@zarhunter
casualties back to you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 81 PUs;
Americans buy 2 armour, 2 artilleries, 2 bombers, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Russia to Tambov
2 infantry moved from Philippines to 35 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 20 Sea Zone
2 carriers, 3 cruisers, 8 destroyers, 4 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
4 armour and 4 artilleries moved from Eastern United States to 101 Sea Zone
4 armour, 4 artilleries, 1 cruiser, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Iwo Jima from Japanese with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Tambov
Americans attack with 3 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers in Tambov, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Tambov to Russia
4 fighters moved from 92 Sea Zone to 91 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 armour, 2 artilleries, 2 bombers and 4 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 34 PUs;
British buy 3 artilleries and 6 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Tambov to Bryansk
3 armour moved from Volgograd to Bryansk
2 armour and 1 artillery moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Bryansk
2 armour, 2 artilleries and 6 infantry moved from Caucasus to Rostov
6 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
1 battleship, 2 cruisers, 4 destroyers and 2 transports moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
British attack with 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
British roll dice for 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 4/9 hits, 4.33 expected hits
Italians roll dice for 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Bryansk
British win, taking Bryansk from Italians with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
British attack with 4 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 4 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 8/15 hits, 5.67 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 4 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Rostov to Russia
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,2,1,1,2,5,3,5,1,4
British collect 34 PUs (1 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.83
Italians : 1.00
British : 2.33
Americans : -1.33
Chinese : 0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 artilleries, 4 fighters and 16 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Egypt to Alexandria
Italians take Alexandria from British
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Libya
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Libya from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 6 artilleries, 1 bomber, 4 fighters and 19 infantry
British defend with 3 aaGuns, 2 fighters and 4 infantry; Americans defend with 8 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry and 4 mech_infantrys
AA fire in Normandy Bordeaux : 0/5 hits
Italians roll dice for 6 artilleries, 1 bomber, 4 fighters and 19 infantry in Normandy Bordeaux, round 2 : 9/30 hits
Americans roll dice for 3 aaGuns, 8 armour, 1 artillery, 4 fighters, 20 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 12/37 hits
9 infantry owned by the Americans and 12 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 6 artilleries, 1 bomber, 4 fighters and 7 infantry in Normandy Bordeaux, round 3 : 10/18 hits
Americans roll dice for 3 aaGuns, 8 armour, 1 artillery, 4 fighters, 11 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 12/28 hits
3 aaGuns owned by the British, 4 infantry owned by the Americans, 5 artilleries owned by the Italians, 3 infantry owned by the British and 7 infantry owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Italians retreated to France
Americans win with 8 armour, 1 artillery, 4 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Italians: 5 artilleries and 19 infantry
Casualties for British: 3 aaGuns and 3 infantry
Casualties for Americans: 13 infantry
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Normandy Bordeaux to 96 Sea Zone
3 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern France
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery
Egypt : 1 flag, 1 harbour
Malta : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
Western Germany : 1 bomber
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Libya : 2 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 2 aaGuns
Western Ukraine : 1 flag
96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Why wouldn’t you kill the AA guns on turn one? Even with the Germans following up I’d prefer three active defenders over 3@0.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
2 fighters moved from Szechwan to Russia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
2 fighters moved from Szechwan to Russia
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from Gibraltar to 91 Sea Zone
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
I edited the casualties from France. I think you either kill the AA guns first or keep them for the Germans to deal with. This resolves the issue and nothing needs to be rerolled.
First I was going with you’d want to keep them for Germans coming in second, yes, because originally I thought it would be a one round strafe because I was expecting to take more casualties the first round. When I had enough ground troops to take a second swipe, I don’t remember exactly why I took them other than tripleA brought them up first and figured we could resolve it by edit after when you had a chance to review.
I’ll roll the defense for those 3 troops that they would have had here in the forum and edit casualties as appropriate.
Rolling 3d6:
(2, 4, 6)
So one more hit against Italy
So one more hit against Italy
Nevermind…was thinking reverse. You took away infantry rather than added back, so it’s all good.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 15 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
5 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 artilleries, 4 bombers, 5 fighters and 17 infantry
British defend with 3 aaGuns and 2 fighters; Americans defend with 8 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
AA fire in Normandy Bordeaux : 0/9 hits
Germans roll dice for 4 artilleries, 4 bombers, 5 fighters and 17 infantry in Normandy Bordeaux, round 2 : 13/30 hits
Americans roll dice for 3 aaGuns, 8 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 14/18 hits
3 aaGuns owned by the British, 14 infantry owned by the Germans, 4 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 4 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries, 4 bombers, 5 fighters and 3 infantry in Normandy Bordeaux, round 3 : 6/16 hits
Americans roll dice for 4 armour and 4 fighters in Normandy Bordeaux, round 3 : 7/8 hits
3 artilleries owned by the Germans, 1 bomber owned by the Germans, 3 infantry owned by the Germans, 4 armour owned by the Americans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 3 bombers and 5 fighters in Normandy Bordeaux, round 4 : 3/9 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 1/2 hits
1 bomber owned by the Germans and 2 fighters owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 5 fighters remaining. Battle score for attacker is 39
Casualties for Germans: 3 artilleries, 2 bombers and 17 infantry
Casualties for British: 3 aaGuns and 2 fighters
Casualties for Americans: 8 armour, 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys
Battle in Bryansk
Germans attack with 5 armour and 3 mech_infantrys
British defend with 3 armour
Germans roll dice for 5 armour and 3 mech_infantrys in Bryansk, round 2 : 2/8 hits
Russians roll dice for 3 armour in Bryansk, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Bryansk
Germans roll dice for 5 armour and 1 mech_infantry in Bryansk, round 3 : 5/6 hits
Russians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Bryansk
Germans win, taking Bryansk from Russians with 5 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 armour
Non Combat Move - Germans
2 artilleries and 10 infantry moved from Western Germany to France
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 bombers and 3 fighters moved from Normandy Bordeaux to Western Germany
3 artilleries and 6 infantry moved from Germany to Western Germany
2 aaGuns moved from Ukraine to Bryansk
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
10 infantry placed in Western Germany
3 artilleries and 1 infantry placed in Germany
Germans undo move 3.
Germans undo move 3.
3 artilleries and 7 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 12 infantry
Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Germany : 1 factory_major and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns and 5 armour
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novosibirsk : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 submarines
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
105 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Chahar to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
2 mech_infantrys moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 tactical_bombers moved from Kiangsu to Kwangsi
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Japanese attack with 3 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 fighters and 2 infantry in Iwo Jima, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese roll dice for 3 fighters and 2 infantry in Iwo Jima, round 3 : 0/5 hits
Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Japanese roll dice for 3 fighters and 2 infantry in Iwo Jima, round 4 : 3/5 hits
Americans roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kwangsi
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from Shantung to Kiangsu
1 fighter moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Iwo Jima to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 bombers moved from Suiyuyan to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 flag, 2 mech_infantrys
Kiangsu : 1 flag, 3 armour, 2 bombers, 1 factory_minor, 2 fighters, 8 mech_infantrys and 5 tactical_bombers
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Hunan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
17 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Eastern United States to 105 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
6 submarines moved from 26 Sea Zone to 54 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
3 bombers moved from Russia to Timguska
4 armour, 3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
4 armour, 3 artilleries, 2 carriers, 4 cruisers, 8 destroyers, 9 infantry and 8 transports moved from 91 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Philippines to 20 Sea Zone
Combat - Americans
Battle in 105 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 transport
1 transport owned by the Germans lost in 105 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Timguska
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Timguska, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 4 armour, 3 artilleries and 7 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 4 armour, 3 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 4.67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 bombers moved from 105 Sea Zone to United Kingdom
3 bombers moved from Timguska to Russia
4 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Philippines
Place Units - Americans
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 6 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : -5.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Hopei to Kweichow
4 artilleries, 1 fighter and 7 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Eastern United States to 105 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
6 submarines moved from 26 Sea Zone to 54 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
3 bombers moved from Russia to Timguska
4 armour, 3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
4 armour, 3 artilleries, 2 carriers, 4 cruisers, 8 destroyers, 9 infantry and 8 transports moved from 91 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Philippines to 20 Sea Zone
Combat - Americans
Battle in 105 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 transport
1 transport owned by the Germans lost in 105 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Timguska
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Timguska, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 4 armour, 3 artilleries and 7 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 4 armour, 3 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 4.67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 bombers moved from 105 Sea Zone to United Kingdom
3 bombers moved from Timguska to Russia
4 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Philippines
Place Units - Americans
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 6 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Hopei to Kweichow
4 artilleries, 1 fighter and 7 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 2 armour, 6 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
2 armour, 1 artillery and 3 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
2 armour, 2 artilleries and 2 infantry moved from Rostov to Bryansk
4 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
2 armour moved from Sikang to Volgograd
Combat - British
Battle in Southern Italy
British captures 29PUs while taking Italians capital
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Southern Italy from Italians, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
British attack with 2 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 aaGuns and 5 armour
AA fire in Bryansk : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the British lost in Bryansk
British roll dice for 2 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/11 hits, 5.00 expected hits
Germans roll dice for 2 aaGuns and 5 armour in Bryansk, round 2 : 2/5 hits, 2.50 expected hits
2 aaGuns owned by the Germans, 5 armour owned by the Germans and 2 infantry owned by the British lost in Bryansk
British win, taking Bryansk from Germans with 2 armour, 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 2 aaGuns and 5 armour
Casualties for British: 2 infantry and 1 tactical_bomber
Battle in Ukraine
British attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry; Italians defend with 2 aaGuns
British roll dice for 2 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 2 aaGuns, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the British lost in Ukraine
British roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 3 : 3/3 hits, 1.00 expected hits
1 aaGun owned by the Italians and 3 infantry owned by the British lost in Ukraine
British roll dice for 2 armour and 1 artillery in Ukraine, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Ukraine
British roll dice for 2 armour in Ukraine, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
British roll dice for 2 armour in Ukraine, round 6 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 4 infantry
Casualties for Italians: 2 aaGuns
Battle in Kwangsi
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
6 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Northwest Persia
1 battleship, 2 cruisers, 4 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 transport moved from 35 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - British
2 armour and 1 infantry placed in Iraq
3 infantry placed in Persia
2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
British collect 39 PUs; end with 69 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.17
AA fire in Bryansk : : 0.00
Italians : -0.33
British : 1.50
Americans : -5.33
Japanese : -2.00
I yield. I definitely screwed that one up on the attack at Russia too soon….at least that’s the glaring error that stands out to me.
I didn’t have a good start with Japan either when I lost those planes against the Russian stack.
Ah well.
Good game. I’ll post it up.
Good game. Ya, the Russia attack on round one was bad luck. Care for a tie breaker?
Sure. Bid it out? Swap sides? Same?