Ok go ahead, I take axis. I just have to create the game normally or need to do something special?
8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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no and sub submerge
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
6 armour, 21 artilleries, 39 infantry and 12 mech_infantrys moved from Tambov to Bryansk
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Iraq to Southern Italy
5 armour and 16 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Caucasus to Northwest Persia
3 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Belarus to Rostov
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Finland to Novgorod
4 infantry moved from Finland to Karelia
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour, 2 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Urals to VologdaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 5 bombers and 2 submarines
Americans defend with 1 destroyer, 2 submarines and 3 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 5 bombers in 91 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans and 3 transports owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 17
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer and 3 transportsNon Combat Move - Germans
5 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Tambov to RostovPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4,1,2,3,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 3 artilleries, 88 infantry and 1 mech_infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 armour, 3 artilleries, 88 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 88 infantry and 1 mech_infantry in Samara, round 2 : 16/93 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 3 artilleries, 88 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to SamaraPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to 44 Sea Zone
3 fighters moved from 36 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
3 infantry and 1 marine moved from Shan State to Yunnan
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 artillery and 2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Jehol to Anhwe
3 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 18 Sea ZoneCombat - Japanese
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scramble from guam? i suppose not but i ask
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to 44 Sea Zone
3 fighters moved from 36 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
3 infantry and 1 marine moved from Shan State to Yunnan
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 artillery and 2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Jehol to Anhwe
3 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 18 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 fighters
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 20 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
2 battleships, 4 carriers, 2 cruisers and 3 submarines moved from 36 Sea Zone to 18 Sea Zone
2 fighters moved from 20 Sea Zone to 18 Sea Zone
2 fighters moved from 21 Sea Zone to 18 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to 18 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from French Indo China to 18 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 aaGun moved from Yenisey to TimguskaPlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 5 fighters placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,5,5,5,6,4,3,3,2,1,2,2,1,3,4,4,4,3,4,6,1,4,6,3,5,5,1,4,2,6,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,3,1,1,4,1
Japanese collect 45 PUs (16 lost to blockades); end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 bombers, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Korea to Amur
2 bombers moved from Midway to 18 Sea Zone
4 submarines moved from 6 Sea Zone to 18 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 6 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Guam to 18 Sea Zone
1 fighter moved from Borneo to 18 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
6 bombers moved from Egypt to West India
3 carriers and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanCombat - Americans
Battle in Iwo Jima
Battle in West India
Americans attack with 6 bombers
Italians defend with 1 infantry
Americans roll dice for 6 bombers in West India, round 2 : 3/6 hits
Italians roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in West India
Americans win, taking Iwo Jima from Japanese with 5 bombers remaining. Battle score for attacker is -9
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber
Battle in Trans-Jordan
Americans attack with 4 fighters, 2 infantry and 4 tactical_bombers
Italians defend with 1 artillery
Americans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Trans-Jordan, round 2 : 5/10 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Turning on Edit Mode
EDIT: Adding units owned by Americans to 5 Sea Zone: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 submarines
EDIT: Removing units owned by Americans from 18 Sea Zone: 3 carriers, 1 cruiser, 2 destroyers and 4 submarines
EDIT: Removing units owned by ANZAC from 18 Sea Zone: 3 fighters
EDIT: Removing units owned by Americans from 18 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 18 Sea Zone: 2 bombers
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Philippines: 1 fighter
EDIT: Adding units owned by Americans to Midway: 2 bombers
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Philippines: 1 fighter
EDIT: Adding units owned by ANZAC to 5 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Battle in 18 Sea Zone
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 4 submarines and 3 tactical_bombersNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 99 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 battleships moved from 99 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone
3 artilleries and 3 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 bombers moved from West India to IndiaPlace Units - Americans
1 factory_minor placed in Korea
6 bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from India to Eastern Persia
UK_Pacific take West India from Italians
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 5 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Egypt to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry; Japanese defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Persia, round 2 : 2/5 hits
1 mech_infantry owned by the British, 1 armour owned by the British and 2 infantry owned by the Italians lost in Eastern Persia
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Eastern Persia, round 3 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Persia, round 3 : 3/3 hits
1 infantry owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 bomber owned by the British and 1 artillery owned by the Italians lost in Eastern Persia
British win with 2 fighters remaining. Battle score for attacker is -25
Casualties for British: 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
2 fighters moved from Eastern Persia to India
1 carrier, 1 destroyer and 3 transports moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 25 PUs (5 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,6,5
UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry -
changed my mind with the attack in sz 18
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Iraq to Syria
1 artillery moved from Iraq to Syria
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 0/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Iraq to Syria
1 aaGun moved from Northwest Persia to IraqPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,5,3,4,1
Italians collect 22 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
3 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
7 armour, 23 artilleries, 40 infantry and 14 mech_infantrys moved from Bryansk to Tambov
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Rostov to Tambov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
3 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
5 armour and 16 mech_infantrys moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
5 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
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scramble and ool in sea 91
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scramble and max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
7 armour, 23 artilleries, 40 infantry and 14 mech_infantrys moved from Bryansk to Tambov
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Rostov to Tambov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
3 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
5 armour and 16 mech_infantrys moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
5 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 5 bombers, 1 destroyer and 1 submarine
British defend with 3 fighters; Americans defend with 1 destroyer and 3 submarines
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 bombers and 1 destroyer in 91 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 4/4 hits
3 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 2 bombers owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 2 bombers, 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 3 submarines
Battle in Russia
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 airfield, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Russia
Germans destroys 7PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Northwest Persia to Iraq
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
1 destroyer and 5 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in UkraineTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Samara to Urals
Russians take Urals from Italians
3 infantry moved from Samara to Vologda
1 artillery and 5 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
2 artilleries and 71 infantry moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 74 infantry
Germans defend with 1 infantry; Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 74 infantry in Vologda, round 2 : 13/76 hits
Japanese roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Japanese with 2 artilleries and 74 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 5 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 5 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/3 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 4 infantry in Volgograd, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 7 infantry in Russia, round 2 : 2/8 hits
Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Russia, round 2 : 2/5 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
Russians roll dice for 1 artillery and 5 infantry in Russia, round 3 : 1/6 hits
Germans roll dice for 2 artilleries and 2 infantry in Russia, round 3 : 3/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Russia
Russians roll dice for 1 artillery and 2 infantry in Russia, round 4 : 1/3 hits
Germans roll dice for 2 artilleries and 1 infantry in Russia, round 4 : 0/3 hits
1 infantry owned by the Germans lost in Russia
Russians roll dice for 1 artillery and 2 infantry in Russia, round 5 : 1/3 hits
Germans roll dice for 2 artilleries in Russia, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
Russians roll dice for 1 artillery and 1 infantry in Russia, round 6 : 0/2 hits
Germans roll dice for 1 artillery in Russia, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 7 : 1/2 hits
Germans roll dice for 1 artillery in Russia, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
4 aaGuns moved from Samara to VologdaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry, 1 marine and 1 transport; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from 18 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
2 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Anhwe to Jehol
1 fighter moved from French Indo China to Burma
3 fighters moved from French Indo China to 6 Sea Zone
3 fighters moved from 6 Sea Zone to JapanCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 5 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Jehol, round 2 : 0/5 hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Jehol, round 3 : 2/5 hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kazakhstan to Yunnan
1 fighter moved from Burma to French Indo China
1 aaGun moved from Yunnan to Burma
1 fighter moved from 41 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 artillery moved from Malaya to Shan State
3 infantry moved from Malaya to Shan State
1 armour, 1 artillery and 4 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Tsinghai to KansuPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 destroyers and 1 transport placed in 6 Sea Zone
1 marine placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Philippines to 6 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery moved from Egypt to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan -
scramble and you have 2 tokens left?