18L axis-dominion (+4) vs shinji (allies) bm3


  • +4 for axis

    glhf


  • Test summary from TripleA, engine version: 1.9, time: 8:14:54 AM

  • '15

    waves excitedly


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 5 armour; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Romania: 1 artillery
                EDIT: Turning off Edit Mode
                3 infantry moved from Poland to Baltic States
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                3 armour moved from Greater Southern Germany to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 fighter moved from Slovakia Hungary to Baltic States
                1 tactical_bomber moved from Poland to Baltic States
                2 bombers moved from Germany to Baltic States
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Holland Belgium to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery and 3 infantry moved from Western Germany to France
                1 fighter and 3 tactical_bombers moved from Western Germany to France
                1 fighter moved from Norway to France
                1 fighter moved from Western Germany to France
                1 tactical_bomber moved from Germany to France
                1 mech_infantry moved from Western Germany to France
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Romania to Yugoslavia
                3 mech_infantrys moved from Western Germany to Yugoslavia
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 cruiser
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 cruiser owned by the British lost in 91 Sea Zone
                    Germans win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in France
                    Germans attack with 3 armour, 3 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                        AA fire in France : 2/3 hits, 0.50 expected hits
                        2 fighters owned by the Germans lost in France
                        Germans roll dice for 3 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in France, round 2 : 9/20 hits, 8.00 expected hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                        1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                        Germans roll dice for 3 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in France, round 3 : 8/16 hits, 7.33 expected hits
                        French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1.67 expected hits
                        1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 3 armour, 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 fighters and 5 infantry
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Battle in Baltic States
                    Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/7 hits, 3.00 expected hits
                        Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Eastern Poland
                    Germans attack with 6 armour, 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 6 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 6/9 hits, 3.83 expected hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 6 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Yugoslavia
                    Germans attack with 2 artilleries, 7 infantry and 3 mech_infantrys
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 artilleries, 7 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 4/12 hits, 2.67 expected hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                        4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                    2 artilleries owned by the Germans, 5 infantry owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Romania
                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French

    Non Combat Move - Germans
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 fighters and 4 tactical_bombers moved from France to Western Germany
                1 fighter moved from Baltic States to Germany
                1 tactical_bomber moved from Baltic States to Germany
                2 bombers moved from Baltic States to Western Germany
                1 aaGun moved from Germany to Poland
                3 artilleries and 11 infantry moved from Germany to Poland
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Poland

    Place Units - Germans
                5 armour placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Germans : 6.17
        British : 0.33
        AA fire in France : : 1.50
        French : -1.00
        Neutral_Allies : 0.33
        Russians : 0.33

    triplea_41882_Ger1.tsvg


  • well I certainly hope you’re excited! not every day you’ll get this kind of start  :wink:


  • and France sucked hard lol

  • '15

    Saw those two AA hits.  Brutal!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 fighter moved from Russia to Baltic States
                1 tactical_bomber moved from Russia to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Baltic States to Novgorod
                1 tactical_bomber moved from Baltic States to Novgorod
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bessarabia to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia

    Place Units - Russians
                7 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Russia
                3 infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -1.00

    triplea_41882_Rus1.tsvg


  • btw I forgot to move a tac over to s.ita, I’m going to edit it b4 I do Japan if that’s ok? shouldn’t affect Russian turn but if it did, feel free to adjust Russia as needed.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Formosa to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 3.17 expected hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from Korea to 36 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 4 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 marine placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Chinese : 1.00
        Japanese : -2.50

    triplea_41882_Jap1.tsvg

  • '15

    oh dang, you cannot catch a break this game!

  • '15 '14

    @axis-dominion:

    and France sucked hard lol

    did it?
    You lost 2 planes, but except that only 5 inf which is way above average. So you could convert this in losing 1 plane but 3 more ground and you are totally in the average range. imo.
    Then 4/10 on the ground which is minimal above average and you won both sub battles.

    Looked like a pretty close to average G1 overall except that you have traded a plane to some extra ground survivors in France.

  • '15 '14

    In any case an interesting game for sure. I like that you always come up with new ideas.

    However, with a bid and not attack on wither 110 and 111 I would definitely not let Bessarabia let go in my G1 DOW.


  • true from a tuv perspective, it’s just that given this riskier opening, i really wanted fance to be a total knockout lol i was ok with one plane loss but two sucked

    @JDOW:

    @axis-dominion:

    and France sucked hard lol

    did it?
    You lost 2 planes, but except that only 5 inf which is way above average. So you could convert this in losing 1 plane but 3 more ground and you are totally in the average range. imo.
    Then 4/10 on the ground which is minimal above average and you won both sub battles.

    Looked like a pretty close to average G1 overall except that you have traded a plane to some extra ground survivors in France.


  • @JDOW:

    In any case an interesting game for sure. I like that you always come up with new ideas.

    However, with a bid and not attack on wither 110 and 111 I would definitely not let Bessarabia let go in my G1 DOW.

    yah I thought about bess as well, but in the end i decided against it cuz I wanted to ensure a strong e.poland so he couldn’t easily counter it (in case I had casualties in that battle), plus I needed one inf to go to yugo for the strafe-then-retreat-to-romania gig, plus one inf to pick up the Romanians. so I kinda had everything allocated out already

  • '15 '14

    Yeah, I take air over France regularly as you said, to reduce the amount of losses. Every survivor on the ground is gold in the late game and money the Germans do not have a spend on defense in the west but to invest into mechanized units to fight the red arch enemy :D

  • '15 '14

    I did a DOW1 just once in my current playoff game vs Omega. In this game I skipped Yugo entirely because I was too worried a strafe might not work :D


  • @JDOW:

    I did a DOW1 just once in my current playoff game vs Omega. In this game I skipped Yugo entirely because I was too worried a strafe might not work :D

    oh cool I’ll have to check that one out…also, in case e.poland goes especially bad, I would use the last Romanian troop to reinforce instead of picking up the Bulgarians, which would suck cuz that would delay their activation, but anything to ensure my forward tanks are safe from a counter.

    this would be like my 5th or 6th G1 dow in bm, tho all my pervious ones were bm2. and I won them all except the one vs Adam. but in bm2 it was a little harder cuz Russia’s lend-lease NOs kicked in immediately.

  • '15 '14

    Yes, I understand about EP, by no way you can allow Russia to successfully attack it.
    However in my game against Omega, I neither had a bit AND he had an extra Russian fighter in range AND I attacked Bessa and he still did not have a good attack on EP.

    I had great dice in that game though but I guess, especially with an extra bid, EP should not be a big deal.

  • '15 '14

    I just want to emphasize that killing as many Russian units as possible is the main merit a G1 DOW has. As Russia takes cover behind the defenders advantage the G1 follows the idea to limit the Russian defense capabilities by killing 7 Russians and maybe more in case the surviving Germans hit in defense in R1 at Bessa or Baltic.

    I believe by not maximizing the amount of killed Russian a G1 DOW will not develop it’s need as it also comes with some costs.
    In your case UK monster fleet, 5 less income, fast units being out of position, so you need some relevant benefit for that.

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