@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
no scramble, 2 suicide attack for each navy (tot 4)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 2 destroyers, 5 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Caroline Islands to 6 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
4 bombers moved from Gibraltar to Trans-Jordan
1 bomber moved from Russia to Iraq
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to 99 Sea Zone
1 bomber moved from 99 Sea Zone to Cyprus
2 battleships moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Crete
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 3 fighters, 4 submarines and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Crete from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 3 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Cyprus
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 2 battleships in Cyprus, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Trans-Jordan
Americans attack with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/7 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Korea from Japanese, taking Trans-Jordan from Italians with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 fighter moved from 42 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Guam
1 bomber moved from Cyprus to Egypt
4 bombers moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
5 carriers moved from 98 Sea Zone to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 75 Sea Zone
1 bomber moved from Persia to Egypt
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Morocco to Tunisia
1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 2.
2 artilleries and 2 infantry placed in Western United States
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 75 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Combat - British
Battle in 20 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 20 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from West India to India
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,5
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 24 PUs;
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,1,2,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1,2,3,6,5,2
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
6 armour, 21 artilleries, 39 infantry and 12 mech_infantrys moved from Tambov to Bryansk
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Iraq to Southern Italy
5 armour and 16 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Caucasus to Northwest Persia
3 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Belarus to Rostov
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Finland to Novgorod
4 infantry moved from Finland to Karelia
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour, 2 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Urals to Vologda
Combat - Germans
scramble from gibiltair?
no and sub submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
6 armour, 21 artilleries, 39 infantry and 12 mech_infantrys moved from Tambov to Bryansk
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Iraq to Southern Italy
5 armour and 16 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Caucasus to Northwest Persia
3 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Belarus to Rostov
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Finland to Novgorod
4 infantry moved from Finland to Karelia
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour, 2 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Urals to Vologda
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 5 bombers and 2 submarines
Americans defend with 1 destroyer, 2 submarines and 3 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 5 bombers in 91 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans and 3 transports owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 17
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer and 3 transports
Non Combat Move - Germans
5 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Tambov to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4,1,2,3,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries, 88 infantry and 1 mech_infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 armour, 3 artilleries, 88 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 88 infantry and 1 mech_infantry in Samara, round 2 : 16/93 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 3 artilleries, 88 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 bombers moved from French Indo China to 44 Sea Zone
3 fighters moved from 36 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
3 infantry and 1 marine moved from Shan State to Yunnan
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 artillery and 2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Jehol to Anhwe
3 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 18 Sea Zone
Combat - Japanese
scramble from guam? i suppose not but i ask
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 bombers moved from French Indo China to 44 Sea Zone
3 fighters moved from 36 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
2 fighters moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
3 infantry and 1 marine moved from Shan State to Yunnan
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 artillery and 2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Jehol to Anhwe
3 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 fighters
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 20 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
2 battleships, 4 carriers, 2 cruisers and 3 submarines moved from 36 Sea Zone to 18 Sea Zone
2 fighters moved from 20 Sea Zone to 18 Sea Zone
2 fighters moved from 21 Sea Zone to 18 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to 18 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from French Indo China to 18 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 aaGun moved from Yenisey to Timguska
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 5 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,5,5,5,6,4,3,3,2,1,2,2,1,3,4,4,4,3,4,6,1,4,6,3,5,5,1,4,2,6,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,3,1,1,4,1
Japanese collect 45 PUs (16 lost to blockades); end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 bombers, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Korea to Amur
2 bombers moved from Midway to 18 Sea Zone
4 submarines moved from 6 Sea Zone to 18 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 19 Sea Zone to 6 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 6 fighters moved from 6 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Guam to 18 Sea Zone
1 fighter moved from Borneo to 18 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
6 bombers moved from Egypt to West India
3 carriers and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - Americans
Battle in Iwo Jima
Battle in West India
Americans attack with 6 bombers
Italians defend with 1 infantry
Americans roll dice for 6 bombers in West India, round 2 : 3/6 hits
Italians roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in West India
Americans win, taking Iwo Jima from Japanese with 5 bombers remaining. Battle score for attacker is -9
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber
Battle in Trans-Jordan
Americans attack with 4 fighters, 2 infantry and 4 tactical_bombers
Italians defend with 1 artillery
Americans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Trans-Jordan, round 2 : 5/10 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Turning on Edit Mode
EDIT: Adding units owned by Americans to 5 Sea Zone: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 submarines
EDIT: Removing units owned by Americans from 18 Sea Zone: 3 carriers, 1 cruiser, 2 destroyers and 4 submarines
EDIT: Removing units owned by ANZAC from 18 Sea Zone: 3 fighters
EDIT: Removing units owned by Americans from 18 Sea Zone: 4 fighters
EDIT: Removing units owned by Americans from 18 Sea Zone: 2 bombers
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Philippines: 1 fighter
EDIT: Adding units owned by Americans to Midway: 2 bombers
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Philippines: 1 fighter
EDIT: Adding units owned by ANZAC to 5 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Battle in 18 Sea Zone
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 4 submarines and 3 tactical_bombers
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 99 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 battleships moved from 99 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone
3 artilleries and 3 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 bombers moved from West India to India
Place Units - Americans
1 factory_minor placed in Korea
6 bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from India to Eastern Persia
UK_Pacific take West India from Italians
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 5 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Egypt to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry; Japanese defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Persia, round 2 : 2/5 hits
1 mech_infantry owned by the British, 1 armour owned by the British and 2 infantry owned by the Italians lost in Eastern Persia
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Eastern Persia, round 3 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Persia, round 3 : 3/3 hits
1 infantry owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 bomber owned by the British and 1 artillery owned by the Italians lost in Eastern Persia
British win with 2 fighters remaining. Battle score for attacker is -25
Casualties for British: 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 fighters moved from Eastern Persia to India
1 carrier, 1 destroyer and 3 transports moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 25 PUs (5 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,6,5
UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
changed my mind with the attack in sz 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Syria
1 artillery moved from Iraq to Syria
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 0/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Iraq to Syria
1 aaGun moved from Northwest Persia to Iraq
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,5,3,4,1
Italians collect 22 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
3 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
7 armour, 23 artilleries, 40 infantry and 14 mech_infantrys moved from Bryansk to Tambov
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Rostov to Tambov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
3 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
5 armour and 16 mech_infantrys moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
5 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans