G40L NT Snigg (Axis) vs. War Ghost (Allies +18), game 2


  • Test summary from TripleA, engine version: 1.9, time: 10:57:37 PM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
                Americans buy 3 armour, 2 artilleries, 1 cruiser, 6 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Russia to Smolensk
                2 bombers moved from Russia to Samara
                2 destroyers and 2 submarines moved from 16 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Smolensk
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Smolensk, round 2 : 1/2 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Americans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Samara
                    Americans attack with 2 bombers
                    Germans defend with 1 infantry
                        Americans roll dice for 2 bombers in Samara, round 2 : 2/2 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Samara
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Samara to Russia
                1 bomber moved from Smolensk to Russia
                4 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
                4 armour, 2 carriers, 3 cruisers, 8 destroyers, 4 fighters, 3 infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                8 transports moved from 107 Sea Zone to 101 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Place Units - Americans
                1 armour and 2 infantry placed in Normandy Bordeaux
                4 submarines placed in 10 Sea Zone
                1 cruiser placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Americans : 0.33

    triplea_41588_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 artilleries, 1 fighter and 5 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    triplea_41588_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
                Americans buy 3 armour, 2 artilleries, 1 cruiser, 6 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 bombers moved from Russia to Smolensk
                2 bombers moved from Russia to Samara
                2 destroyers and 2 submarines moved from 16 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Smolensk
                    Americans attack with 2 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers in Smolensk, round 2 : 1/2 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Americans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Samara
                    Americans attack with 2 bombers
                    Germans defend with 1 infantry
                        Americans roll dice for 2 bombers in Samara, round 2 : 2/2 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Samara
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Samara to Russia
                1 bomber moved from Smolensk to Russia
                4 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
                4 armour, 2 carriers, 3 cruisers, 8 destroyers, 4 fighters, 3 infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                8 transports moved from 107 Sea Zone to 101 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Place Units - Americans
                1 armour and 2 infantry placed in Normandy Bordeaux
                4 submarines placed in 10 Sea Zone
                1 cruiser placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 artilleries, 1 fighter and 5 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery and 1 infantry moved from Tunisia to Libya
                      British take Libya from Italians
                1 artillery moved from Caucasus to Rostov
                4 armour, 1 artillery and 1 infantry moved from Caucasus to Volgograd
                2 armour moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                2 artilleries and 6 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Persia to Caucasus
                1 armour moved from Iraq to Caucasus
                4 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Egypt to Iraq
                4 fighters and 2 tactical_bombers moved from Russia to Volgograd
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                3 infantry moved from Yunnan to Kweichow
                3 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Siam to Shan State
                4 infantry moved from Burma to Yunnan
                1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                      UK_Pacific take 43 Sea Zone from Japanese
                      UK_Pacific take 37 Sea Zone from Japanese
                      UK_Pacific take 35 Sea Zone from Japanese

    Combat - British
                Battle in Rostov
                    British attack with 1 artillery
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Rostov
                    British win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Kweichow
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 1.67 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Volgograd
                    British attack with 6 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor and 3 infantry
                        British roll dice for 6 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 9/15 hits, 7.17 expected hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 6 armour, 1 artillery, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    British attack with 5 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 5 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    British win with 5 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    British attack with 1 fighter and 4 infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                        British roll dice for 1 fighter and 3 infantry in Kwangsi, round 3 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 fighter and 3 infantry in Kwangsi, round 4 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                2 armour and 2 mech_infantrys moved from India to Yunnan
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters and 2 tactical_bombers moved from Volgograd to Russia
                1 fighter moved from Holland Belgium to United Kingdom
                2 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Holland Belgium to Normandy Bordeaux

    Place Units - British
                1 battleship placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : 1.00
        British : 0.33
        Americans : 0.33
        Japanese : 1.00

    triplea_41588_UK_9.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from Western Germany to Normandy Bordeaux
                4 fighters moved from France to Normandy Bordeaux

    Combat - Italians
                Air Battle in Normandy Bordeaux
                    Italians attacks with 5 units heading to Normandy Bordeaux
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.
                Battle in Trans-Jordan
                Battle in Egypt
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    British defend with 1 harbour; French defend with 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  2/2 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for French: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Italians
                3 fighters moved from Egypt to 98 Sea Zone
                3 infantry moved from Southern France to France
                2 artilleries and 1 infantry moved from Northern Italy to France
                4 fighters moved from Normandy Bordeaux to France
                1 bomber moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                3 infantry placed in Southern France
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 infantry
        Egypt : 1 flag, 1 artillery and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 2 aaGuns, 6 artilleries, 4 fighters and 16 infantry
        Western Germany : 1 bomber
        Northern Italy : 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 2 aaGuns
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports

    triplea_41588_Ita9.tsvg

  • '22 '21 '20 '17 '15

    Assumed no intercept in Normandy, since it was same odds as last round.  Can roll it in the forums if you’d rather.


  • That’s fine.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to Szechwan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_41588_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to Szechwan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41588_Fre9.tsvg

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Rostov
                1 armour moved from Ukraine to Rostov
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 bombers moved from Western Germany to United Kingdom

    triplea_41588_Ger10.tsvg

  • '22 '21 '20 '17 '15

    Intercept in UK?


  • Nope.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Rostov
                1 armour moved from Ukraine to Rostov
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/3 hits
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 5,3,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in United Kingdom causes 16 damage total.  Damaged units is as follows: factory_major = 13, airfield = 3
                Battle in Rostov
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Rostov, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                1 mech_infantry moved from Bryansk to Tambov
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Western Germany to Holland Belgium
                4 bombers moved from United Kingdom to Western Germany
                2 fighters moved from United Kingdom to 112 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 armour placed in Ukraine
                1 artillery and 2 infantry placed in France
                3 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 15 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
        Germany : 3 artilleries, 1 factory_major and 6 infantry
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 mech_infantrys
        Rostov : 1 flag, 1 armour
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Tambov : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 2 aaGuns, 5 armour and 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 submarines and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        Finland : 1 flag

    triplea_41588_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    triplea_41588_Rus10.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Hunan
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Hopei
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
                2 tactical_bombers moved from Kiangsu to Hopei
                2 bombers moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kweichow
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 16 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Hopei
                    Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Hopei, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 19 Sea Zone
                    Japanese attack with 4 fighters
                    British defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 :  0/4 hits
                        British roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters in 19 Sea Zone, round 3 :  1/4 hits
                        British roll dice for 1 destroyer in 19 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 19 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                4 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 mech_infantry moved from Amur to Chahar
                2 bombers moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
                2 tactical_bombers moved from Hopei to Kiangsu
                1 tactical_bomber moved from Kweichow to Kiangsu
                2 mech_infantrys moved from Shantung to Kiangsu

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag, 1 mech_infantry
        Kiangsu : 1 flag, 2 armour, 2 bombers, 1 factory_minor, 2 fighters, 9 mech_infantrys and 6 tactical_bombers
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Suiyuyan : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 mech_infantry
        Hopei : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        36 Sea Zone : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    triplea_41588_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans repair damage of 4x factory_minor; Remaining resources: 81 PUs;
                Americans buy 2 armour, 2 artilleries, 2 bombers, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Russia to Tambov
                2 infantry moved from Philippines to 35 Sea Zone
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 35 Sea Zone to 20 Sea Zone
                2 carriers, 3 cruisers, 8 destroyers, 4 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
                8 infantry moved from Eastern United States to 101 Sea Zone
                4 armour and 4 artilleries moved from Eastern United States to 101 Sea Zone
                4 armour, 4 artilleries, 1 cruiser, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Iwo Jima from Japanese with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Tambov
                    Americans attack with 3 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 3 bombers in Tambov, round 2 : 2/3 hits, 2.00 expected hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Americans win with 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Americans
                3 bombers moved from Tambov to Russia
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                4 armour, 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                2 armour, 2 artilleries, 2 bombers and 4 infantry placed in Eastern United States
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Italians : 0.67
        Americans : -1.33

    triplea_41588_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Suiyuyan
                1 artillery and 1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : -0.33

    triplea_41588_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans repair damage of 4x factory_minor; Remaining resources: 81 PUs;
                Americans buy 2 armour, 2 artilleries, 2 bombers, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Russia to Tambov
                2 infantry moved from Philippines to 35 Sea Zone
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 submarines moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 35 Sea Zone to 20 Sea Zone
                2 carriers, 3 cruisers, 8 destroyers, 4 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
                8 infantry moved from Eastern United States to 101 Sea Zone
                4 armour and 4 artilleries moved from Eastern United States to 101 Sea Zone
                4 armour, 4 artilleries, 1 cruiser, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Iwo Jima from Japanese with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Tambov
                    Americans attack with 3 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 3 bombers in Tambov, round 2 : 2/3 hits, 2.00 expected hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Americans win with 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Americans
                3 bombers moved from Tambov to Russia
                4 fighters moved from 92 Sea Zone to 91 Sea Zone
                4 armour, 4 artilleries and 8 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                2 armour, 2 artilleries, 2 bombers and 4 infantry placed in Eastern United States
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Suiyuyan
                1 artillery and 1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Purchase Units - British
                British repair damage of 9x factory_major; Remaining resources: 34 PUs;
                British buy 3 artilleries and 6 infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour moved from Volgograd to Tambov
                      Russians take Tambov from Germans
                1 mech_infantry moved from Volgograd to Tambov
                1 armour and 1 mech_infantry moved from Tambov to Bryansk
                3 armour moved from Volgograd to Bryansk
                2 armour and 1 artillery moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Bryansk
                2 armour, 2 artilleries and 6 infantry moved from Caucasus to Rostov
                6 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                2 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                2 armour moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Shan State to Yunnan
                2 armour and 2 mech_infantrys moved from India to Yunnan
                1 battleship, 2 cruisers, 4 destroyers and 2 transports moved from 110 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Bryansk
                    British attack with 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 mech_infantrys
                        British roll dice for 4 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 4/9 hits, 4.33 expected hits
                        Italians roll dice for 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                        1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Bryansk
                    British win, taking Bryansk from Italians with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Rostov
                    British attack with 4 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        British roll dice for 4 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Rostov, round 2 : 8/15 hits, 5.67 expected hits
                        Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 4 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kwangsi
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 2/5 hits, 1.17 expected hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                3 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,2,1,1,2,5,3,5,1,4
                British collect 34 PUs (1 lost to blockades); end with 38 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : -0.83
        Italians : 1.00
        British : 2.33
        Americans : -1.33
        Chinese : 0.33
        Japanese : 0.00

    triplea_41588_UK_10.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 artilleries, 4 fighters and 16 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Malta
                1 infantry moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from 96 Sea Zone to Libya
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                1 artillery moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Italians
                Battle in Libya
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 :  2/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  1/1 hits
                        1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians win, taking Libya from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 6 artilleries, 1 bomber, 4 fighters and 19 infantry
                    British defend with 3 aaGuns, 2 fighters and 4 infantry; Americans defend with 8 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry and 4 mech_infantrys
                        AA fire in Normandy Bordeaux :  0/5 hits
                        Italians roll dice for 6 artilleries, 1 bomber, 4 fighters and 19 infantry in Normandy Bordeaux, round 2 :  9/30 hits
                        Americans roll dice for 3 aaGuns, 8 armour, 1 artillery, 4 fighters, 20 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 :  12/37 hits
                        9 infantry owned by the Americans and 12 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 6 artilleries, 1 bomber, 4 fighters and 7 infantry in Normandy Bordeaux, round 3 :  10/18 hits
                        Americans roll dice for 3 aaGuns, 8 armour, 1 artillery, 4 fighters, 11 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 :  12/28 hits
                        3 aaGuns owned by the British, 4 infantry owned by the Americans, 5 artilleries owned by the Italians, 3 infantry owned by the British and 7 infantry owned by the Italians lost in Normandy Bordeaux
                    1 artillery owned by the Italians retreated to France
                    Americans win with 8 armour, 1 artillery, 4 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -14
                    Casualties for Italians: 5 artilleries and 19 infantry
                    Casualties for British: 3 aaGuns and 3 infantry
                    Casualties for Americans: 13 infantry

    Non Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 carriers, 3 fighters and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Normandy Bordeaux to 96 Sea Zone
                3 fighters moved from Normandy Bordeaux to France
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Southern France
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery
        Egypt : 1 flag, 1 harbour
        Malta : 1 flag, 1 artillery
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
        Western Germany : 1 bomber
        Northern Italy : 1 artillery, 1 factory_major and 3 infantry
        Libya : 2 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 2 aaGuns
        Western Ukraine : 1 flag
        96 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    triplea_41588_Ita10.tsvg


  • Why wouldn’t you kill the AA guns on turn one? Even with the Germans following up I’d prefer three active defenders over 3@0.

Suggested Topics

  • 30
  • 64
  • 33
  • 37
  • 40
  • 79
  • 89
  • 115
Axis & Allies Boardgaming Custom Painted Miniatures

60

Online

17.3k

Users

39.9k

Topics

1.7m

Posts