@nikola1975 239ae5df-9181-4c08-b706-84e31064543e-Any scramble.tsvg
18L Variance (L+6) vs AetV (X) BM3 Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Shan State to 42 Sea Zone
1 artillery and 5 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery and 5 infantry
Russians defend with 1 aaGun and 6 infantry
Japanese roll dice for 1 artillery and 5 infantry in Buryatia, round 2 : 2/6 hits, 1,33 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Buryatia, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia
2 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Amur
Russians win with 5 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Anhwe to Yunnan
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 fighters and 1 tactical_bomber moved from Szechwan to Shan State
1 transport moved from 19 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Amur: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,00
Russians : 1,00
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from Gibraltar to Morocco
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to Syria
1 bomber moved from Egypt to Syria
2 bombers moved from Morocco to Syria
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 infantry placed in Western United States
2 carriers and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 artillery and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 6 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Syria to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Burma to India
2 mech_infantrys moved from Syria to Northwest Persia
5 fighters moved from Eastern Persia to Russia
2 mech_infantrys moved from Syria to Northwest PersiaPlace Units - British
2 artilleries placed in Egypt
1 infantry placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
British collect 33 PUs (3 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Novgorod to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 fighter in Smolensk, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 fighters placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0,50
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry moved from South Australia to Northern Territory
3 armour moved from New South Wales to Queensland
3 armour moved from Queensland to Northern Territory
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to RussiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Rostov
2 bombers moved from Bryansk to Rostov
2 bombers moved from Bryansk to Ukraine
1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Rostov
1 armour moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Rostov
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Eire
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Ukraine, round 2 : 2/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Eire from British, taking Ukraine from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Germans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 carriers moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Germany to Romania
8 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
2 bombers moved from Ukraine to Bryansk
2 bombers and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Bryansk to Ukraine
3 armour moved from Novgorod to BryanskPlace Units - Germans
1 infantry placed in France
2 fighters placed in Western Germany
4 mech_infantrys placed in Germany
3 armour placed in Novgorod
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 0,17
Americans : -0,50
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Vologda
3 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Samara to Tambov
1 aaGun and 8 infantry moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 armour moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
3 armour moved from Russia to Kazakhstan
2 mech_infantrys moved from Volgograd to KazakhstanPlace Units - Russians
7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kazakhstan : 4 armour and 3 mech_infantrys
Buryatia : 5 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 3 infantry
Russia : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 65 infantry and 1 tactical_bomber
Tambov : 2 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
114 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 marine, 6 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery, 1 fighter and 2 infantry moved from Amur to Buryatia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
7 fighters and 6 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Philippines to 16 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buryatia, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 5 infantry in Buryatia, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Buryatia
1 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Amur
Russians win, taking Dutch New Guinea from Dutch with 5 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 7 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 7 fighters and 6 tactical_bombers in 16 Sea Zone, round 2 : 4/15 hits, 8,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 bomber moved from 16 Sea Zone to Japan
7 fighters and 6 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Buryatia to Amur
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from French Indo China to Shan State
2 fighters moved from Shan State to 45 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 6 Sea Zone to 5 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 marine placed in Japan
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -0,17
Russians : -0,67
Japanese : -5,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Syria to Gibraltar
2 fighters and 1 tactical_bomber moved from Syria to GibraltarPlace Units - Americans
1 infantry placed in Western United States
3 fighters placed in Eastern United States
2 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 1 infantry and 5 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Kenya to British Somaliland
British take British Somaliland from Italians
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Crete
British attack with 1 armour and 1 infantry
Italians defend with 1 marine
British roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits
Italians roll dice for 1 marine in Crete, round 2 : 0/1 hits
1 marine owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from French Central Africa: 1 mech_infantry
EDIT: Changing ownership of French West Africa from Neutral_Axis to British
EDIT: Adding units owned by British to French West Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
5 mech_infantrys moved from Northwest Persia to Kazakhstan
1 artillery moved from Syria to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 aaGun moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 armour and 6 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
5 submarines placed in 110 Sea Zone
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,5,6,1,1,1,5,2,2
British collect 26 PUs (11 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 3 infantry
Tsinghai : 1 fighter and 2 infantry
Sikang : 2 infantry
Burma : 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 31 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 10 infantry
Midway : 1 airfield
Kazakhstan : 5 mech_infantrys
26 Sea Zone : 2 battleships, 6 carriers, 3 cruisers, 9 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 carriers, 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 2 artilleries and 2 infantry
British Somaliland : 1 mech_infantry
Gibraltar : 1 airfield, 1 artillery, 3 bombers, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
Rhodesia : 3 infantry
Morocco : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag, 1 artillery
Syria : 1 flag, 1 airfield
French West Africa : 1 flag, 1 mech_infantry
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 5 fighters
104 Sea Zone : 1 destroyer
Crete : 1 flag, 1 armour and 1 infantry
99 Sea Zone : 1 transport
Iraq : 1 flag, 1 artillery and 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 6 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 submarines -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 110 Sea Zone -
Italian Ftr’s scored two hits.
What do you want me to take as casualties?
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I wish to scramble the fighters from UK please
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sink 2 destroyers. You can roll the fighters with forum dice
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer and 5 submarines; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
5 submarines owned by the British Submerged
Italians roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 3 fighters owned by the Italians lost in 110 Sea Zone
British win with 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 3 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 1 armour moved from Bryansk to UkrainePlace Units - Italians
2 mech_infantrys placed in Northern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,50
British : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Northern Territory to New Zealand
1 fighter moved from 26 Sea Zone to New Zealand
3 armour moved from Northern Territory to New South Wales
2 aaGuns, 1 artillery and 9 infantry moved from Northern Territory to South AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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if you attack z110, scramble, no submerge, and max defense please
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Actually, let’s go round by round for the OOL, but scramble and no submerge
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Smolensk to Vologda
2 bombers moved from Bryansk to Vologda
1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Rostov
11 armour and 21 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to 99 Sea Zone
1 bomber moved from Bryansk to Tambov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov