Well, I knew it was an option for you to make that attack. I’m going to try to keep one of my CVs alive given that you have rolled under average. So sink 1CV, tip 1cv and tip the BB.
Desert Admiral (X) vs Sovietishcat (L+0) bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Southern France
1 fighter moved from Western Germany to 105 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Western Germany to 104 Sea Zone
1 artillery moved from France to Normandy Bordeaux
2 bombers and 2 fighters moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Urals to VologdaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 105 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 4 artilleries, 1 fighter and 3 infantry
British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/8 hits
Americans roll dice for 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 3/7 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/4 hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/6 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits
Germans roll dice for 4 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 5 : 1/6 hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 5 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Volgograd
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Northwest Persia
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 1/4 hits
British roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern France, round 2 : 4/5 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 infantry and 3 mech_infantrys in Vologda, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 mech_infantrys in Vologda, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
2 mech_infantrys owned by the Germans retreated to Smolensk
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 105 Sea Zone to France
1 fighter moved from Southern France to Southern Italy
2 mech_infantrys moved from Greater Southern Germany to Southern Italy
2 mech_infantrys moved from Greater Southern Germany to Southern Italy
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Belarus to Bryansk
1 bomber and 2 fighters moved from Russia to Bryansk
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Normandy Bordeaux to Western Germany
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
5 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
2 mech_infantrys moved from Greater Southern Germany to RomaniaPlace Units - Germans
1 factory_minor placed in Western Ukraine
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in France
1 fighter and 2 infantry placed in Novgorod
2 bombers placed in Western Germany
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 64 / 86
Russians : 8 / 22
Japanese : 56 / 57
Americans : 59 / 84
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 10 / 10
Italians : 13 / 11
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
4 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
4 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
2 aaGuns and 14 infantry moved from Yenisey to Timguska
2 fighters moved from Kazakhstan to Russia
1 infantry moved from Olgiy to TimguskaPlace Units - Russians
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 22 PUs -
Test summary from TripleA, engine version: 1.9, time: 7:24:20 AM
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 fighters moved from Malaya to Burma
2 tactical_bombers moved from Malaya to Burma
2 fighters moved from Malaya to Burma
1 bomber and 2 fighters moved from Yunnan to India
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 2 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Sakha to Buryatia
3 artilleries and 3 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kazakhstan
1 infantry moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 fighters moved from Malaya to Burma
2 tactical_bombers moved from Malaya to Burma
2 fighters moved from Malaya to Burma
1 bomber and 2 fighters moved from Yunnan to India
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 2 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Sakha to Buryatia
3 artilleries and 3 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kazakhstan
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Dutch New Guinea
Battle in 54 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
Japanese roll dice for 3 destroyers in 54 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine and 1 transport
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Borneo
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/9 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Suiyuyan to Szechwan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Malaya
2 fighters moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Malaya
1 carrier, 2 destroyers and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 destroyers moved from 43 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery, 1 bomber and 1 infantry placed in French Indo China
1 destroyer and 2 transports placed in 6 Sea Zone
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Buyant-Uhaa: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 61 / 86
Russians : 11 / 22
Japanese : 61 / 61
Americans : 59 / 84
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 5 / 10
Italians : 13 / 11
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 fighters moved from Malaya to Burma
2 tactical_bombers moved from Malaya to Burma
2 fighters moved from Malaya to Burma
1 bomber and 2 fighters moved from Yunnan to India
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 2 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Sakha to Buryatia
3 artilleries and 3 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kazakhstan
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Dutch New Guinea
Battle in 54 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
Japanese roll dice for 3 destroyers in 54 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine and 1 transport
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Borneo
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/9 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Suiyuyan to Szechwan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Malaya
2 fighters moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Malaya
1 carrier, 2 destroyers and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 destroyers moved from 43 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery, 1 bomber and 1 infantry placed in French Indo China
1 destroyer and 2 transports placed in 6 Sea Zone
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Buyant-Uhaa: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 61 / 86
Russians : 11 / 22
Japanese : 61 / 61
Americans : 59 / 84
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 5 / 10
Italians : 13 / 11
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 destroyer, 1 fighter and 11 transports moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Gibraltar
1 bomber moved from Western United States to Gibraltar
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from Brazil to British Guiana
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZonePlace Units - Americans
5 bombers placed in Western United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 1 mech_infantry moved from India to Burma
1 artillery and 1 fighter moved from India to Burma
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
6 fighters moved from Persia to Kazakhstan
5 fighters moved from Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 destroyer, 1 fighter and 11 transports moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Gibraltar
1 bomber moved from Western United States to Gibraltar
10 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from Brazil to British Guiana
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZonePlace Units - Americans
5 bombers placed in Western United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 2 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 1 mech_infantry moved from India to Burma
1 artillery and 1 fighter moved from India to Burma
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
6 fighters moved from Persia to Kazakhstan
5 fighters moved from Persia to Northwest PersiaCombat - British
Battle in 104 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Kazakhstan
British attack with 6 fighters
Japanese defend with 1 armour
British roll dice for 6 fighters in Kazakhstan, round 2 : 2/6 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
British win with 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
British attack with 1 artillery, 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 5 fighters, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
British roll dice for 2 artilleries and 1 fighter in Burma, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
5 fighters moved from Northwest Persia to Persia
6 fighters moved from Kazakhstan to Persia
1 infantry moved from Persia to Northwest Persia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 transports moved from 124 Sea Zone to 109 Sea ZonePlace Units - British
1 infantry placed in United Kingdom
1 fighter placed in United Kingdom
2 destroyers placed in 110 Sea Zone
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar -
Intercept?
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No.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Gibraltar causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Java to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Java to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 1 bomber and 3 submarines
Japanese defend with 2 destroyers
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 bomber in 54 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the ANZAC lost in 54 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 bomber and 3 submarines
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 45 Sea Zone to Java
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Java to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 1 bomber and 3 submarines
Japanese defend with 2 destroyers
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 bomber in 54 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the ANZAC lost in 54 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 bomber and 3 submarines
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 45 Sea Zone to Java
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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If you choose to sink my lonely trannies, you mind editing one inf and one mech to Gil, obviously i met to unload them!
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If you choose to sink my lonely trannies, you mind editing one inf and one mech to Gil, obviously i met to unload them!
Sure.
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I lost so much momentum by being dice in Italy… crumble my USA attemp to free Europe…