@leemorrison repeat if needed: Ger sub hits in Hudson Bay (ECA)
what sinks; OOL needed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
retreated to Samara
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns and 18 infantry moved from Anhwe to Hopei
2 infantry moved from Yunnan to Szechwan
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 bombers and 1 fighter; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 81 Sea Zone to 94 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
3 fighters and 3 tactical_bombers moved from Egypt to Gibraltar
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 bombers and 1 fighter placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,4,3,4,5,1
Japanese collect 13 PUs (11 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
5 fighters moved from Szechwan to Kazakhstan
1 bomber moved from Russia to Volgograd
3 fighters moved from Tsinghai to Kazakhstan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Sumatra
Battle in Western Germany
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Western Germany, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Western Germany from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Americans attack with 1 armour, 8 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 8 fighters and 1 mech_infantry in Kazakhstan, round 2 : 6/10 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 1 armour, 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
8 fighters moved from Kazakhstan to Russia
1 bomber moved from Volgograd to Russia
2 armour moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
3 fighters moved from Korea to Yenisey
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Szechwan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 3 fighters, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from 108 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 89 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour moved from French Central Africa to French West Africa
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
Place Units - Americans
5 submarines placed in 101 Sea Zone
5 bombers placed in Eastern United States
Americans undo move 2.
5 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3,4,2
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0.00
AA fire in Volgograd : : -0.17
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 8 infantry moved from Hopei to Suiyuyan
4 artilleries and 4 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 8 artilleries and 12 infantry
Japanese defend with 2 aaGuns and 9 infantry
Chinese roll dice for 8 artilleries and 12 infantry in Suiyuyan, round 2 : 7/20 hits, 6.00 expected hits
Japanese roll dice for 2 aaGuns and 9 infantry in Suiyuyan, round 2 : 6/9 hits, 3.00 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 8 artilleries and 6 infantry in Suiyuyan, round 3 : 6/14 hits, 4.67 expected hits
Japanese roll dice for 4 infantry in Suiyuyan, round 3 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 8 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 9 infantry
Casualties for Japanese: 2 aaGuns and 9 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
8 artilleries and 10 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Kansu
1 artillery and 4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : 2.33
Japanese : 4.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
3 submarines moved from 110 Sea Zone to 91 Sea Zone
9 fighters moved from 110 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
4 mech_infantrys moved from Sikang to Volgograd
2 armour moved from Sikang to Volgograd
Combat - British
Combat Hit Differential Summary :
scramble from gib? if so which planes?
scramble 3 Japanese fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
5 fighters moved from Szechwan to Kazakhstan
1 bomber moved from Russia to Volgograd
3 fighters moved from Tsinghai to Kazakhstan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Sumatra
Battle in Western Germany
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Western Germany, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Western Germany from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Americans attack with 1 armour, 8 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 8 fighters and 1 mech_infantry in Kazakhstan, round 2 : 6/10 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 1 armour, 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
8 fighters moved from Kazakhstan to Russia
1 bomber moved from Volgograd to Russia
2 armour moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
3 fighters moved from Korea to Yenisey
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Szechwan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 3 fighters, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from 108 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 89 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour moved from French Central Africa to French West Africa
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea Zone
Place Units - Americans
5 submarines placed in 101 Sea Zone
5 bombers placed in Eastern United States
Americans undo move 2.
5 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3,4,2
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries and 8 infantry moved from Hopei to Suiyuyan
4 artilleries and 4 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 8 artilleries and 12 infantry
Japanese defend with 2 aaGuns and 9 infantry
Chinese roll dice for 8 artilleries and 12 infantry in Suiyuyan, round 2 : 7/20 hits, 6.00 expected hits
Japanese roll dice for 2 aaGuns and 9 infantry in Suiyuyan, round 2 : 6/9 hits, 3.00 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 8 artilleries and 6 infantry in Suiyuyan, round 3 : 6/14 hits, 4.67 expected hits
Japanese roll dice for 4 infantry in Suiyuyan, round 3 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 8 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 9 infantry
Casualties for Japanese: 2 aaGuns and 9 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
8 artilleries and 10 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Kansu
1 artillery and 4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 submarines moved from 110 Sea Zone to 91 Sea Zone
9 fighters moved from 110 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
4 mech_infantrys moved from Sikang to Volgograd
2 armour moved from Sikang to Volgograd
Combat - British
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 4 transports; Japanese defend with 3 fighters
British roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 13 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 14/18 hits, 9.00 expected hits
Units damaged: 1 battleship owned by the Germans
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters and 4 transports in 91 Sea Zone, round 2 : 10/14 hits, 7.50 expected hits
2 fighters owned by the Japanese, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 1 carrier owned by the Germans, 2 destroyers owned by the Germans, 1 destroyer owned by the Italians, 2 destroyers owned by the British, 2 fighters owned by the Germans, 1 submarine owned by the Italians, 1 battleship owned by the British, 3 submarines owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
British roll dice for 13 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 9/14 hits, 7.17 expected hits
Italians roll dice for 2 battleships, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Germans, 1 tactical_bomber owned by the British, 4 transports owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 91 Sea Zone
British win with 12 fighters remaining. Battle score for attacker is 97
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 4 transports
Casualties for Japanese: 3 fighters
Battle in Rhodesia
British attack with 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Rhodesia, round 2 : 6/17 hits, 4.83 expected hits
Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Japanese with 1 armour, 5 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 2 armour and 4 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 aaGuns, 1 artillery and 8 infantry moved from India to West India
5 armour moved from Siam to Yunnan
1 aaGun moved from French Indo China to Yunnan
4 infantry moved from Burma to India
4 fighters and 2 tactical_bombers moved from Yunnan to Eastern Persia
1 bomber moved from Belgian Congo to Eastern Persia
1 aaGun moved from Belgian Congo to Rhodesia
9 fighters moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to French West Africa
2 armour and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 armour, 2 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone
2 armour and 2 infantry moved from 106 Sea Zone to Quebec
Place Units - British
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6,3,3
British collect 24 PUs (1 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.00
British : 9.67
Italians : 2.00
AA fire in Volgograd : : -0.17
Americans : 1.67
Chinese : 2.33
Japanese : 5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Central Africa from Americans
1 marine moved from Morocco to Algeria
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.50 expected hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 2 bombers and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Gibraltar
1 artillery moved from Northern Italy to France
1 bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
4 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
5 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : -1.00
Moscow isn’t falling any time soon… can the Axis outlast the mighty Americans?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Shan State
2 fighters moved from 43 Sea Zone to Szechwan
3 fighters moved from 41 Sea Zone to Eastern Persia
1 infantry moved from India to West India
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
@Arthur:
Moscow isn’t falling any time soon… can the Axis outlast the mighty Americans?
you may certainly try. wow that’s a lot of euro axis income
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 3 armour, 1 bomber, 8 infantry and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Belarus to Bryansk
4 fighters and 4 tactical_bombers moved from France to Belarus
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Germany to 112 Sea Zone
8 bombers moved from Germany to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
10 armour and 8 mech_infantrys moved from Caucasus to Rostov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Samara to Tambov
1 mech_infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Nigeria
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 8 bombers and 2 mech_infantrys
British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 8 bombers and 2 mech_infantrys in Volgograd, round 2 : 9/10 hits, 5.67 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 8 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - Germans
8 bombers moved from Volgograd to Rostov
5 fighters moved from Germany to Bryansk
1 bomber moved from 112 Sea Zone to Germany
2 bombers moved from Western Germany to Germany
1 transport moved from 92 Sea Zone to 97 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber and 8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 66 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 3.67
Americans : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Hopei to Shensi
2 infantry moved from Szechwan to Sikang
1 submarine moved from 110 Sea Zone to 126 Sea Zone
Place Units - Russians
1 aaGun and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
I see what you’re up to lol. interesting
btw you seem to have edited out your tt. feel free to put it back during japan’s turn
in any case, assume full intercept in London (should’ve have sent my French fig in there lol playing too many and too fast)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to Philippines
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from France to Gibraltar
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,1,5,1
Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to Philippines
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from France to Gibraltar
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,1,5,1
Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Samara: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
changed my mind on an infantry. No problem if you miss that edit.
Anyway, I think that you misread where my Japanese Navy was placed. They were stuck in the middle of the Med.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to Philippines
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from France to Gibraltar
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,1,5,1
Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Samara: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :