@Ragnell804 gg - I pinned it on 33% Moscow and I know what/why etc… go again?
Bar91 (axis) v Volde (allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 103 Sea Zone
1 destroyer moved from 104 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 fighter moved from 104 Sea Zone to 103 Sea Zone
1 fighter moved from 104 Sea Zone to 108 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 5 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
6 bombers moved from United Kingdom to 91 Sea Zone
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
2 armour and 1 mech_infantry moved from Korea to BuryatiaPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat - Americans
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 108 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 7 destroyers, 2 submarines and 5 transports
Germans defend with 1 cruiser, 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 7 destroyers and 5 transports in 110 Sea Zone, round 2 : 1/8 hits, 2.83 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 7 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 32
Casualties for Germans: 1 cruiser, 1 destroyer and 2 submarines
Battle in 91 Sea Zone
Americans attack with 6 bombers, 2 destroyers and 1 submarine
Italians defend with 2 destroyers and 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers and 2 destroyers in 91 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 6 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 28
Casualties for Italians: 2 destroyers and 2 submarines
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 107 Sea Zone
Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries, 5 infantry and 3 mech_infantrys
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Turning off Edit Mode
1 fighter moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from 103 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 25 Sea Zone to 26 Sea Zone
6 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
6 destroyers placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 artilleries, 5 infantry and 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Move - British
Purchase Units - British
British buy 2 transports; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers; Remaining resources: 5 PUs;Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Japanese to British
EDIT: Turning off Edit Mode
4 armour and 2 mech_infantrys moved from India to West India
1 armour and 5 mech_infantrys moved from Kazakhstan to Volgograd
6 fighters moved from Samara to Volgograd
1 mech_infantry moved from Amur to Yakut S.S.R.Place Units - British
2 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 16 PUs; end with 21 PUsPlace Units - UK_Pacific
3 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyers
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00
Italians : -1.00
Americans : -3.50 -
I couldn’t get the edit to work, but if you attack 110 just consider those transports to be unloaded and the troops to be in UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Italians
1 bomber moved from Northern Italy to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from BritishPurchase Units - Italians
Italians buy 1 armour, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 bomber
Casualties for Americans: 2 destroyersNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 9 infantry moved from Iraq to Persia
2 armour moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 fighter placed in 81 Sea Zone
2 destroyers placed in 81 Sea Zone
1 armour and 2 mech_infantrys placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
1 armour and 2 mech_infantrys placed in Egypt
2 destroyers placed in 95 Sea Zone
1 fighter placed in Southern Italy
Italians undo move 3.
Italians undo move 1.
1 fighter placed in 81 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : 0.33
Americans : 0.33 -
Sorry for the long delay, was traveling for work last week.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Non Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
2 mech_infantrys moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Samara
2 mech_infantrys moved from Caucasus to Kazakhstan
2 bombers moved from Rostov to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to KazakhstanPurchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 110 PUs;
Germans buy 2 armour, 1 destroyer, 1 factory_minor, 10 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Samara
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kazakhstan
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
2 bombers moved from Kazakhstan to Yugoslavia
1 armour and 2 artilleries moved from Ukraine to Rostov
1 aaGun, 9 armour and 14 mech_infantrys moved from Caucasus to Rostov
3 infantry moved from Tambov to Rostov
1 aaGun, 7 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Russia to Tambov
1 armour moved from Russia to Rostov
2 mech_infantrys moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
4 bombers moved from Western Germany to Yugoslavia
6 transports moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from France to Western Germany
1 tactical_bomber moved from Western Germany to BryanskPlace Units - Germans
1 factory_minor placed in Rostov
1 destroyer placed in 110 Sea Zone
3 submarines placed in 127 Sea Zone
Germans undo move 3.
3 submarines placed in 93 Sea Zone
1 submarine placed in 127 Sea Zone
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Western Germany
8 infantry placed in Western Germany
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -0.83
Russians : -0.33 -
I couldn’t get the edit to work, but if you attack 110 just consider those transports to be unloaded and the troops to be in UK.
I didn’t attack 110 but I figured I’d still consider those transports to be unloaded and the troops to be in UK :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Russians
6 armour, 19 artilleries, 40 infantry and 1 mech_infantry moved from Volgograd to SamaraCombat - Russians
Battle in Samara
Russians attack with 6 armour, 19 artilleries, 40 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 6 armour, 19 artilleries, 40 infantry and 1 mech_infantry in Samara, round 2 : 19/66 hits, 19.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 6 armour, 19 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to West India: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 artilleries, 10 infantry, 6 mech_infantrys and 5 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to United Kingdom: 3 artilleries, 5 infantry and 2 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Japanese
1 mech_infantry moved from Persia to Turkmenistan
Japanese take Turkmenistan from RussiansPurchase Units - Japanese
Japanese buy 3 destroyers and 1 factory_minor; Remaining resources: 15 PUs; 6 SuicideAttackTokens;Combat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Iraq to Persia
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters and 3 tactical_bombers moved from Nenetsia to Rostov
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 armour, 1 artillery and 4 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Iraq to Persia
1 bomber moved from Bryansk to PersiaPlace Units - Japanese
1 factory_minor placed in Persia
3 destroyers placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 95 Sea Zone: 1 battleship, 2 carriers and 4 fighters
EDIT: Adding units owned by Japanese to 92 Sea Zone: 1 battleship, 2 carriers and 4 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,6,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,6,6,1,3,1,2,1,2,4,1,1,3,2,5,2,5,2,4,5,3,2,4,3,5,5,4,1
Japanese collect 17 PUs (12 lost to blockades); end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Americans
1 destroyer moved from 107 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 bombers moved from United Kingdom to 104 Sea Zone
3 bombers moved from United Kingdom to 108 Sea Zone
2 armour and 1 mech_infantry moved from Buryatia to YeniseyPurchase Units - Americans
Americans buy 3 artilleries, 2 infantry and 5 transports; Remaining resources: 34 PUs;Combat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in 108 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 108 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 3 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Italians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 104 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 5 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 7 destroyers, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yenisey
Americans attack with 2 armour and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 3 mech_infantrys in Yenisey, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yenisey
Americans roll dice for 2 armour in Yenisey, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Yenisey, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Americans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Yenisey, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Yenisey
Americans win, taking Yenisey from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Germans: 3 mech_infantrysNon Combat Move - Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Korea to Buryatia
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
3 bombers moved from 108 Sea Zone to United Kingdom
3 bombers moved from 104 Sea Zone to United Kingdom
3 artilleries, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
5 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 5 destroyers
EDIT: Adding units owned by Americans to 91 Sea Zone: 5 destroyers
EDIT: Changing PUs for Americans from 34 to 2
EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 destroyers
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 29 PUs;Turn Complete - Chinese
Chinese collect 23 PUs; end with 52 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 58 PUsCombat Move - British
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
UK_Pacific take Evenkiyskiy from GermansPurchase Units - British
British buy 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
3 aaGuns and 5 infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour, 6 fighters and 5 mech_infantrys moved from Volgograd to SamaraPlace Units - British
3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 16 PUs; end with 16 PUsPlace Units - UK_Pacific
6 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 6 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
Americans : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Non Combat Move - Italians
2 infantry moved from Persia to Eastern Persia
4 armour moved from Eastern Persia to Persia
3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Northern Italy to Greater Southern Germany
5 mech_infantrys moved from Northern Italy to Germany
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 destroyer placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 81 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 13
Combat Move - ANZAC
1 artillery moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from India to Java
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 destroyers moved from 62 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 2 destroyers and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 2 PUs;Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 bombers moved from Java to Malaya
3 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Novosibirsk to Timguska
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea ZonePurchase Units - Germans
Germans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 5 destroyers and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 5 destroyers in 91 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 4 destroyers in 91 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Germans: 3 submarines
Casualties for Americans: 3 destroyers and 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 104 Sea Zone to 113 Sea Zone
1 fighter moved from 91 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Germany
3 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Vologda
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
9 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
7 infantry moved from Western Germany to Germany
6 bombers moved from Yugoslavia to Germany
2 mech_infantrys moved from Kazakhstan to Novosibirsk
3 mech_infantrys moved from Caucasus to Kazakhstan
2 aaGuns, 11 armour, 15 artilleries, 1 fighter, 36 infantry, 16 mech_infantrys and 1 tactical_bomber moved from Rostov to Tambov
2 infantry moved from Tambov to Russia
2 armour and 1 artillery moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 infantry moved from France to Southern France
1 artillery moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Russia
2 mech_infantrys moved from Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Bryansk to TambovPlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 airfield placed in Germany
2 artilleries and 8 infantry placed in Germany
Germans undo move 3.
1 artillery and 9 infantry placed in Germany
2 artilleries and 1 infantry placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Russia
Germans undo move 6.
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : -0.17
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 artillery and 3 infantry moved from Samara to Volgograd
6 armour, 18 artilleries, 36 infantry and 1 mech_infantry moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 6 armour, 18 artilleries, 36 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 6 armour, 18 artilleries, 36 infantry and 1 mech_infantry in Vologda, round 2 : 22/61 hits, 18.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 armour, 18 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.00
Russians : 2.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 14
Combat Move - Japanese
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Persia to 72 Sea Zone
1 fighter moved from Persia to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 fighters moved from Rostov to 80 Sea Zone
1 tactical_bomber moved from Rostov to 80 Sea Zone
2 bombers moved from Persia to IndiaPurchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat - Japanese
Air Battle in IndiaCombat Hit Differential Summary :
-
Scramble India v. SBR?
-
Yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 14
Combat Move - Japanese
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Persia to 72 Sea Zone
1 fighter moved from Persia to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 fighters moved from Rostov to 80 Sea Zone
1 tactical_bomber moved from Rostov to 80 Sea Zone
2 bombers moved from Persia to IndiaPurchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 72 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 72 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 80 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 76 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Japanese
2 destroyers moved from 71 Sea Zone to 80 Sea Zone
1 battleship, 2 carriers, 1 fighter and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 72 Sea Zone to Tanganyika Territory
2 tactical_bombers moved from Rostov to Persia
2 armour moved from Trans-Jordan to Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 bomber moved from India to PersiaPlace Units - Japanese
1 destroyer placed in 80 Sea Zone
1 airfield and 2 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,3,3,5,2,6,5,5,5,2,1,5,3,4,6,2,5,6,2,6,2,2,4,6,6,2,4,3
Japanese collect 17 PUs (8 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.67
British : -0.33
ANZAC : 1.33
Attackers Fire, : : -0.33
AA fire in India : : -0.17
Japanese : 1.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 14
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 bomber moved from United Kingdom to 124 Sea Zone
3 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
9 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from British Guiana to 88 Sea Zone
6 artilleries, 3 destroyers, 7 infantry, 1 mech_infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
12 artilleries, 15 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
5 bombers moved from United Kingdom to Gibraltar -
Scramble Gib?