@axis-dominion Light game? I think you should be concerned about posting your first loss against me that wasn’t strongly dice assisted. Or am I getting over confident again?
18L axis-dominion (+4) vs shinji (allies) bm3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Hunan
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -3.00
Japanese : 0.00 -
Just realized I forgot to move the USA med fleet, gonna do that now if it’s OK.
-
@Shin:
Just realized I forgot to move the USA med fleet, gonna do that now if it’s OK.
ok. just remember they can only move 2 spaces :lol:
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
EDIT: Adding units owned by Americans to Ethiopia: 2 fighters
EDIT: Adding units owned by Americans to 81 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
@Shin:
Just realized I forgot to move the USA med fleet, gonna do that now if it’s OK.
ok. just remember they can only move 2 spaces :lol:
LOL I know, you sneaky mad bomber what bombs at midnight, you!
-
wow java was brutal!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone
3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Italians
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 64 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 50 Sea Zone
1 carrier, 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Java
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Java, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Java, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Java
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 mech_infantry in Java, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 6 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Java
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to Queensland
2 infantry and 2 mech_infantrys moved from 50 Sea Zone to Fiji
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Egypt to IndiaPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Hunan
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
EDIT: Adding units owned by Americans to Ethiopia: 2 fighters
EDIT: Adding units owned by Americans to 81 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
British repair damage of 4x harbour; Remaining resources: 24 PUs;
British buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Ethiopia: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 mech_infantry moved from Trans-Jordan to Persia
5 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
5 infantry moved from Egypt to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 submarines moved from 98 Sea Zone to 97 Sea Zone
5 infantry and 4 transports moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
6 infantry and 4 transports moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
2 battleships, 1 carrier, 4 cruisers and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
British take 80 Sea Zone from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Hunan
1 mech_infantry moved from Yunnan to HunanCombat - British
Battle in Shensi
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shensi
British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Shensi to Yunnan
1 fighter moved from Shan State to YunnanPlace Units - British
3 submarines placed in 98 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,6,1,3,2,1,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
British : -0.67
Americans : -3.83
Chinese : -3.00
Japanese : 1.00 -
wow java was brutal!
Yea, it really was. Missing with all the bombardment wasn’t something I expected.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Tambov
1 bomber moved from Northwest Persia to EgyptCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Egypt causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Malta
1 armour moved from Northwest Persia to Volgograd
1 aaGun, 1 armour, 2 fighters, 2 infantry and 1 mech_infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Poland to Western Ukraine
6 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 aaGuns and 19 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,2,3
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
AA fire in Egypt : : -0.17
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Kwangsi to Yunnan
3 fighters moved from Java to 42 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 64 Sea Zone to 50 Sea Zone
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Kwangsi to Yunnan
3 fighters moved from Java to 42 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 64 Sea Zone to 50 Sea Zone
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 6 infantry and 4 transports
EDIT: Adding units owned by British to 80 Sea Zone: 4 transports
EDIT: Adding units owned by British to Iraq: 6 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Smolensk
2 fighters and 2 tactical_bombers moved from Ukraine to Smolensk
1 bomber moved from Volgograd to Persia
2 infantry moved from Northwest Persia to PersiaCombat - Germans
Battle in Persia
Germans attack with 1 bomber and 2 infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Persia
Germans roll dice for 1 bomber and 2 infantry in Persia, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
12 artilleries moved from Volgograd to Tambov
1 aaGun moved from Volgograd to Tambov
3 artilleries moved from Rostov to Tambov
11 armour moved from Volgograd to Tambov
2 armour and 2 mech_infantrys moved from Caucasus to Tambov
3 mech_infantrys moved from Rostov to Tambov
3 armour and 3 mech_infantrys moved from Ukraine to Tambov
6 mech_infantrys moved from Belarus to Tambov
5 mech_infantrys moved from Romania to Ukraine
5 mech_infantrys moved from Slovakia Hungary to Western Ukraine
7 armour and 7 mech_infantrys moved from Northwest Persia to Rostov
1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
13 infantry moved from Volgograd to Tambov
3 armour moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Vologda
1 armour moved from Evenkiyskiy to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
2 mech_infantrys moved from Volgograd to Tambov
1 bomber moved from Persia to Volgograd
1 aaGun moved from Northwest Persia to Persia
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Ukraine
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 aaGun and 6 infantry moved from Karelia to Novgorod
1 bomber moved from Buryatia to Volgograd
2 fighters and 2 tactical_bombers moved from Smolensk to NovgorodPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,6,5,2,4,5,5
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 1.33
British : 0.00
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Smolensk
2 fighters and 2 tactical_bombers moved from Ukraine to Smolensk
1 bomber moved from Volgograd to Persia
2 infantry moved from Northwest Persia to PersiaCombat - Germans
Battle in Persia
Germans attack with 1 bomber and 2 infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Persia
Germans roll dice for 1 bomber and 2 infantry in Persia, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
12 artilleries moved from Volgograd to Tambov
1 aaGun moved from Volgograd to Tambov
3 artilleries moved from Rostov to Tambov
11 armour moved from Volgograd to Tambov
2 armour and 2 mech_infantrys moved from Caucasus to Tambov
3 mech_infantrys moved from Rostov to Tambov
3 armour and 3 mech_infantrys moved from Ukraine to Tambov
6 mech_infantrys moved from Belarus to Tambov
5 mech_infantrys moved from Romania to Ukraine
5 mech_infantrys moved from Slovakia Hungary to Western Ukraine
7 armour and 7 mech_infantrys moved from Northwest Persia to Rostov
1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
13 infantry moved from Volgograd to Tambov
3 armour moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Vologda
1 armour moved from Evenkiyskiy to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
2 mech_infantrys moved from Volgograd to Tambov
1 bomber moved from Persia to Volgograd
1 aaGun moved from Northwest Persia to Persia
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Ukraine
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 aaGun and 6 infantry moved from Karelia to Novgorod
1 bomber moved from Buryatia to Volgograd
2 fighters and 2 tactical_bombers moved from Smolensk to NovgorodPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,6,5,2,4,5,5
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 fighters
EDIT: Adding units owned by Germans to Tambov: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.33
British : 0.00
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Iraq
2 armour, 21 artilleries, 31 infantry and 12 mech_infantrys moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 armour, 21 artilleries, 31 infantry and 12 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 21 artilleries, 31 infantry and 12 mech_infantrys in Vologda, round 2 : 24/66 hits, 18.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 21 artilleries, 31 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Russia to Vologda
3 aaGuns moved from Russia to VologdaPlace Units - Russians
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 5.33 -
stick around, going to need your ool for java sea battle soon
-
I’m here for another hour or so.
-
LOL - I was gonna set up blockers, but I forgot.
Ah well, it may not matter in the end.
-
2 ss hits
-
Can I see the map?
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
6 carriers moved from 20 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
2 cruisers moved from 20 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
9 fighters and 3 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 4 tactical_bombers moved from Kwangtung to 42 Sea Zone
2 bombers moved from Kwangtung to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters, 4 submarines, 8 tactical_bombers and 1 transport
Americans defend with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 1 transport
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 1.33 expected hitsCombat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 1.00