8L G40 BM.3 giallo (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
3 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
2 mech_infantrys moved from Yugoslavia to Poland
4 armour, 3 artilleries and 7 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Holland Belgium to Germany
3 tactical_bombers moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
2 bombers moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 bomber moved from Holland Belgium to Egypt
1 carrier moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Holland Belgium to Western GermanyCombat - Germans
Battle in GibraltarNon Combat Move - Germans
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to PolandPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 4 mech_infantrys moved from Kazakhstan to Sikang
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to BuryatiaCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Buryatia
2 aaGuns moved from Kazakhstan to Sikang
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 artillery and 7 infantry moved from Bryansk to Ukraine
10 infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to BryanskPlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5
Russians collect 38 PUs (2 lost to blockades); end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
4 bombers moved from Kwangsi to Szechwan
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery, 10 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 artillery moved from Yunnan to KwangsiCombat - Japanese
Battle in Szechwan
Japanese attack with 4 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 4 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Szechwan, round 2 : 8/16 hits
Chinese roll dice for 6 infantry in Szechwan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
4 bombers, 4 fighters and 4 tactical_bombers moved from Szechwan to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 carrier placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 artillery placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 1 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to French Indo China
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 tactical_bomber moved from Belgian Congo to Italian Somaliland
1 fighter moved from 80 Sea Zone to Italian Somaliland
1 bomber moved from French West Africa to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Italian Somaliland
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Italian Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
British roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits
British roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
Germans roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Gibraltar
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Kwangsi
British attack with 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 infantry moved from Burma to Shan State
3 aaGuns, 3 artilleries and 11 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Italian Somaliland to 80 Sea Zone
1 fighter moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Iraq to 80 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Nigeria to Union of South Africa
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 80 Sea Zone to 78 Sea ZonePlace Units - British
1 carrier placed in 80 Sea Zone
1 armour placed in Persia
1 factory_minor placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,2
British collect 28 PUs (3 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
1 aaGun and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,2,2,2,2,6,4,1,4,3,1,5,4,4
UK_Pacific collect 21 PUs (2 lost to blockades); end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 aaGun and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 armour moved from Poland to Baltic States
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Alexandria to Egypt
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Southern Italy to Baltic States
1 armour moved from Germany to Eastern PolandCombat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Romania
1 aaGun moved from Romania to Eastern Poland
2 fighters moved from Trans-Jordan to EgyptPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
3 fighters moved from Java to India
1 infantry moved from Burma to India
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
4 armour, 6 artilleries, 21 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Bulgaria
1 artillery moved from Holland Belgium to Western Germany
1 armour moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
3 bombers, 3 fighters and 3 tactical_bombers moved from Egypt to IraqCombat - Germans
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ool for iraq
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max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
4 armour, 6 artilleries, 21 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Bulgaria
1 artillery moved from Holland Belgium to Western Germany
1 armour moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 submarine moved from 82 Sea Zone to 70 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
3 bombers, 3 fighters and 3 tactical_bombers moved from Egypt to IraqCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 2/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Iraq
Germans attack with 1 armour, 3 bombers, 5 fighters and 3 tactical_bombers
British defend with 2 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 3 bombers, 5 fighters and 3 tactical_bombers in Iraq, round 2 : 8/12 hits
British roll dice for 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Iraq, round 2 : 3/10 hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 3 fighters owned by the Germans, 1 bomber owned by the British, 1 infantry owned by the French and 3 infantry owned by the British lost in Iraq
Germans roll dice for 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers in Iraq, round 3 : 8/9 hits
British roll dice for 2 artilleries in Iraq, round 3 : 0/2 hits
2 artilleries owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 fighters
Casualties for British: 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
3 bombers moved from Iraq to Southern Italy
2 fighters and 3 tactical_bombers moved from Iraq to Egypt
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 2.
1 infantry placed in France
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,2,1,5,4,5,3,1,1,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 artillery moved from Ukraine to Western Ukraine
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans lost in 114 Sea Zone
1 transport owned by the Germans lost in 114 Sea Zone
Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Russians attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Japanese defend with 2 infantry
Russians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Szechwan, round 2 : 2/10 hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Sikang to Szechwan
13 infantry moved from Ukraine to Bryansk
1 aaGun and 14 infantry moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to BryanskPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 4 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries, 3 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Szechwan
1 infantry moved from Siam to French Indo China
1 bomber moved from Yunnan to Szechwan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kwangtung
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 4 bombers, 4 fighters and 4 tactical_bombers
Russians defend with 2 aaGuns, 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
AA fire in Szechwan : 0/6 hits
Japanese roll dice for 1 armour, 2 artilleries, 4 bombers, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 4/15 hits
Chinese roll dice for 2 aaGuns, 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 3/9 hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 2 artilleries owned by the Japanese and 2 aaGuns owned by the Russians lost in Szechwan
Japanese roll dice for 1 armour, 4 bombers, 3 fighters and 4 tactical_bombers in Szechwan, round 3 : 8/12 hits
Chinese roll dice for 3 armour, 1 artillery and 3 mech_infantrys in Szechwan, round 3 : 2/7 hits
3 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Japanese, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 2 aaGuns, 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Casualties for Japanese: 2 artilleries, 1 fighter and 2 tactical_bombers
Battle in Kwangsi
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Szechwan to 36 Sea Zone
1 fighter moved from Szechwan to 36 Sea Zone
1 tactical_bomber moved from Szechwan to 36 Sea Zone
4 bombers and 1 tactical_bomber moved from Szechwan to Hunan
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 2 artilleries and 3 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 marines moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 2 marines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 marines moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Morocco
3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans win, taking Gibraltar from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
3 fighters and 2 tactical_bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Italian Somaliland to Kenya
1 armour moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 fighters and 2 tactical_bombers
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 4/5 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to 39 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 transport moved from 78 Sea Zone to 39 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 25 PUs (5 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in India
UK_Pacific undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 4 aaGuns, 2 artilleries and 14 infantry
EDIT: Removing units owned by British from India: 2 artilleries and 14 infantry
EDIT: Removing units owned by British from India: 4 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Burma: 1 aaGun
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Burma: 2 artilleries
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 armour moved from Syria to Iraq
3 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Romania to Malta
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Archangel
Italians take Belarus from Russians
Italians take Archangel from RussiansCombat - Italians
Battle in Cyprus
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win, taking Cyprus from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 81 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 81 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Italians attack with 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 armour and 1 factory_minor
Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Iraq, round 2 : 5/14 hits
British roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/3 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Malta to Tobruk
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to BurmaPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs