Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeOlilam vs innohub 1942.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenki National Okrug to Archangel
1 fighter moved from Evenki National Okrug to Archangel
1 bomber moved from Evenki National Okrug to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Caucasus
Russians take Caucasus from GermansCombat - Russians
Battle in Archangel
Russians attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 bomber moved from Archangel to Russia
2 fighters moved from Archangel to Russia
3 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from Japanese to Americans
EDIT: Removing units owned by Japanese from New Guinea: 1 infantry
EDIT: Adding units owned by Americans to New Guinea: 1 infantry
EDIT: Adding units owned by Americans to 49 Sea Zone: 1 battleship, 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 49 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 52 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 destroyer
EDIT: Changing PUs for Americans from 39 to 40
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 2 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 3 infantry
Russia : 2 aaGuns, 5 armour, 4 artilleries, 1 bomber, 1 factory, 2 fighters and 16 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 45 / 50
British : 28 / 29
Japanese : 34 / 35
Americans : 40 / 40 -
Please note that I also shift the placement of transport and location of destroyer. Sorry for the confusion of edit caused. Please let me know for any questions.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 49 PUs;
Germans buy 2 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 2 artilleries and 9 infantry moved from West Russia to Russia
2 armour moved from Karelia S.S.R. to Russia
1 armour and 3 fighters moved from Belorussia to Russia
1 bomber moved from Germany to Russia
2 fighters moved from 5 Sea Zone to Russia
3 bombers moved from Libya to Russia
1 battleship and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 infantry moved from Ukraine S.S.R. to CaucasusCombat - Germans
Battle in Russia
Germans attack with 15 armour, 2 artilleries, 4 bombers, 5 fighters and 9 infantry
British defend with 1 armour, 1 bomber and 1 fighter; Americans defend with 1 bomber, 1 fighter and 2 infantry; Russians defend with 2 aaGuns, 5 armour, 4 artilleries, 1 bomber, 1 factory, 2 fighters and 16 infantry
AA fire in Russia : 3/6 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 15 armour, 2 artilleries, 4 bombers, 2 fighters and 9 infantry in Russia, round 2 : 13/32 hits
Russians roll dice for 2 aaGuns, 6 armour, 4 artilleries, 3 bombers, 4 fighters and 18 infantry in Russia, round 2 : 13/35 hits
6 infantry owned by the Russians, 1 bomber owned by the Russians, 2 artilleries owned by the Germans, 9 infantry owned by the Germans, 2 armour owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the Russians, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Russia
Germans roll dice for 13 armour, 4 bombers and 2 fighters in Russia, round 3 : 10/19 hits
Russians roll dice for 6 armour, 4 artilleries, 4 fighters and 10 infantry in Russia, round 3 : 9/24 hits
10 infantry owned by the Russians and 9 armour owned by the Germans lost in Russia
4 armour owned by the Germans retreated to West Russia
Russians win with 6 armour, 4 artilleries and 4 fighters remaining. Battle score for attacker is -31
Casualties for Germans: 11 armour, 2 artilleries, 3 fighters and 9 infantry
Casualties for British: 1 bomber
Casualties for Americans: 1 bomber and 2 infantry
Casualties for Russians: 2 aaGuns, 1 bomber and 16 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
2 aaGuns moved from Ukraine S.S.R. to West Russia
2 fighters moved from Russia to West Russia
3 infantry moved from Poland to Belorussia
1 infantry moved from Libya to Egypt
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
5 infantry moved from Germany to Poland
4 bombers moved from Russia to West RussiaPlace Units - Germans
2 armour placed in Karelia S.S.R.
2 fighters placed in 5 Sea Zone
1 artillery and 1 infantry placed in Italy
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs -
Not sure about the choice made in Russia: I have selected the default suggested causalities on your bombers because I was expecting to take Russia. I have then seen that it was impossible and retreated.
Sorry about that. If you want we can restart that turn. I let you decide. -
I think you made the right choice. This is perfect and I’m glad Russia survived :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 28 Sea Zone
2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
1 artillery and 2 infantry moved from Persia to Caucasus
1 fighter moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from India to Burma
1 fighter moved from Russia to Caucasus
1 fighter moved from India to BurmaCombat - British
Battle in Egypt
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Egypt, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory and 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 1 fighter in Caucasus, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits
British roll dice for 1 artillery and 1 fighter in Caucasus, round 4 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
2 armour moved from Kazakh S.S.R. to Russia
1 fighter moved from Burma to India
2 armour moved from India to Persia
1 fighter moved from Caucasus to Russia
3 fighters moved from Iceland to Russia
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Kazakh S.S.R. to Russia
2 armour moved from Persia to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.
1 fighter moved from Egypt to Kazakh S.S.R.
1 cruiser moved from 18 Sea Zone to 55 Sea ZonePlace Units - British
3 infantry placed in India
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 13 Sea Zone: 1 destroyer
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Americans to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUsTerritory Summary for British :
13 Sea Zone : 1 destroyer
34 Sea Zone : 1 transport
48 Sea Zone : 1 submarine
55 Sea Zone : 1 cruiser
Eastern Australia : 1 infantry
Eastern Canada : 1 infantry
Egypt : 2 infantry
India : 1 aaGun, 1 factory and 5 infantry
Kazakh S.S.R. : 2 armour and 2 fighters
Russia : 3 armour and 4 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 6 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 17 / 21
Germans : 47 / 49
British : 30 / 30
Japanese : 34 / 35
Americans : 40 / 40 -
The only thing I change is replaced 1 russia inf casulty with 1 US inf.
Please let me know if you have any questions.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Manchuria to Anhwei
1 bomber moved from Manchuria to Russia
2 artilleries moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 infantry moved from 61 Sea Zone to Yunnan
2 artilleries moved from 61 Sea Zone to Yunnan
1 fighter moved from Japan to 62 Sea ZoneCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from Russia to West RussiaPlace Units - Japanese
1 carrier and 1 destroyer placed in 62 Sea Zone
1 armour placed in Manchuria
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter moved from Anglo-Egyptian Sudan to Caucasus
2 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 49 Sea Zone to Philippine Islands
1 armour and 1 infantry moved from Solomon Islands to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from 50 Sea Zone to Caroline Islands
1 infantry moved from New Guinea to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Caroline IslandsCombat - Americans
Battle in Philippine Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 factory
Americans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caroline Islands
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 48 Sea Zone
1 submarine moved from 48 Sea Zone to 50 Sea Zone
2 fighters moved from Philippine Islands to 50 Sea Zone
1 battleship and 1 carrier moved from 49 Sea Zone to 50 Sea Zone
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
1 carrier moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from 56 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
2 fighters moved from Caucasus to Russia
1 aaGun and 1 infantry moved from Eastern United States to Central United States
1 fighter moved from French Equatorial Africa to IndiaPlace Units - Americans
1 destroyer and 1 transport placed in 56 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 46 PUsTerritory Summary for Americans :
10 Sea Zone : 1 carrier and 1 destroyer
14 Sea Zone : 1 submarine
48 Sea Zone : 1 destroyer and 1 transport
50 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
52 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
56 Sea Zone : 1 destroyer and 1 transport
Caroline Islands : 1 flag, 1 armour and 2 infantry
Caucasus : 1 infantry
Central United States : 1 aaGun and 1 infantry
Eastern United States : 1 bomber and 1 factory
India : 1 fighter
New Guinea : 1 flag
Philippine Islands : 1 flag, 1 infantry
Russia : 2 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 19 / 21
Germans : 43 / 49
British : 30 / 30
Japanese : 33 / 36
Americans : 43 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
3 armour moved from Russia to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 3 armour, 2 fighters and 1 infantry
Germans defend with 2 armour, 1 artillery, 1 factory and 1 infantry
Russians roll dice for 3 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 4/4 hits
3 armour owned by the Russians, 1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
retreated to Karelia S.S.R.
Germans win with 2 armour remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 armour and 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Russia
1 infantry moved from Evenki National Okrug to Archangel
2 infantry moved from Evenki National Okrug to NovosibirskPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory
Novosibirsk : 2 infantry
Russia : 2 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantryProduction/PUs Summary :
Russians : 19 / 19
Germans : 43 / 49
British : 30 / 30
Japanese : 33 / 36
Americans : 43 / 46 -
Good defense on Karelia… :-o
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Indeed, very sorry for you.
Well done with the US in pacific! I did not see it coming that way :) -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
1 bomber moved from West Russia to Egypt
1 bomber moved from West Russia to 34 Sea Zone
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
2 fighters moved from West Russia to Caucasus
2 bombers moved from West Russia to Russia
1 infantry moved from West Russia to Archangel
1 fighter moved from 5 Sea Zone to Archangel
1 fighter moved from 5 Sea Zone to Archangel
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,1 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in 34 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 battleship in Egypt, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 0/3 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 2/3 hits
British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits
2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry; Russians defend with 1 factory
Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to 5 Sea Zone
1 fighter moved from Archangel to West Russia
2 fighters moved from Caucasus to West Russia
2 bombers moved from Russia to West Russia
3 infantry moved from Belorussia to West Russia
5 infantry moved from Poland to Belorussia
1 infantry moved from Germany to Poland
1 bomber moved from 34 Sea Zone to West Russia
1 bomber moved from Egypt to LibyaPlace Units - Germans
1 artillery and 1 infantry placed in Italy
2 armour placed in Karelia S.S.R.
1 fighter placed in 5 Sea Zone
2 artilleries and 1 bomber placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
2 fighters moved from Kazakh S.S.R. to Burma
1 armour moved from Kazakh S.S.R. to Caucasus
4 fighters moved from Russia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 armour and 4 fighters
Germans defend with 1 factory and 2 infantry
British roll dice for 1 armour and 4 fighters in Caucasus, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 armour moved from Kazakh S.S.R. to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 cruiser moved from 55 Sea Zone to 53 Sea Zone
1 submarine moved from 48 Sea Zone to 47 Sea ZonePlace Units - British
3 armour placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUsTerritory Summary for British :
13 Sea Zone : 1 destroyer
47 Sea Zone : 1 submarine
53 Sea Zone : 1 cruiser
Burma : 2 infantry
Caucasus : 1 armour
Eastern Australia : 1 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 3 armour, 1 factory, 2 fighters and 2 infantry
Russia : 4 armour and 4 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 6 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 18 / 19
Germans : 46 / 50
British : 29 / 29
Japanese : 32 / 36
Americans : 43 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 5 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 bomber moved from West Russia to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 61 Sea Zone to Philippine Islands
1 fighter moved from 62 Sea Zone to Philippine Islands
2 battleships, 1 carrier, 1 cruiser and 1 transport moved from 61 Sea Zone to 48 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 48 Sea Zone
3 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 armour moved from Manchuria to Yakut S.S.R.Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 48 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Philippine Islands, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 0/3 hits
British roll dice for 2 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 3 : 3/3 hits
British roll dice for 2 infantry in Burma, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Philippine Islands to 48 Sea Zone
1 bomber moved from Burma to YunnanPlace Units - Japanese
1 artillery, 2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 50 Sea Zone
1 armour, 1 infantry and 1 transport moved from 50 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to Borneo
1 infantry moved from Wake Island to 52 Sea Zone
1 fighter moved from India to Burma
1 infantry and 1 transport moved from 52 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Okinawa
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Okinawa
1 cruiser moved from 52 Sea Zone to 51 Sea Zone
1 battleship moved from 50 Sea Zone to 51 Sea Zone
1 fighter moved from 52 Sea Zone to Okinawa
1 fighter moved from 50 Sea Zone to Burma
1 fighter moved from 50 Sea Zone to OkinawaCombat - Americans
Battle in Borneo
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Okinawa
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Okinawa, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Okinawa
Americans win, taking Okinawa from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
Americans attack with 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 2 fighters in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
Americans roll dice for 2 fighters in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
Americans roll dice for 2 fighters in Burma, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 carrier moved from 52 Sea Zone to 51 Sea Zone
1 destroyer moved from 52 Sea Zone to 51 Sea Zone
1 carrier moved from 50 Sea Zone to 51 Sea Zone
1 submarine moved from 50 Sea Zone to 51 Sea Zone
2 fighters moved from Okinawa to 51 Sea Zone
1 fighter moved from Western United States to 51 Sea Zone
1 fighter moved from Burma to 51 Sea Zone
1 fighter moved from Burma to India
1 bomber moved from Eastern United States to Midway
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Alaska
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 56 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Western United States
Americans undo move 3.
1 infantry placed in Western United States
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUsTerritory Summary for Americans :
10 Sea Zone : 1 carrier and 1 destroyer
14 Sea Zone : 1 submarine
47 Sea Zone : 1 transport
51 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
53 Sea Zone : 1 destroyer
56 Sea Zone : 2 destroyers and 1 transport
65 Sea Zone : 1 transport
Alaska : 1 artillery and 1 infantry
Borneo : 1 flag, 1 armour and 1 infantry
Caroline Islands : 1 flag
Central United States : 1 aaGun
Eastern United States : 1 factory
India : 1 fighter
Midway : 1 bomber
New Guinea : 1 flag
Okinawa : 1 flag, 2 infantry
Russia : 2 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Western United States : 1 aaGun, 1 factory, 2 fighters and 2 infantryProduction/PUs Summary :
Russians : 17 / 19
Germans : 46 / 50
British : 28 / 29
Japanese : 34 / 38
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Russia to Sinkiang
2 fighters moved from Russia to Sinkiang
1 artillery and 1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Sinkiang
Russians attack with 1 armour, 2 fighters and 2 infantry
Japanese defend with 3 infantry
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Sinkiang, round 2 : 1/5 hits
Japanese roll dice for 3 infantry in Sinkiang, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 3 : 2/4 hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Sinkiang to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUsTerritory Summary for Russians :
Archangel : 1 artillery
Caucasus : 1 factory
Russia : 1 armour, 2 artilleries, 1 factory, 2 fighters and 10 infantry
Sinkiang : 1 armourProduction/PUs Summary :
Russians : 18 / 19
Germans : 45 / 50
British : 28 / 29
Japanese : 33 / 38
Americans : 44 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Sinkiang
1 armour moved from Russia to Sinkiang
2 fighters moved from Russia to Sinkiang
1 artillery and 1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Sinkiang
Russians attack with 1 armour, 2 fighters and 2 infantry
Japanese defend with 3 infantry
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Sinkiang, round 2 : 1/5 hits
Japanese roll dice for 3 infantry in Sinkiang, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 3 : 2/4 hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Sinkiang to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 artillery
Caucasus : 1 factory
Russia : 1 armour, 2 artilleries, 1 factory, 2 fighters and 10 infantry
Sinkiang : 1 armourProduction/PUs Summary :
Russians : 18 / 19
Germans : 45 / 50
British : 28 / 29
Japanese : 33 / 38
Americans : 44 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
2 fighters moved from 5 Sea Zone to Archangel
3 fighters moved from West Russia to Caucasus
1 bomber moved from Libya to India
3 bombers moved from West Russia to Russia
1 bomber moved from Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in United Kingdom causes 3 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits
2 bombers killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 3 fighters and 2 infantry
British defend with 1 armour; Russians defend with 1 factory
Germans roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
2 fighters moved from Archangel to 5 Sea Zone
1 bomber moved from Russia to West Russia
1 bomber moved from India to Yunnan
3 fighters moved from Caucasus to West Russia
5 infantry moved from Belorussia to West Russia
4 armour moved from Karelia S.S.R. to West Russia
1 artillery moved from Germany to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Poland to Belorussia
1 bomber moved from United Kingdom to Germany
1 artillery moved from Germany to PolandPlace Units - Germans
1 armour and 1 infantry placed in Italy
2 armour placed in Karelia S.S.R.
1 bomber placed in Germany
1 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 23 PUs;
British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 13 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to Iceland
1 bomber moved from United Kingdom to Karelia S.S.R.
2 fighters moved from India to Yunnan
3 armour moved from India to Yunnan
British take Burma from Japanese
1 armour moved from Russia to Caucasus
4 fighters moved from Russia to CaucasusCombat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 1/1 hits
1 bomber killed by AA
Bombing raid in Karelia S.S.R. causes 0 damage total.
Battle in Yunnan
British attack with 3 armour and 2 fighters
Germans defend with 1 bomber; Japanese defend with 1 armour, 1 artillery, 1 bomber and 1 infantry
British roll dice for 3 armour and 2 fighters in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Yunnan, round 2 : 0/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Germans and 1 bomber owned by the Japanese lost in Yunnan
British roll dice for 3 armour and 2 fighters in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 bomber
Casualties for British: 1 armour
Casualties for Japanese: 1 armour, 1 artillery, 1 bomber and 1 infantry
Battle in Caucasus
British attack with 1 armour and 4 fighters
Germans defend with 1 factory and 2 infantry
British roll dice for 1 armour and 4 fighters in Caucasus, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Caucasus
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Japanese to Americans
EDIT: Removing units owned by British from Russia: 1 armour
EDIT: Adding units owned by British to Szechwan: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from Yunnan to India
1 fighter moved from Caucasus to India
3 fighters moved from Caucasus to Russia
1 cruiser moved from 53 Sea Zone to 51 Sea Zone
1 submarine moved from 47 Sea Zone to 61 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUsTerritory Summary for British :
6 Sea Zone : 1 destroyer
51 Sea Zone : 1 cruiser
61 Sea Zone : 1 submarine
Eastern Australia : 2 infantry
Eastern Canada : 1 infantry
Iceland : 2 fighters
India : 1 aaGun, 1 armour, 1 artillery, 1 factory, 3 fighters and 3 infantry
Russia : 2 armour and 3 fighters
Szechwan : 1 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 6 infantry
Yunnan : 2 armourProduction/PUs Summary :
Russians : 13 / 19
Germans : 51 / 53
British : 28 / 28
Japanese : 30 / 38
Americans : 46 / 43