finland, round 5 :  1/1 hits
                        Germans roll dice for 1 armour in Finland, round 5 :  0/1 hits
                        1 armour owned by the Germans lost in Finland
                    Americans win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                5 fighters moved from Tambov to Northwest Persia
                2 fighters moved from Ceylon to West India
                1 fighter moved from 42 Sea Zone to West India
                1 bomber moved from Malaya to Java
                1 carrier and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from 16 Sea Zone to 25 Sea Zone
                2 fighters moved from Siberia to Soviet Far East
                1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 artillery moved from 25 Sea Zone to Midway
                2 carriers, 5 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 bomber and 2 fighters moved from Sakha to Soviet Far East
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                2 aaGuns moved from British Columbia to Alaska
                1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Norway
                1 destroyer and 1 transport placed in 101 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    Purchase Units - British
                British buy 1 armour, 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 mech_infantrys moved from Tsinghai to Sikang
                1 fighter and 1 tactical_bomber moved from Tambov to Sikang
                3 fighters moved from Norway to 112 Sea Zone
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                1 cruiser moved from 125 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 cruiser and 5 fighters
                    Germans defend with 1 carrier
                        British roll dice for 1 cruiser and 5 fighters in 112 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 1 carrier in 112 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Germans lost in 112 Sea Zone
                    British win with 1 cruiser and 5 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier
                Battle in Sikang
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  2/2 hits
                        2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Sikang
                        British roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 3 :  2/2 hits
                        Japanese roll dice for 1 armour in Sikang, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Sikang
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
                4 fighters moved from Tambov to Northwest Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from West India to Turkmenistan
                3 mech_infantrys moved from Egypt to Iraq
                2 fighters moved from 112 Sea Zone to 125 Sea Zone
                2 aaGuns, 2 artilleries and 4 infantry moved from Norway to Finland
                2 transports moved from 125 Sea Zone to 111 Sea Zone
                1 aaGun and 3 infantry moved from Scotland to 111 Sea Zone
                2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
                1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Finland
                1 fighter moved from Norway to Finland
                1 artillery and 1 infantry moved from United Kingdom to Scotland

    Place Units - British
                3 artilleries placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                1 mech_infantry placed in Egypt
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    triplea_42052_UK_19.tsvg

  • '19 '17 '16

    Welcome back.

    I assume you’ve been on vacation. Hope you went somewhere exotic and had a good time.

    I assumed no scramble in sz 113. If that’s not cool, no problem, we can re-roll it on here.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters in Rostov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Ukraine
                1 armour moved from Romania to Ukraine
                1 artillery and 5 infantry moved from Romania to Eastern Poland
                1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                3 infantry moved from France to Western Germany
                3 infantry moved from Western Germany to Germany

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Italians collect 10 PUs (5 lost to blockades); end with 12 PUs

    triplea_42052_Ita19.tsvg

  • '20 '19 '18 '15 '13

    @StuckTojo:

    Welcome back.

    I assume you’ve been on vacation. Hope you went somewhere exotic and had a good time.

    I assumed no scramble in sz 113. If that’s not cool, no problem, we can re-roll it on here.

    Actually I came back from somewhere exotic back home! Singapore to Toronto…

    Correct that no scramble was needed!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                2 destroyers moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_42052_ANZ19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                2 destroyers moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42052_Fre19.tsvg

  • '19 '17 '16

    @Odonis:

    @StuckTojo:

    Welcome back.

    I assume you’ve been on vacation. Hope you went somewhere exotic and had a good time.

    I assumed no scramble in sz 113. If that’s not cool, no problem, we can re-roll it on here.

    Actually I came back from somewhere exotic back home! Singapore to Toronto…

    Correct that no scramble was needed!

  • '19 '17 '16

    @StuckTojo:

    @Odonis:

    @StuckTojo:

    Welcome back.

    I assume you’ve been on vacation. Hope you went somewhere exotic and had a good time.

    I assumed no scramble in sz 113. If that’s not cool, no problem, we can re-roll it on here.

    Actually I came back from somewhere exotic back home! Singapore to Toronto…

    Correct that no scramble was needed!

    Well, if you have to come to the Great White North best do it in the Summer.  :-D

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour and 10 mech_infantrys moved from Caucasus to Rostov
                      Germans take Rostov from Russians
                10 armour and 10 mech_infantrys moved from Rostov to Tambov
                2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                20 armour and 15 mech_infantrys moved from Ukraine to Tambov
                4 armour moved from Ukraine to Tambov
                10 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 10 armour, 2 artilleries, 4 infantry and 5 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 10 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Bryansk, round 2 :  6/21 hits
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  1/4 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 10 armour, 2 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Tambov
                    Germans attack with 34 armour and 25 mech_infantrys
                    Russians defend with 4 aaGuns, 5 artilleries and 25 infantry
                        Germans roll dice for 34 armour and 25 mech_infantrys in Tambov, round 2 :  22/59 hits
                        Russians roll dice for 4 aaGuns, 5 artilleries and 25 infantry in Tambov, round 2 :  12/30 hits
                        18 infantry owned by the Russians, 4 aaGuns owned by the Russians and 12 mech_infantrys owned by the Germans lost in Tambov
                        Germans roll dice for 34 armour and 13 mech_infantrys in Tambov, round 3 :  13/47 hits
                        Russians roll dice for 5 artilleries and 7 infantry in Tambov, round 3 :  3/12 hits
                        7 infantry owned by the Russians, 5 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 34 armour and 10 mech_infantrys remaining. Battle score for attacker is 55
                    Casualties for Germans: 15 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 5 artilleries and 25 infantry
                Battle in Volgograd
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                5 mech_infantrys moved from Poland to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 mech_infantry moved from Novgorod to Smolensk
                1 aaGun moved from Ukraine to Bryansk
                3 mech_infantrys moved from Germany to Poland
                3 mech_infantrys moved from Poland to Baltic States
                3 infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 infantry placed in Western Germany
                1 fighter placed in Western Germany
                1 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs

    triplea_42052_Ger20.tsvg

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