and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
18L Variance (L+6) vs AetV (X) BM3 Game II
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Smolensk to Vologda
2 bombers moved from Bryansk to Vologda
1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Rostov
11 armour and 21 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to 99 Sea Zone
1 bomber moved from Bryansk to Tambov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to RostovCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 99 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 11 armour, 1 artillery, 2 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 11 armour, 1 artillery, 2 infantry, 21 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 11/36 hits, 10,50 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 11 armour, 1 artillery, 21 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
British defend with 5 submarines; Americans defend with 1 carrier, 1 cruiser and 4 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/8 hits, 4,17 expected hitsCombat Hit Differential Summary :
Germans : -0,50
Russians : 0,00 -
One of my SS hit -> tipped CV
1st Round scored four hits.
Ool, please.
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4 subs
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Smolensk to Vologda
2 bombers moved from Bryansk to Vologda
1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Rostov
11 armour and 21 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to 99 Sea Zone
1 bomber moved from Bryansk to Tambov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to RostovCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 99 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 11 armour, 1 artillery, 2 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 11 armour, 1 artillery, 2 infantry, 21 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 11/36 hits, 10,50 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 11 armour, 1 artillery, 21 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
British defend with 5 submarines; Americans defend with 1 carrier, 1 cruiser and 4 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
British roll dice for 5 submarines in 110 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
British roll dice for 4 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Germans and 4 submarines owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 4 fighters in 110 Sea Zone, round 3 : 3/4 hits, 2,00 expected hitsCombat Hit Differential Summary :
Germans : 0,17
British : 1,50
Russians : 0,00 -
Another four hits R2.
Our Subs missed both.
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carrier, cruiser, fighter
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sub, fighter
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@aequitas:
Another four hits R2.
Our Subs missed both.
carrier, cruiser, fighter
Had only three, my bad.
Additional two hits.
Ftr and Sub??
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ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Smolensk to Vologda
2 bombers moved from Bryansk to Vologda
1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Rostov
11 armour and 21 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to 99 Sea Zone
1 bomber moved from Bryansk to Tambov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to RostovCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 99 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 11 armour, 1 artillery, 2 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 11 armour, 1 artillery, 2 infantry, 21 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 11/36 hits, 10,50 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 11 armour, 1 artillery, 21 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
British defend with 5 submarines; Americans defend with 1 carrier, 1 cruiser and 4 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
British roll dice for 5 submarines in 110 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
British roll dice for 4 fighters in 110 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Germans and 4 submarines owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 4 fighters in 110 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 battleship, 2 carriers and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
British roll dice for 4 fighters in 110 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
British roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
1 cruiser owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for British: 5 submarines
Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters
Battle in 110 Sea Zone
Germans attack with 4 fighters
Americans defend with 2 fighters
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
4 fighters moved from 110 Sea Zone to Western Germany
2 transports moved from 109 Sea Zone to 110 Sea Zone
3 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Romania to Ukraine
1 bomber, 1 fighter and 2 tactical_bombers moved from Tambov to Ukraine
2 bombers moved from Vologda to Ukraine
1 bomber moved from 99 Sea Zone to Southern Italy
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Eire
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from France to Western Germany
1 aaGun moved from Bryansk to Belarus
2 aaGuns, 11 artilleries and 5 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Rostov to UkrainePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 1,00
British : 1,00
Russians : 0,00 -
good strafe
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It was not the outcome i expected, but i can’t complain.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
3 infantry and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to Szechwan
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Tambov
3 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
2 infantry moved from Volgograd to Caucasus
4 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
1 artillery, 1 fighter and 3 infantry moved from Amur to Buryatia
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 2 tactical_bombers moved from Shan State to Szechwan
5 artilleries, 6 infantry, 3 marines and 3 mech_infantrys moved from Shan State to Burma
1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Buryatia, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Burma
Japanese attack with 1 armour, 6 artilleries, 6 infantry, 3 marines and 4 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 6 artilleries, 6 infantry, 3 marines and 4 mech_infantrys in Burma, round 2 : 5/20 hits, 5,67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 6 infantry, 3 marines and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
2 aaGuns moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Szechwan to Shan State
2 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from Buryatia to 6 Sea Zone
1 submarine and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan StatePlace Units - Japanese
1 fighter and 2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 fighters and 1 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese : -0,50
UK_Pacific : -0,67
Russians : 0,67
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
2 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 fighter moved from United Kingdom to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 109 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Eastern United States to 26 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to United KingdomPlace Units - Americans
4 submarines placed in 10 Sea Zone
5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
2 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kazakhstan to Tambov
5 fighters moved from Russia to Tambov
1 mech_infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Tambov
British attack with 5 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 5 fighters and 1 mech_infantry in Tambov, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
5 fighters moved from Tambov to Russia
1 armour and 6 mech_infantrys moved from Eastern Persia to India
4 mech_infantrys moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 aaGun and 2 artilleries moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 infantry moved from Rhodesia to Belgian Congo
2 aaGuns moved from United Kingdom to Scotland
11 infantry moved from United Kingdom to ScotlandPlace Units - British
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 armour placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Ukraine to Volgograd
Italians take Volgograd from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from Northwest Persia to IraqPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 factory_minor, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Smolensk
2 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
2 bombers moved from Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Tambov
1 submarine moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Ukraine to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Southern Italy to Caucasus
1 mech_infantry moved from Rostov to CaucasusCombat - Germans
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Scramble 110?