@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
triple a say me i’ve win because i’ve taken 8 vc in europe
i’don’t know if it’s true because i’ve lost jap ,so i need 9 vc in europe… or you take jap too late?
i don’t know, you know that?
by
You need 9 vc now ive taken Japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 4 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
9 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour moved from Tanganyika Territory to Rhodesia
1 armour moved from Italian Somaliland to Tanganyika Territory
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 armour moved from French Central Africa to Gold Coast
Germans take French West Africa from French
Germans take Gold Coast from British
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 armour moved from Libya to Algeria
Germans take Tunisia from French
Germans take Algeria from French
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 armour and 1 mech_infantry moved from Alexandria to Libya
2 mech_infantrys moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to Alexandria
1 fighter moved from Western Germany to 93 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
3 artilleries and 8 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
5 armour and 7 mech_infantrys moved from Poland to Western Germany
2 submarines moved from 113 Sea Zone to 112 Sea Zone
15 artilleries moved from Baltic States to Poland
1 artillery and 5 infantry moved from Volgograd to Rostov
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Americans
Germans take Yakut S.S.R. from Americans
1 mech_infantry moved from Timguska to Yenisey
4 armour and 9 mech_infantrys moved from Egypt to Iraq
6 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia
3 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
4 bombers moved from Iraq to Rhodesia
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rhodesia
Germans attack with 1 armour, 4 bombers and 9 mech_infantrys
British defend with 1 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 4 bombers and 9 mech_infantrys in Rhodesia, round 2 : 6/14 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rhodesia, round 2 : 3/5 hits
1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 1 armour, 4 bombers and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries and 4 infantry in Southern France, round 3 : 2/6 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
4 bombers moved from Rhodesia to Tanganyika Territory
Place Units - Germans
3 carriers, 4 fighters and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 79 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
russia is out pls continue each turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - Japanese
1 fighter moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from Eastern Persia to Turkmenistan
1 infantry moved from Sikang to Shensi
1 artillery moved from Kansu to Shensi
1 infantry moved from Szechwan to Shensi
3 armour moved from Yunnan to Hopei
3 mech_infantrys moved from Yunnan to Hopei
10 fighters moved from French Indo China to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery moved from Chahar to Jehol
1 armour moved from Anhwe to Chahar
1 armour moved from Anhwe to Jehol
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 10 fighters and 1 infantry
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 10 fighters and 1 infantry in Jehol, round 2 : 6/13 hits
Chinese roll dice for 5 infantry in Jehol, round 2 : 3/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Japanese
10 fighters moved from Jehol to Anhwe
1 fighter moved from 41 Sea Zone to Shan State
1 bomber moved from 21 Sea Zone to Anhwe
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 2 carriers, 2 cruisers, 7 fighters and 2 marines; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from Sardinia to Algeria
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
4 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Hawaiian Islands to French Guiana
2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 25 Sea Zone to 27 Sea Zone
3 transports moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Algeria
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 armour
Americans roll dice for 2 battleships in Algeria, round 2 : 2/2 hits
Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Algeria
Americans win, taking Algeria from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Algeria to 92 Sea Zone
2 tactical_bombers moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 89 Sea Zone to Southeast Mexico
3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
3 transports moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
3 armour placed in Korea
7 fighters and 2 marines placed in Eastern United States
2 carriers and 2 cruisers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Eire to Scotland
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to Tunisia
1 carrier, 1 destroyer and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
British take Caucasus from Italians
1 infantry moved from Kazakhstan to Volgograd
British take Volgograd from Germans
9 artilleries and 13 infantry moved from Kazakhstan to Samara
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 22 Sea Zone to 31 Sea Zone
Combat - British
Battle in Tunisia
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Tunisia, round 2 : 3/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Tunisia
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
British attack with 9 artilleries and 13 infantry
Japanese defend with 1 infantry
British roll dice for 9 artilleries and 13 infantry in Samara, round 2 : 7/22 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
British win, taking Samara from Japanese with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 aaGuns moved from Kazakhstan to Samara
2 fighters moved from Tunisia to 92 Sea Zone
7 fighters moved from Gibraltar to United Kingdom
2 fighters moved from 31 Sea Zone to Hawaiian Islands
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
2 fighters moved from Iraq to Southern Italy
4 artilleries and 9 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kazakhstan
Italians attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 7 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Americans
1 mech_infantry moved from Yenisey to Buryatia
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
3 infantry moved from Rostov to Bryansk
9 armour, 4 artilleries, 6 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Alexandria to Libya
2 mech_infantrys moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Alexandria
2 armour moved from Iraq to Egypt
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Anglo Egyptian Sudan to Alexandria
1 armour moved from Gold Coast to French Central Africa
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Germans take Union of South Africa from British
6 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
4 bombers moved from Tanganyika Territory to Iraq
2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 3 infantry moved from Southern France to France
3 artilleries and 8 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to 111 Sea Zone
5 carriers, 2 destroyers, 8 fighters, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
15 artilleries moved from Poland to Germany
2 mech_infantrys moved from Iraq to Egypt
2 armour and 7 mech_infantrys moved from Iraq to Caucasus
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Scotland
Germans attack with 2 infantry and 2 mech_infantrys
British defend with 1 airfield and 2 infantry
Germans roll dice for 2 infantry and 2 mech_infantrys in Scotland, round 2 : 2/4 hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Algeria
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Algeria, round 3 : 2/2 hits
Americans roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Algeria
Germans win, taking Algeria from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 11 armour, 4 artilleries, 6 infantry and 12 mech_infantrys
British defend with 1 infantry
Germans roll dice for 11 armour, 4 artilleries, 6 infantry and 12 mech_infantrys in Caucasus, round 2 : 9/33 hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 11 armour, 4 artilleries, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
Place Units - Germans
2 carriers and 1 destroyer placed in 113 Sea Zone
4 fighters placed in 113 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 88 PUs; end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Combat Move - Japanese
3 armour, 6 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour moved from Kazakhstan to Tsinghai
4 mech_infantrys moved from Kazakhstan to Tsinghai
1 fighter moved from Shan State to Anhwe
1 artillery and 6 infantry moved from Yunnan to Shan State
1 armour moved from Chahar to Jehol
3 armour, 1 infantry and 3 mech_infantrys moved from Hopei to Chahar
1 artillery and 3 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Anhwe
1 bomber moved from Anhwe to Korea
10 fighters moved from Anhwe to Jehol
Combat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 1/1 hits
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.
Battle in Jehol
Japanese attack with 1 armour and 10 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 10 fighters in Jehol, round 2 : 8/11 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 10 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
10 fighters moved from Jehol to Anhwe
1 aaGun moved from Urals to Novosibirsk
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 armour, 1 battleship, 7 destroyers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
2 armour moved from Korea to Sakha
6 artilleries and 6 infantry moved from Southeast Mexico to 89 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 89 Sea Zone to 91 Sea Zone
2 marines moved from Eastern United States to 101 Sea Zone
2 carriers, 2 cruisers, 1 destroyer and 2 marines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
3 fighters and 3 tactical_bombers moved from 92 Sea Zone to Algeria
2 bombers moved from French Guiana to United Kingdom
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 92 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Sakha
Americans attack with 2 armour
Germans defend with 1 armour
Americans roll dice for 2 armour in Sakha, round 2 : 1/2 hits
Germans roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Sakha
Americans win, taking Sakha from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Battle in Jehol
Americans attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 tactical_bomber in Jehol, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Algeria
Americans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 armour
Americans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Algeria, round 2 : 6/7 hits
Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Algeria
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Algeria to 91 Sea Zone
3 tactical_bombers moved from Gibraltar to United Kingdom
7 fighters moved from Eastern United States to 91 Sea Zone
6 fighters moved from Gibraltar to United Kingdom
6 artilleries, 6 infantry and 2 marines moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports moved from 27 Sea Zone to 64 Sea Zone
1 fighter moved from 64 Sea Zone to West Indies
1 fighter and 2 tactical_bombers moved from 64 Sea Zone to West Indies
3 transports moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Jehol to Korea
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Japan
3 armour placed in Korea
1 battleship and 7 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - British
British buy 2 tactical_bombers; Remaining resources: 8 PUs;
Combat Move - British
1 carrier, 2 fighters and 4 transports moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
14 fighters moved from United Kingdom to Scotland
1 carrier and 1 cruiser moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Central United States
1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Gibraltar
1 infantry moved from Samara to Tambov
British take Tambov from Germans
1 infantry moved from Samara to Vologda
British take Vologda from Japanese
1 artillery and 1 infantry moved from Samara to Novosibirsk
8 artilleries and 9 infantry moved from Samara to Vologda
Combat - British
Battle in Scotland
British attack with 14 fighters and 3 infantry
Germans defend with 1 airfield, 1 infantry and 2 mech_infantrys
British roll dice for 14 fighters and 3 infantry in Scotland, round 2 : 6/17 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Scotland, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 14 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Novosibirsk
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the British lost in Novosibirsk
British roll dice for 1 artillery in Novosibirsk, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 artillery owned by the British lost in Novosibirsk
Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
4 aaGuns moved from Samara to Vologda
14 fighters moved from Scotland to United Kingdom
Place Units - British
2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 18 PUs; end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Kazakhstan to Tambov
1 artillery and 2 infantry moved from Kazakhstan to Samara
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
4 artilleries and 9 infantry moved from Iraq to Persia
Combat - Italians
intercept from gibrailtair?
yes uk fig uk tac and us tac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
4 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Kazakhstan to Tambov
1 artillery and 2 infantry moved from Kazakhstan to Samara
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
4 artilleries and 9 infantry moved from Iraq to Persia
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 4 fighters
British defend with 2 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 tactical_bomber
Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits
British roll dice for 2 destroyers, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/5 hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 destroyers owned by the British and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 3 : 2/5 hits
British roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 40
Casualties for Italians: 1 destroyer
Casualties for British: 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 tactical_bomber
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 1/4 hits
British roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tambov
Italians win, taking Tambov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
British roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the British lost in Samara
Italians win, taking Samara from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
4 fighters moved from 92 Sea Zone to Southern France
3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,1
Italians collect 20 PUs (4 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Philippines to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 battleship, 3 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Malaya
Battle in Shan State
ANZAC attack with 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 9 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits
ANZAC roll dice for 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 5/13 hits
Japanese roll dice for 1 artillery and 9 infantry in Shan State, round 2 : 2/10 hits
7 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 3 artilleries, 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 6/11 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in Shan State
ANZAC win, taking Malaya from Japanese, taking Shan State from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 artillery and 9 infantry
Non Combat Move - ANZAC
6 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs