@leemorrison take both transports as casualties, sub will die or flee depending on the return fire I get this round.
G40L NT Snigg (Axis) vs. War Ghost (Allies +18), game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 83 PUs;
Americans buy 2 armour, 2 artilleries, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Iraq to Volgograd
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
8 transports moved from 110 Sea Zone to 103 Sea Zone
8 transports moved from 103 Sea Zone to 107 Sea Zone
1 carrier, 2 cruisers, 6 destroyers and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Java to Philippines
2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Volgograd
Americans attack with 4 bombers
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 4 bombers in Volgograd, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 4 armour and 4 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 cruisers in Gibraltar, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 10 submarines moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from Volgograd to RussiaPlace Units - Americans
2 fighters and 1 infantry placed in Normandy Bordeaux
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : 0.33
Americans : 1.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 artilleries and 2 infantry moved from Kansu to Tsinghai
1 fighter moved from Yunnan to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 83 PUs;
Americans buy 2 armour, 2 artilleries, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Iraq to Volgograd
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
8 transports moved from 110 Sea Zone to 103 Sea Zone
8 transports moved from 103 Sea Zone to 107 Sea Zone
1 carrier, 2 cruisers, 6 destroyers and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Java to Philippines
2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Volgograd
Americans attack with 4 bombers
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 4 bombers in Volgograd, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 4 armour and 4 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 cruisers in Gibraltar, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 10 submarines moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from Volgograd to RussiaPlace Units - Americans
2 fighters and 1 infantry placed in Normandy Bordeaux
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 artilleries and 2 infantry moved from Kansu to Tsinghai
1 fighter moved from Yunnan to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 artillery and 3 infantry moved from French Indo China to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
2 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Kweichow
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 artilleries
British roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Caucasus
British attack with 4 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry; Italians defend with 3 armour and 1 mech_infantry
British roll dice for 4 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Caucasus, round 2 : 8/16 hits, 7.00 expected hits
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 3/7 hits, 2.83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the British and 3 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 4 armour, 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Casualties for Italians: 3 armour and 1 mech_infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Caucasus to Russia
2 aaGuns and 11 infantry moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
4 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 infantry moved from Shan State to Yunnan
2 infantry moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Iraq to Northwest Persia
2 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 cruisers, 3 destroyers, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to SiamPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour and 2 infantry placed in Iraq
1 armour and 2 infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,5,1,6,2,2,1,3,6,1,1,1,6,1,6,5
UK_Pacific collect 19 PUs (2 lost to blockades); end with 21 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.67
Italians : 0.50
British : -0.17
Americans : 1.00
Japanese : 0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to Normandy Bordeaux
4 fighters moved from 92 Sea Zone to Normandy Bordeaux -
Intercept in Normandy?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to Normandy Bordeaux
4 fighters moved from 92 Sea Zone to Normandy BordeauxCombat - Italians
Air Battle in Normandy Bordeaux
Italians attacks with 5 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
4 fighters moved from Normandy Bordeaux to France
2 aaGuns, 4 artilleries and 9 infantry moved from Northern Italy to France
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Southern France to France
3 fighters moved from Rostov to 95 Sea Zone
2 aaGuns moved from Rostov to UkrainePlace Units - Italians
3 infantry placed in Southern France
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 2 aaGuns, 4 artilleries, 4 fighters and 12 infantry
Western Germany : 1 bomber
Northern Italy : 3 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 2 aaGuns
Western Ukraine : 1 flag
95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports
93 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
3 fighters moved from Philippines to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 21 Sea Zone to Philippines
2 destroyers moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
3 fighters moved from Philippines to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 21 Sea Zone to Philippines
2 destroyers moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to GibraltarTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
Germans buy 3 armour, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 artillery and 6 infantry moved from Germany to Western Germany
2 bombers moved from Bryansk to Western Germany
2 aaGuns moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to RostovPlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
3 infantry placed in France
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 13 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Germany : 1 factory_major
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 mech_infantrys
Rostov : 1 aaGun
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 2 aaGuns, 3 armour and 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 mech_infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 submarines and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 aaGun and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Shantung to Kweichow
2 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters and 4 tactical_bombers moved from Kiangsu to Kwangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Suiyuyan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Kwangsi, round 2 : 3/8 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsu
2 bombers moved from Suiyuyan to Kiangsu
2 mech_infantrys moved from Shantung to Kiangsu
1 armour moved from Chahar to Kiangsu
1 armour moved from Hopei to Kiangsu
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Manchuria to Shantung
1 mech_infantry moved from Soviet Far East to AmurPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 4 mech_infantrys
Kwangsi : 1 flag, 2 mech_infantrys
Kiangsu : 1 flag, 2 armour, 2 bombers, 1 factory_minor, 3 fighters, 9 mech_infantrys and 6 tactical_bombers
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag -
Test summary from TripleA, engine version: 1.9, time: 10:57:37 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 3 armour, 2 artilleries, 1 cruiser, 6 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Russia to Smolensk
2 bombers moved from Russia to Samara
2 destroyers and 2 submarines moved from 16 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Smolensk
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Smolensk, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Smolensk
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Samara
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Samara, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 bombers moved from Samara to Russia
1 bomber moved from Smolensk to Russia
4 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 2 carriers, 3 cruisers, 8 destroyers, 4 fighters, 3 infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
8 transports moved from 107 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
4 submarines placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 0.33
Americans : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 5 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 artillery and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 3 armour, 2 artilleries, 1 cruiser, 6 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Russia to Smolensk
2 bombers moved from Russia to Samara
2 destroyers and 2 submarines moved from 16 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Smolensk
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Smolensk, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Smolensk
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Samara
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Samara, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 bombers moved from Samara to Russia
1 bomber moved from Smolensk to Russia
4 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 2 carriers, 3 cruisers, 8 destroyers, 4 fighters, 3 infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
8 transports moved from 107 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
4 submarines placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 5 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 artillery and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 artillery moved from Caucasus to Rostov
4 armour, 1 artillery and 1 infantry moved from Caucasus to Volgograd
2 armour moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
2 artilleries and 6 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
4 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
4 fighters and 2 tactical_bombers moved from Russia to Volgograd
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Siam to Shan State
4 infantry moved from Burma to Yunnan
1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone
UK_Pacific take 43 Sea Zone from Japanese
UK_Pacific take 37 Sea Zone from Japanese
UK_Pacific take 35 Sea Zone from JapaneseCombat - British
Battle in Rostov
British attack with 1 artillery
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Kweichow
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Volgograd
British attack with 6 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 6 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 9/15 hits, 7.17 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 6 armour, 1 artillery, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 5 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 5 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British win with 5 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
British attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter and 3 infantry in Kwangsi, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters and 2 tactical_bombers moved from Volgograd to Russia
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy BordeauxPlace Units - British
1 battleship placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 1.00
British : 0.33
Americans : 0.33
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Western Germany to Normandy Bordeaux
4 fighters moved from France to Normandy BordeauxCombat - Italians
Air Battle in Normandy Bordeaux
Italians attacks with 5 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 harbour; French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Cleaning up after air battlesNon Combat Move - Italians
3 fighters moved from Egypt to 98 Sea Zone
3 infantry moved from Southern France to France
2 artilleries and 1 infantry moved from Northern Italy to France
4 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
3 infantry placed in Southern France
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Egypt : 1 flag, 1 artillery and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 2 aaGuns, 6 artilleries, 4 fighters and 16 infantry
Western Germany : 1 bomber
Northern Italy : 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 2 aaGuns
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports -
Assumed no intercept in Normandy, since it was same odds as last round. Can roll it in the forums if you’d rather.
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That’s fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to SzechwanNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :