edit was to change landing place for planes. Also I assumed no scramble
G40L NT Snigg (Axis) vs. War Ghost (Allies +18), game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to SzechwanNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to SzechwanNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
2 fighters moved from 112 Sea Zone to United Kingdom
4 bombers moved from Western Germany to United Kingdom -
Intercept in UK?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
2 fighters moved from 112 Sea Zone to United Kingdom
4 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5,3,5 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: factory_major = 13, airfield = 3
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Western Germany to Holland Belgium
4 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 112 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
1 artillery and 2 infantry placed in France
3 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 15 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Germany : 3 artilleries, 1 factory_major and 6 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 mech_infantrys
Rostov : 1 flag, 1 armour
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 2 aaGuns, 5 armour and 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 submarines and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
2 tactical_bombers moved from Kiangsu to Hopei
2 bombers moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kweichow
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Hopei
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 4 fighters
British defend with 1 destroyer
Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 19 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 19 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
4 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 mech_infantry moved from Amur to Chahar
2 bombers moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
2 tactical_bombers moved from Hopei to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
2 mech_infantrys moved from Shantung to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 mech_infantry
Kiangsu : 1 flag, 2 armour, 2 bombers, 1 factory_minor, 2 fighters, 9 mech_infantrys and 6 tactical_bombers
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 81 PUs;
Americans buy 2 armour, 2 artilleries, 2 bombers, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Russia to Tambov
2 infantry moved from Philippines to 35 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 20 Sea Zone
2 carriers, 3 cruisers, 8 destroyers, 4 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
4 armour and 4 artilleries moved from Eastern United States to 101 Sea Zone
4 armour, 4 artilleries, 1 cruiser, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Iwo Jima from Japanese with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Tambov
Americans attack with 3 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers in Tambov, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
3 bombers moved from Tambov to Russia
4 fighters moved from 92 Sea Zone to 91 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 armour, 2 artilleries, 2 bombers and 4 infantry placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 81 PUs;
Americans buy 2 armour, 2 artilleries, 2 bombers, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Russia to Tambov
2 infantry moved from Philippines to 35 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 20 Sea Zone
2 carriers, 3 cruisers, 8 destroyers, 4 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
4 armour and 4 artilleries moved from Eastern United States to 101 Sea Zone
4 armour, 4 artilleries, 1 cruiser, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Iwo Jima from Japanese with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Tambov
Americans attack with 3 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers in Tambov, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
3 bombers moved from Tambov to Russia
4 fighters moved from 92 Sea Zone to 91 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 armour, 2 artilleries, 2 bombers and 4 infantry placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British repair damage of 9x factory_major; Remaining resources: 34 PUs;
British buy 3 artilleries and 6 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Volgograd to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Tambov to Bryansk
3 armour moved from Volgograd to Bryansk
2 armour and 1 artillery moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Bryansk
2 armour, 2 artilleries and 6 infantry moved from Caucasus to Rostov
6 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
1 battleship, 2 cruisers, 4 destroyers and 2 transports moved from 110 Sea Zone to 91 Sea ZoneCombat - British
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
British attack with 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
British roll dice for 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 4/9 hits, 4.33 expected hits
Italians roll dice for 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Bryansk
British win, taking Bryansk from Italians with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
British attack with 4 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 4 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 8/15 hits, 5.67 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 4 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Rostov to Russia
3 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,2,1,1,2,5,3,5,1,4
British collect 34 PUs (1 lost to blockades); end with 38 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.83
Italians : 1.00
British : 2.33
Americans : -1.33
Chinese : 0.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 artilleries, 4 fighters and 16 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Egypt to Alexandria
Italians take Alexandria from British
1 bomber moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Libya
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Libya from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 6 artilleries, 1 bomber, 4 fighters and 19 infantry
British defend with 3 aaGuns, 2 fighters and 4 infantry; Americans defend with 8 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry and 4 mech_infantrys
AA fire in Normandy Bordeaux : 0/5 hits
Italians roll dice for 6 artilleries, 1 bomber, 4 fighters and 19 infantry in Normandy Bordeaux, round 2 : 9/30 hits
Americans roll dice for 3 aaGuns, 8 armour, 1 artillery, 4 fighters, 20 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 12/37 hits
9 infantry owned by the Americans and 12 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 6 artilleries, 1 bomber, 4 fighters and 7 infantry in Normandy Bordeaux, round 3 : 10/18 hits
Americans roll dice for 3 aaGuns, 8 armour, 1 artillery, 4 fighters, 11 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 12/28 hits
3 aaGuns owned by the British, 4 infantry owned by the Americans, 5 artilleries owned by the Italians, 3 infantry owned by the British and 7 infantry owned by the Italians lost in Normandy Bordeaux
1 artillery owned by the Italians retreated to France
Americans win with 8 armour, 1 artillery, 4 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Italians: 5 artilleries and 19 infantry
Casualties for British: 3 aaGuns and 3 infantry
Casualties for Americans: 13 infantryNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 carriers, 3 fighters and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Normandy Bordeaux to 96 Sea Zone
3 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern France
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery
Egypt : 1 flag, 1 harbour
Malta : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
Western Germany : 1 bomber
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Libya : 2 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 2 aaGuns
Western Ukraine : 1 flag
96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag -
Why wouldn’t you kill the AA guns on turn one? Even with the Germans following up I’d prefer three active defenders over 3@0.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
2 fighters moved from Szechwan to RussiaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
2 fighters moved from Szechwan to RussiaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
2 infantry moved from Gibraltar to 91 Sea ZoneNon Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - French
Combat Hit Differential Summary :
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I edited the casualties from France. I think you either kill the AA guns first or keep them for the Germans to deal with. This resolves the issue and nothing needs to be rerolled.
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First I was going with you’d want to keep them for Germans coming in second, yes, because originally I thought it would be a one round strafe because I was expecting to take more casualties the first round. When I had enough ground troops to take a second swipe, I don’t remember exactly why I took them other than tripleA brought them up first and figured we could resolve it by edit after when you had a chance to review.
I’ll roll the defense for those 3 troops that they would have had here in the forum and edit casualties as appropriate.
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Rolling 3d6:
(2, 4, 6) -
So one more hit against Italy
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So one more hit against Italy
Nevermind…was thinking reverse. You took away infantry rather than added back, so it’s all good.