TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Johnston Island to Hawaiian Islands
2 fighters moved from Johnston Island to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from India to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from Turkmenistan to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 41 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 carrier, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans, 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 submarine and 1 tactical_bomber
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 artilleries, 1 bomber and 2 fighters in Hawaiian Islands, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Hawaiian Islands, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 bomber and 1 fighter in Hawaiian Islands, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 1 bomber remaining. Battle score for attacker is -21
Casualties for Americans: 2 artilleries, 2 fighters and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kazakhstan
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 2 armour, 1 artillery and 3 mech_infantrys
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 : 1/6 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Americans roll dice for 1 bomber and 1 fighter in Kazakhstan, round 3 : 2/2 hits
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 3 : 3/5 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Kazakhstan
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber, 1 fighter and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Hawaiian Islands to Johnston Island
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Americans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Turkmenistan to Kazakhstan
4 fighters moved from Northwest Persia to Kazakhstan
Combat - British
Battle in Shan State
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Shan State, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 4 fighters and 1 mech_infantry
Germans defend with 2 armour and 1 artillery
British roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 4/5 hits
Germans roll dice for 2 armour and 1 artillery in Kazakhstan, round 2 : 2/3 hits
1 mech_infantry owned by the British, 1 fighter owned by the British, 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour and 1 artillery
Casualties for British: 1 fighter and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Kazakhstan to Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Gibraltar
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to Burma
3 aaGuns, 2 armour, 1 artillery and 1 mech_infantry moved from Burma to India
Place Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
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