Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Bar91 (axis) v Volde (allies) G40
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
3 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
8 mech_infantrys moved from Bryansk to Caucasus
11 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Volgograd
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Tambov to Russia
4 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Volgograd
1 artillery moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Rostov to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
4 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Rostov to Volgograd
9 armour moved from Rostov to CaucasusPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;Combat Hit Differential Summary :
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Scramble 110?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
3 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
8 mech_infantrys moved from Bryansk to Caucasus
11 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Volgograd
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Tambov to Russia
4 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Volgograd
1 artillery moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Rostov to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
4 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Rostov to Volgograd
9 armour moved from Rostov to CaucasusPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 destroyers
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the British lost in 110 Sea Zone
Germans win with 4 bombers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 2 bombers and 5 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 5 infantry in Volgograd, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 9 armour, 1 infantry and 22 mech_infantrys
British defend with 3 armour and 6 mech_infantrys
Germans roll dice for 9 armour, 1 infantry and 22 mech_infantrys in Caucasus, round 2 : 7/32 hits, 8.33 expected hits
Russians roll dice for 3 armour and 6 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.50 expected hits
6 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans roll dice for 9 armour and 21 mech_infantrys in Caucasus, round 3 : 5/30 hits, 8.00 expected hits
Russians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour and 19 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for British: 3 armour and 6 mech_infantrys
Battle in Russia
Germans attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters; Russians defend with 1 airfield, 1 factory_major and 5 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Russia, round 2 : 4/13 hits, 4.00 expected hits
Russians roll dice for 2 fighters and 5 infantry in Russia, round 2 : 3/7 hits, 3.00 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Russia, round 3 : 7/10 hits, 3.50 expected hits
Russians roll dice for 2 fighters and 1 infantry in Russia, round 3 : 2/3 hits, 1.67 expected hits
1 infantry owned by the Russians, 2 fighters owned by the ANZAC and 2 infantry owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 5 infantry
Casualties for Russians: 5 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
2 bombers moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
3 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
8 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Vologda to Evenkiyskiy
2 mech_infantrys moved from Eastern Poland to Bryansk
6 infantry moved from Belarus to Bryansk
3 artilleries moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Vologda
4 bombers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Western Germany to France
3 infantry moved from Western Germany to France
1 submarine moved from 92 Sea Zone to 108 Sea Zone
1 submarine moved from 92 Sea Zone to 107 Sea Zone
1 submarine moved from 92 Sea Zone to 103 Sea ZonePlace Units - Germans
1 armour and 2 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
8 infantry placed in Western Germany
1 cruiser and 1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 71 PUs; end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUsCombat Hit Differential Summary :
Germans : 0.50
British : -0.67
Russians : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Russians
6 armour, 19 artilleries, 1 fighter, 44 infantry, 1 mech_infantry and 1 tactical_bomber moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 6 armour, 19 artilleries, 1 fighter, 44 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Russians roll dice for 6 armour, 19 artilleries, 1 fighter, 44 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 20/72 hits, 21.17 expected hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Volgograd, round 2 : 5/6 hits, 2.17 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 6 armour, 19 artilleries, 1 fighter, 39 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 5 infantry
Casualties for Germans: 1 armour, 1 artillery and 4 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 infantry moved from Novosibirsk to KazakhstanTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.83
Russians : -1.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Japanese
1 unit repaired.
1 armour moved from Buryatia to Yenisey
1 bomber, 2 fighters and 3 tactical_bombers moved from Yakut S.S.R. to Yenisey
4 mech_infantrys moved from Trans-Jordan to Persia
1 mech_infantry moved from Syria to Persia
1 bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to PersiaPurchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 32 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Yenisey
Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Yenisey, round 2 : 6/7 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1.33 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Persia
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 2 artilleries in Persia, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in Persia
Japanese win, taking Persia from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 4 mech_infantrys
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - Japanese
1 fighter moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Southern Italy to 95 Sea Zone
3 transports moved from 81 Sea Zone to 71 Sea Zone
2 fighters and 3 tactical_bombers moved from Yenisey to Nenetsia
1 bomber moved from Yenisey to Bryansk
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from French Central Africa to Anglo Egyptian SudanPlace Units - Japanese
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,1,5,6,2,1,5,1,6,3,3,3,1,3,6,5,5,4,6,2,1,5,1,3,2,1,3
Japanese collect 19 PUs (12 lost to blockades); end with 51 PUsCombat Hit Differential Summary :
British : 2.00
Russians : 0.67
Japanese : 1.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 103 Sea Zone
1 destroyer moved from 104 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 fighter moved from 104 Sea Zone to 103 Sea Zone
1 fighter moved from 104 Sea Zone to 108 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 5 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
6 bombers moved from United Kingdom to 91 Sea Zone
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
2 armour and 1 mech_infantry moved from Korea to Buryatia -
scramble gib?
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Negative
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 103 Sea Zone
1 destroyer moved from 104 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 fighter moved from 104 Sea Zone to 103 Sea Zone
1 fighter moved from 104 Sea Zone to 108 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 5 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
6 bombers moved from United Kingdom to 91 Sea Zone
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
2 armour and 1 mech_infantry moved from Korea to BuryatiaPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat - Americans
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 108 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 7 destroyers, 2 submarines and 5 transports
Germans defend with 1 cruiser, 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 7 destroyers and 5 transports in 110 Sea Zone, round 2 : 1/8 hits, 2.83 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 7 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 32
Casualties for Germans: 1 cruiser, 1 destroyer and 2 submarines
Battle in 91 Sea Zone
Americans attack with 6 bombers, 2 destroyers and 1 submarine
Italians defend with 2 destroyers and 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers and 2 destroyers in 91 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 6 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 28
Casualties for Italians: 2 destroyers and 2 submarines
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 107 Sea Zone
Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries, 5 infantry and 3 mech_infantrys
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Turning off Edit Mode
1 fighter moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from 103 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 25 Sea Zone to 26 Sea Zone
6 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
6 destroyers placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 artilleries, 5 infantry and 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Move - British
Purchase Units - British
British buy 2 transports; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers; Remaining resources: 5 PUs;Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Japanese to British
EDIT: Turning off Edit Mode
4 armour and 2 mech_infantrys moved from India to West India
1 armour and 5 mech_infantrys moved from Kazakhstan to Volgograd
6 fighters moved from Samara to Volgograd
1 mech_infantry moved from Amur to Yakut S.S.R.Place Units - British
2 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 16 PUs; end with 21 PUsPlace Units - UK_Pacific
3 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyers
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00
Italians : -1.00
Americans : -3.50 -
I couldn’t get the edit to work, but if you attack 110 just consider those transports to be unloaded and the troops to be in UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Italians
1 bomber moved from Northern Italy to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from BritishPurchase Units - Italians
Italians buy 1 armour, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 bomber
Casualties for Americans: 2 destroyersNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 9 infantry moved from Iraq to Persia
2 armour moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 fighter placed in 81 Sea Zone
2 destroyers placed in 81 Sea Zone
1 armour and 2 mech_infantrys placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
1 armour and 2 mech_infantrys placed in Egypt
2 destroyers placed in 95 Sea Zone
1 fighter placed in Southern Italy
Italians undo move 3.
Italians undo move 1.
1 fighter placed in 81 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : 0.33
Americans : 0.33 -
Sorry for the long delay, was traveling for work last week.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Non Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
2 mech_infantrys moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
2 mech_infantrys moved from Caucasus to Kazakhstan
2 bombers moved from Rostov to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to KazakhstanPurchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 110 PUs;
Germans buy 2 armour, 1 destroyer, 1 factory_minor, 10 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Samara
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kazakhstan
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
2 bombers moved from Kazakhstan to Yugoslavia
1 armour and 2 artilleries moved from Ukraine to Rostov
1 aaGun, 9 armour and 14 mech_infantrys moved from Caucasus to Rostov
3 infantry moved from Tambov to Rostov
1 aaGun, 7 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Russia to Tambov
1 armour moved from Russia to Rostov
2 mech_infantrys moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
4 bombers moved from Western Germany to Yugoslavia
6 transports moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from France to Western Germany
1 tactical_bomber moved from Western Germany to BryanskPlace Units - Germans
1 factory_minor placed in Rostov
1 destroyer placed in 110 Sea Zone
3 submarines placed in 127 Sea Zone
Germans undo move 3.
3 submarines placed in 93 Sea Zone
1 submarine placed in 127 Sea Zone
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Western Germany
8 infantry placed in Western Germany
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -0.83
Russians : -0.33 -
I couldn’t get the edit to work, but if you attack 110 just consider those transports to be unloaded and the troops to be in UK.
I didn’t attack 110 but I figured I’d still consider those transports to be unloaded and the troops to be in UK :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Russians
6 armour, 19 artilleries, 40 infantry and 1 mech_infantry moved from Volgograd to SamaraCombat - Russians
Battle in Samara
Russians attack with 6 armour, 19 artilleries, 40 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 6 armour, 19 artilleries, 40 infantry and 1 mech_infantry in Samara, round 2 : 19/66 hits, 19.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 6 armour, 19 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to West India: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 artilleries, 10 infantry, 6 mech_infantrys and 5 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to United Kingdom: 3 artilleries, 5 infantry and 2 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Japanese
1 mech_infantry moved from Persia to Turkmenistan
Japanese take Turkmenistan from RussiansPurchase Units - Japanese
Japanese buy 3 destroyers and 1 factory_minor; Remaining resources: 15 PUs; 6 SuicideAttackTokens;Combat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Iraq to Persia
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters and 3 tactical_bombers moved from Nenetsia to Rostov
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 armour, 1 artillery and 4 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Iraq to Persia
1 bomber moved from Bryansk to PersiaPlace Units - Japanese
1 factory_minor placed in Persia
3 destroyers placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 95 Sea Zone: 1 battleship, 2 carriers and 4 fighters
EDIT: Adding units owned by Japanese to 92 Sea Zone: 1 battleship, 2 carriers and 4 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,6,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,6,6,1,3,1,2,1,2,4,1,1,3,2,5,2,5,2,4,5,3,2,4,3,5,5,4,1
Japanese collect 17 PUs (12 lost to blockades); end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Americans
1 destroyer moved from 107 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 bombers moved from United Kingdom to 104 Sea Zone
3 bombers moved from United Kingdom to 108 Sea Zone
2 armour and 1 mech_infantry moved from Buryatia to YeniseyPurchase Units - Americans
Americans buy 3 artilleries, 2 infantry and 5 transports; Remaining resources: 34 PUs;Combat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in 108 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 108 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 3 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 104 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 5 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yenisey
Americans attack with 2 armour and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 3 mech_infantrys in Yenisey, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yenisey
Americans roll dice for 2 armour in Yenisey, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Yenisey, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Americans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Yenisey, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Yenisey
Americans win, taking Yenisey from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Germans: 3 mech_infantrysNon Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Korea to Buryatia
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
3 bombers moved from 108 Sea Zone to United Kingdom
3 bombers moved from 104 Sea Zone to United Kingdom
3 artilleries, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
5 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 5 destroyers
EDIT: Adding units owned by Americans to 91 Sea Zone: 5 destroyers
EDIT: Changing PUs for Americans from 34 to 2
EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 destroyers
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 29 PUs;Turn Complete - Chinese
Chinese collect 23 PUs; end with 52 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUsCombat Move - British
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
UK_Pacific take Evenkiyskiy from GermansPurchase Units - British
British buy 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
3 aaGuns and 5 infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour, 6 fighters and 5 mech_infantrys moved from Volgograd to SamaraPlace Units - British
3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 16 PUs; end with 16 PUsPlace Units - UK_Pacific
6 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 6 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
Americans : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Non Combat Move - Italians
2 infantry moved from Persia to Eastern Persia
4 armour moved from Eastern Persia to Persia
3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Northern Italy to Greater Southern Germany
5 mech_infantrys moved from Northern Italy to Germany
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 destroyer placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 81 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :