Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
Desert Admiral (X) vs Caesar's Gall (L+16)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from Dutch New Guinea to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone -
Scramble in SZ 95?
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No. I’m playing a sloppy game…
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I should have asked with the last post, sorry.
Do you want to use any suicide tokens in SZ 17?
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No
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 fighter and 3 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese -
Scramble in SZ 97?
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No
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Umm, the 2 fighters that I sent into Southern Italy don’t seem to have participated in the battle…no idea why not.
Have you seen this before?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 fighter and 3 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in Egypt
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 2 artilleries and 1 harbour
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/6 hits
Italians roll dice for 2 artilleries in Egypt, round 2 : 1/2 hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries
Battle in Southern Italy
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 1 armour and 1 infantry in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 2 fighters in Southern Italy, round 2 : 2/2 hits
1 fighter owned by the Italians, 1 armour owned by the British and 1 infantry owned by the British lost in Southern Italy
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - British
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I realized you might not see the previous message with the game post below it.
Check my message up 2 in the thread.
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That is very odd. Have’t seen it before, but really need to look watch for it. Sometimes a player may play fast through their turn and not pay a lot of attention, trusting that the rolls are ok.
Let’s fix it this way. Roll for the 2 fighters for Round 1 here. Type the following except remove the “”.
“Input ErrorThere was an error in your dice throw: “roll” is not correct syntax.”
:roll 2@4:
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Rolls: 2@4; Total Hits: 22@4: (4, 2)
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Remove the word roll. I just did 2 at 4 as an example.
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Rolling for my 2 fighters in Italy
(previous results: my land units got 1 hit, both italian fighters hit)2@3
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roll 2@3
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:roll 2@3:
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:2@3:
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None of those formats seemed to work, what am I doing wrong?
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Sorry about that.
- aaa:2@3