StuckTojo Allies +20 -VS- dawgoneit Axis

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun moved from Central United States to Western United States
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_42009_Ame3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                4 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    triplea_42009_Chi3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 54 Sea Zone
                1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun moved from Central United States to Western United States
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                4 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan
                3 infantry moved from Persia to Iraq
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from Egypt to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Egypt to Belgian Congo
                1 fighter moved from Union of South Africa to Belgian Congo
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 armour moved from Egypt to Iraq

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery
                Battle in Iraq
                    British attack with 1 armour and 5 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  1/2 hits
                        British roll dice for 1 armour and 5 infantry in Iraq, round 2 :  2/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Belgian Congo
                    British attack with 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                    British win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Belgian Congo to Egypt
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Malaya to Shan State
                3 aaGuns moved from India to Burma
                3 artilleries and 3 infantry moved from India to Burma
                2 armour moved from India to Burma
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to Burma

    Place Units - British
                1 infantry placed in Egypt
                1 factory_minor placed in Persia
                1 airfield placed in Gibraltar
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 bomber
                EDIT: Adding units owned by British to Egypt: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    triplea_42009_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania
                2 fighters moved from Southern Italy to Bessarabia
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 95 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Bessarabia
                    Italians attack with 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters in Bessarabia, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Bessarabia to Eastern Poland
                1 aaGun moved from Yugoslavia to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_42009_Ita3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                ANZAC collect 15 PUs (2 lost to blockades); end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_42009_ANZ3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                ANZAC collect 15 PUs (2 lost to blockades); end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians

    Combat - French
                Battle in Libya
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                        French roll dice for 2 infantry in Libya, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Libya, round 2 :  0/1 hits
                        French roll dice for 2 infantry in Libya, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Libya, round 3 :  0/1 hits
                        French roll dice for 2 infantry in Libya, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery in Libya, round 4 :  0/1 hits
                        French roll dice for 2 infantry in Libya, round 5 :  0/2 hits
                        Italians roll dice for 1 artillery in Libya, round 5 :  1/1 hits
                        1 infantry owned by the French lost in Libya
                    1 infantry owned by the French retreated to Tunisia
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 fighter moved from Malta to Bessarabia
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone

    Turn Complete - French

    triplea_42009_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Poland to Baltic States
                2 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Eastern Poland to Belarus
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                1 fighter and 1 tactical_bomber moved from Poland to Belarus
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 tactical_bomber moved from Greece to Bessarabia
                1 armour moved from Eastern Poland to Bessarabia
                12 armour, 11 artilleries, 23 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 bombers, 2 fighters and 2 tactical_bombers moved from Greece to Ukraine
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 12 armour, 11 artilleries, 23 infantry and 8 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 12 armour, 11 artilleries, 23 infantry and 8 mech_infantrys in Western Ukraine, round 2 :  16/54 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 12 armour, 11 artilleries, 23 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 factory_minor, 2 fighters and 1 infantry
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Ukraine, round 2 :  1/6 hits
                        Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 :  2/3 hits
                        1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Ukraine
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Ukraine, round 3 :  3/4 hits
                        Russians roll dice for 2 fighters in Ukraine, round 3 :  2/2 hits
                        2 fighters owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Ukraine
                    Germans win with 2 bombers remaining. Battle score for attacker is -19
                    Casualties for Germans: 2 fighters and 2 tactical_bombers
                    Casualties for Russians: 2 fighters and 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
                    French defend with 1 fighter
                        Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 :  3/4 hits
                        Russians roll dice for 1 fighter in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the French lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 fighter

    Non Combat Move - Germans
                2 bombers moved from Ukraine to Eastern Poland
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 2 infantry moved from Germany to Poland

    Place Units - Germans
                3 armour, 1 bomber and 3 mech_infantrys placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_42009_Ger4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Archangel to Vologda
                1 infantry moved from Kazakhstan to Caucasus
                2 armour and 1 mech_infantry moved from Bryansk to Volgograd
                4 aaGuns moved from Bryansk to Russia
                4 artilleries moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Kansu to Russia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                27 infantry moved from Bryansk to Russia

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Tambov: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs

    triplea_42009_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 artillery moved from Buryatia to Ulaanbaatar
                1 armour moved from Chahar to Shensi
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                2 fighters and 1 tactical_bomber moved from Anhwe to Shensi
                1 infantry moved from Anhwe to Kweichow
                2 bombers moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 destroyer moved from 20 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  2/5 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  2/3 hits
                        1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 3 :  3/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 transports in 37 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  4/6 hits
                        Chinese roll dice for 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 :  3/7 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  2/4 hits
                        1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Kweichow, round 3 :  5/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
                2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers, 1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
                1 fighter moved from Shensi to Anhwe
                1 tactical_bomber moved from Shensi to Anhwe
                1 aaGun moved from Manchuria to 19 Sea Zone
                1 aaGun moved from 19 Sea Zone to Kiangsu
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                Japanese undo move 1.
                1 factory_minor placed in Kwangtung
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs

    triplea_42009_Jap4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 45 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from 45 Sea Zone to New Guinea
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
                3 mech_infantrys moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                3 aaGuns moved from Western United States to British Columbia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Sumatra from Dutch to Americans
                EDIT: Turning off Edit Mode
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,4,1,5,4
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_42009_Ame4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 5 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    triplea_42009_Chi4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 45 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from 45 Sea Zone to New Guinea
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
                3 mech_infantrys moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                3 aaGuns moved from Western United States to British Columbia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Sumatra from Dutch to Americans
                EDIT: Turning off Edit Mode
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,4,1,5,4
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 5 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Purchase Units - British
                British buy 1 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 :  3/6 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 armour moved from Burma to India
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to India
                1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from Egypt to Persia
                1 fighter moved from Egypt to Persia
                1 mech_infantry moved from Kenya to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 fighters moved from Gibraltar to Egypt

    Place Units - British
                2 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 armour and 5 infantry
                EDIT: Adding units owned by British to Northwest Persia: 1 armour and 5 infantry
                EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,4,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,4,4,6,3,5,1,3,3
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    triplea_42009_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Ukraine
                      Italians take Ukraine from Russians
                1 fighter moved from Eastern Poland to Belarus
                1 fighter moved from Eastern Poland to Bryansk
                1 artillery and 1 infantry moved from Romania to Bulgaria
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Libya to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  1/1 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Belarus
                    Italians attack with 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter in Belarus, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Italians attack with 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter in Bryansk, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bryansk to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_42009_Ita4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from India to Volgograd
                1 fighter moved from India to Volgograd

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_42009_ANZ4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from India to Volgograd
                1 fighter moved from India to Volgograd

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Turn Complete - French

    triplea_42009_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                5 infantry moved from Karelia to Finland
                1 armour moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                12 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery and 1 infantry moved from Baltic States to Belarus
                1 armour moved from Bessarabia to Bryansk
                1 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Germany to Ukraine
                2 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Western Ukraine
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Baltic States to Western Ukraine

    Place Units - Germans
                4 armour and 4 mech_infantrys placed in Germany
                1 infantry and 2 mech_infantrys placed in Western Germany
                Germans undo move 1.
                1 armour placed in Western Germany
                Germans undo move 1.
                1 infantry and 1 mech_infantry placed in Western Germany
                3 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_42009_Ger5.tsvg


  • i dont think the us can take over Sumatra,
    they can take it back from japan but not from neutral


  • but you can land there

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                2 fighters moved from Russia to Smolensk
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Rostov
                    Russians attack with 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Archangel, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Smolensk, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Sumatra from Americans to Dutch
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 77
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                2 fighters moved from Smolensk to Russia
                6 infantry moved from Novosibirsk to Vologda
                2 armour and 1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Russia to Tambov
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 artillery, 6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs

    triplea_42009_Rus5.tsvg

  • '19 '17 '16

    @dawgoneit:

    i dont think the us can take over Sumatra,
    they can take it back from japan but not from neutral

    Really?  So that’s why it never changes automatically.  I always thought that was a bug in the program.

    I changed everything back.  Should be good now.

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