G40L NT Snigg (Axis) vs. War Ghost (Allies +18), game 2

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 artillery moved from Rostov to Caucasus
                3 armour and 1 mech_infantry moved from Bryansk to Caucasus
                3 fighters moved from Southern Italy to Caucasus

    Combat - Italians
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.
                Battle in Gibraltar
                Battle in Caucasus
                    Italians attack with 3 armour, 1 artillery, 3 fighters and 1 mech_infantry
                    British defend with 2 artilleries and 4 infantry
                        Italians roll dice for 3 armour, 1 artillery, 3 fighters and 1 mech_infantry in Caucasus, round 2 :  6/8 hits
                        Russians roll dice for 2 artilleries and 4 infantry in Caucasus, round 2 :  1/6 hits
                        2 artilleries owned by the British, 1 artillery owned by the Italians and 4 infantry owned by the British lost in Caucasus
                    Italians win, taking Gibraltar from British, taking Caucasus from Russians with 3 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 artillery
                    Casualties for British: 2 artilleries and 4 infantry

    Non Combat Move - Italians
                3 fighters moved from Caucasus to Rostov
                2 aaGuns moved from Ukraine to Rostov
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 aaGuns, 3 artilleries and 4 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                3 infantry placed in Southern France
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Tunisia : 1 flag
        Western Germany : 1 bomber
        Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 9 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag, 2 aaGuns and 3 fighters
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 3 armour and 1 mech_infantry
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
        Yugoslavia : 1 flag

    triplea_41588_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 43 Sea Zone
                Battle in 21 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Java to Philippines
                1 fighter moved from Java to Philippines

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    triplea_41588_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 43 Sea Zone
                Battle in 21 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Java to Philippines
                1 fighter moved from Java to Philippines

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41588_Fre7.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 artillery and 2 infantry moved from Rostov to Caucasus
                15 armour, 15 artilleries, 1 bomber, 1 fighter, 24 infantry, 21 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
                3 mech_infantrys moved from Vologda to Russia
                2 armour moved from Ukraine to Russia
                1 armour moved from Ukraine to Russia
                2 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 18 armour, 15 artilleries, 3 bombers, 1 fighter, 24 infantry, 24 mech_infantrys and 5 tactical_bombers
                    British defend with 2 bombers; Russians defend with 4 aaGuns, 1 airfield, 8 armour, 9 artilleries, 1 factory_major, 4 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  2/9 hits
                        1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 24 infantry, 24 mech_infantrys and 4 tactical_bombers in Russia, round 2 :  30/88 hits
                        Russians roll dice for 4 aaGuns, 8 armour, 9 artilleries, 2 bombers, 4 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  30/84 hits
                        24 infantry owned by the Russians, 24 infantry owned by the Germans, 2 bombers owned by the British, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 15 artilleries, 3 bombers, 18 mech_infantrys and 4 tactical_bombers in Russia, round 3 :  16/58 hits
                        Russians roll dice for 8 armour, 9 artilleries, 4 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  26/58 hits
                        16 infantry owned by the Russians, 8 artilleries owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 18 armour, 7 artilleries, 3 bombers and 4 tactical_bombers in Russia, round 4 :  22/32 hits
                        Russians roll dice for 8 armour, 9 artilleries, 4 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 :  13/42 hits
                        2 mech_infantrys owned by the Russians, 18 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans and 6 armour owned by the Germans lost in Russia
                        Germans roll dice for 12 armour, 3 bombers and 4 tactical_bombers in Russia, round 5 :  10/19 hits
                        Russians roll dice for 8 armour, 7 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 :  8/20 hits
                        3 armour owned by the Russians, 7 artilleries owned by the Russians and 8 armour owned by the Germans lost in Russia
                        Germans roll dice for 4 armour, 3 bombers and 4 tactical_bombers in Russia, round 6 :  8/11 hits
                        Russians roll dice for 5 armour, 4 fighters and 1 tactical_bomber in Russia, round 6 :  5/10 hits
                        1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 5 armour owned by the Russians, 3 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 3 bombers and 2 tactical_bombers in Russia, round 7 :  3/6 hits
                        Russians roll dice for 2 fighters in Russia, round 7 :  2/2 hits
                        2 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is -34
                    Casualties for Germans: 17 armour, 15 artilleries, 1 fighter, 24 infantry, 24 mech_infantrys and 5 tactical_bombers
                    Casualties for British: 2 bombers
                    Casualties for Russians: 4 aaGuns, 8 armour, 9 artilleries, 4 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                2 bombers moved from Russia to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 bomber moved from Russia to Germany
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 4 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in France
                2 artilleries and 8 infantry placed in Western Germany
                1 artillery and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 10 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
        Germany : 1 artillery, 1 bomber, 1 factory_major and 6 infantry
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 2 bombers and 3 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 artillery and 2 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        Finland : 1 flag

    triplea_41588_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                2 infantry moved from Smolensk to Russia

    Combat - Russians
                Battle in Russia
                    Russians attack with 2 infantry
                    Germans defend with 1 airfield, 1 armour and 1 factory_minor
                        Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        Russians : 0.67

    triplea_41588_Rus8.tsvg

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
                1 mech_infantry moved from Buyant-Uhaa to Chahar
                1 mech_infantry moved from Buryatia to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Chahar
                1 armour moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Hopei
                1 mech_infantry moved from Shantung to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Shantung to Hunan
                      Japanese take Hunan from Chinese
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Shantung to Chahar
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
                1 fighter and 1 tactical_bomber moved from Shantung to Chahar
                4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
                2 artilleries and 1 infantry moved from Formosa to 20 Sea Zone
                2 bombers moved from Shantung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shantung to Chahar
                1 fighter and 1 tactical_bomber moved from Shantung to 21 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                2 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi

    triplea_41588_Jap8.tsvg

  • '22 '21 '20 '17 '15

    Scramble 35?


  • No scramble.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
                1 mech_infantry moved from Buyant-Uhaa to Chahar
                1 mech_infantry moved from Buryatia to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Chahar
                1 armour moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Hopei
                1 mech_infantry moved from Shantung to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Shantung to Hunan
                      Japanese take Hunan from Chinese
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Shantung to Chahar
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
                1 fighter and 1 tactical_bomber moved from Shantung to Chahar
                4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
                2 artilleries and 1 infantry moved from Formosa to 20 Sea Zone
                2 bombers moved from Shantung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shantung to Chahar
                1 fighter and 1 tactical_bomber moved from Shantung to 21 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                2 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 2 :  2/9 hits
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 :  6/9 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 2 destroyers and 2 transports
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 :  4/7 hits
                        ANZAC roll dice for 2 destroyers and 2 transports in 35 Sea Zone, round 2 :  1/2 hits
                        2 transports owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 2 destroyers and 2 transports
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 36 Sea Zone, round 2 :  3/6 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 2 artilleries, 2 bombers and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Kwangsi, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Kwangsi, round 3 :  5/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 21 Sea Zone to 36 Sea Zone
                4 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Chahar to Kiangsu
                2 bombers moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from 21 Sea Zone to Kiangsu
                2 tactical_bombers moved from 35 Sea Zone to Kiangsu
                1 mech_infantry moved from Siberia to Manchuria

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag, 2 artilleries
        Kiangsu : 1 flag, 2 bombers, 1 factory_minor, 3 fighters, 6 mech_infantrys and 6 tactical_bombers
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 mech_infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 mech_infantry
        Hopei : 1 flag, 1 armour
        Chahar : 1 flag, 1 armour and 2 mech_infantrys
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 transports
        21 Sea Zone : 1 submarine
        Central Mongolia : 1 flag, 1 mech_infantry
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    triplea_41588_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair damage of 3x factory_minor; Remaining resources: 83 PUs;
                Americans buy 2 armour, 2 artilleries, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Iraq to Volgograd
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
                8 transports moved from 110 Sea Zone to 103 Sea Zone
                8 transports moved from 103 Sea Zone to 107 Sea Zone
                1 carrier, 2 cruisers, 6 destroyers and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Java to Philippines
                2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 destroyers and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Volgograd
                    Americans attack with 4 bombers
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 4 bombers in Volgograd, round 2 : 2/4 hits, 2.67 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Volgograd
                    Americans win with 4 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 4 armour and 4 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 3 cruisers in Gibraltar, round 2 : 2/3 hits, 1.50 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to 91 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 10 submarines moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 bombers moved from Volgograd to Russia

    Place Units - Americans
                2 fighters and 1 infantry placed in Normandy Bordeaux
                4 transports placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Italians : 0.33
        Americans : 1.00
        Japanese : -0.33

    triplea_41588_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 artilleries and 2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Yunnan to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    triplea_41588_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair damage of 3x factory_minor; Remaining resources: 83 PUs;
                Americans buy 2 armour, 2 artilleries, 2 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Iraq to Volgograd
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
                8 transports moved from 110 Sea Zone to 103 Sea Zone
                8 transports moved from 103 Sea Zone to 107 Sea Zone
                1 carrier, 2 cruisers, 6 destroyers and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Java to Philippines
                2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 destroyers and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Volgograd
                    Americans attack with 4 bombers
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 4 bombers in Volgograd, round 2 : 2/4 hits, 2.67 expected hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Volgograd
                    Americans win with 4 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 4 armour and 4 infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 3 cruisers in Gibraltar, round 2 : 2/3 hits, 1.50 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to 91 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters and 10 submarines moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 bombers moved from Volgograd to Russia

    Place Units - Americans
                2 fighters and 1 infantry placed in Normandy Bordeaux
                4 transports placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 artilleries and 2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Yunnan to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Purchase Units - British
                British buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians
                2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from Northwest Persia to Caucasus
                1 armour moved from Persia to Caucasus
                3 armour moved from Iraq to Caucasus
                1 artillery and 3 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Hunan
                2 mech_infantrys moved from Belgian Congo to Egypt

    Combat - British
                Battle in Kweichow
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hunan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Hunan
                        British roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangsi
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 2 artilleries
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
                        Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in Caucasus
                    British attack with 4 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery and 2 infantry; Italians defend with 3 armour and 1 mech_infantry
                        British roll dice for 4 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Caucasus, round 2 : 8/16 hits, 7.00 expected hits
                        Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 3/7 hits, 2.83 expected hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the British and 3 armour owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 4 armour, 2 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for Italians: 3 armour and 1 mech_infantry

    Non Combat Move - British
                4 fighters and 2 tactical_bombers moved from Caucasus to Russia
                2 aaGuns and 11 infantry moved from French Indo China to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                4 infantry moved from Burma to Yunnan
                4 infantry moved from India to Burma
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Persia to Northwest Persia
                2 artilleries and 4 infantry moved from Iraq to Northwest Persia
                2 armour moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 cruisers, 3 destroyers, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam

    Place Units - British
                1 fighter and 2 infantry placed in United Kingdom
                1 armour and 2 infantry placed in Iraq
                1 armour and 2 infantry placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,5,1,6,2,2,1,3,6,1,1,1,6,1,6,5
                UK_Pacific collect 19 PUs (2 lost to blockades); end with 21 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -0.67
        Italians : 0.50
        British : -0.17
        Americans : 1.00
        Japanese : 0.67

    triplea_41588_UK_8.tsvg

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to Normandy Bordeaux
                4 fighters moved from 92 Sea Zone to Normandy Bordeaux

    triplea_41588_Ita8.tsvg

  • '22 '21 '20 '17 '15

    Intercept in Normandy?


  • No thanks.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to Normandy Bordeaux
                4 fighters moved from 92 Sea Zone to Normandy Bordeaux

    Combat - Italians
                Air Battle in Normandy Bordeaux
                    Italians attacks with 5 units heading to Normandy Bordeaux
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Western Germany
                4 fighters moved from Normandy Bordeaux to France
                2 aaGuns, 4 artilleries and 9 infantry moved from Northern Italy to France
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from Southern France to France
                3 fighters moved from Rostov to 95 Sea Zone
                2 aaGuns moved from Rostov to Ukraine

    Place Units - Italians
                3 infantry placed in Southern France
                3 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 2 aaGuns, 4 artilleries, 4 fighters and 12 infantry
        Western Germany : 1 bomber
        Northern Italy : 3 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 2 aaGuns
        Western Ukraine : 1 flag
        95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    triplea_41588_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                3 fighters moved from Philippines to 21 Sea Zone

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 21 Sea Zone to Philippines
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 fighter placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.17
        Japanese : -0.17

    triplea_41588_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                3 fighters moved from Philippines to 21 Sea Zone

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 21 Sea Zone to Philippines
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 fighter placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 91 Sea Zone to Gibraltar

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.17
        Japanese : -0.17

    triplea_41588_Fre8.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
                Germans buy 3 armour, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 bomber moved from Germany to Holland Belgium
                2 fighters moved from 112 Sea Zone to Holland Belgium
                1 infantry moved from Novosibirsk to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 4 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 :  3/7 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to 112 Sea Zone
                2 fighters moved from Holland Belgium to Western Germany
                1 artillery and 6 infantry moved from Germany to Western Germany
                2 bombers moved from Bryansk to Western Germany
                2 aaGuns moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Rostov

    Place Units - Germans
                3 infantry placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 bomber and 1 fighter placed in Western Germany
                3 infantry placed in France
                4 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 13 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
        Germany : 1 factory_major
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 mech_infantrys
        Rostov : 1 aaGun
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 2 aaGuns, 3 armour and 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag, 1 mech_infantry
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 submarines and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        Finland : 1 flag

    triplea_41588_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 aaGun and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    triplea_41588_Rus9.tsvg

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