Desert Admiral (X) vs Caesar's Gall (L+16)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 submarine moved from 55 Sea Zone to 46 Sea Zone
                1 submarine moved from 45 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 fighter moved from Dutch New Guinea to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone

    triplea_41536_Ame5.tsvg


  • Scramble in SZ 95?

  • '19 '17

    No.  I’m playing a sloppy game…


  • I should have asked with the last post, sorry.

    Do you want to use any suicide tokens in SZ 17?

  • '19 '17

    No


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
                1 fighter and 3 infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    triplea_41536_Bri5.tsvg


  • Scramble in SZ 97?

  • '19 '17

    No


  • Umm, the 2 fighters that I sent into Southern Italy don’t seem to have participated in the battle…no idea why not.

    Have you seen this before?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
                1 fighter and 3 infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 1 fighter and 4 infantry
                    Italians defend with 2 artilleries and 1 harbour
                        British roll dice for 1 cruiser in Egypt, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 :  3/6 hits
                        Italians roll dice for 2 artilleries in Egypt, round 2 :  1/2 hits
                        2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 artilleries
                Battle in Southern Italy
                    British attack with 1 armour, 2 fighters and 1 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
                        British roll dice for 1 armour and 1 infantry in Southern Italy, round 2 :  1/2 hits
                        Italians roll dice for 2 fighters in Southern Italy, round 2 :  2/2 hits
                        1 fighter owned by the Italians, 1 armour owned by the British and 1 infantry owned by the British lost in Southern Italy
                    Italians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - British

    triplea_41536_Bri5.tsvg


  • I realized you might not see the previous message with the game post below it.

    Check my message up 2 in the thread.

  • '19 '17

    That is very odd.  Have’t seen it before, but really need to look watch for it.  Sometimes a player may play fast through their turn and not pay a lot of attention, trusting that the rolls are ok.

    Let’s fix it this way.  Roll for the 2 fighters for Round 1 here.  Type the following except remove the “”.

    DiceInput ErrorThere was an error in your dice throw: “roll” is not correct syntax.”

    :roll 2@4:

  • '19 '17

    DiceRolls: 2@4; Total Hits: 22@4: (4, 2)

  • '19 '17

    Remove the word roll.  I just did 2 at 4 as an example.


  • Rolling for my 2 fighters in Italy
    (previous results: my land units got 1 hit, both italian fighters hit)

    2@3


  • roll 2@3


  • :roll 2@3:


  • :2@3:


  • None of those formats seemed to work, what am I doing wrong?

  • '19 '17

    Sorry about that.

    -  aaa:2@3

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