18L Variance (L+6) vs AetV (X) BM3 Game II

  • '17 '16 '15 '14 '12

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 factory_minor, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 mech_infantrys moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Smolensk
                2 infantry moved from Rostov to Tambov
                2 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Caucasus
                1 artillery moved from Rostov to Caucasus
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 bombers moved from Ukraine to Vologda
                1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                2 tactical_bombers moved from Ukraine to Tambov
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                5 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Ukraine to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                1 bomber moved from Southern Italy to Caucasus
                1 mech_infantry moved from Rostov to Caucasus

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1,33 expected hits
                        Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 3 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 2/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 3/4 hits, 1,67 expected hits
                        Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 5 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber and 5 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from 112 Sea Zone to Western Germany
                3 fighters moved from 112 Sea Zone to Western Germany
                3 armour moved from Belarus to Rostov
                3 mech_infantrys moved from Eastern Poland to Belarus
                2 bombers moved from Vologda to Ukraine
                1 bomber moved from Smolensk to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                2 tactical_bombers moved from Tambov to Ukraine
                1 bomber moved from Caucasus to Ukraine
                5 armour and 5 mech_infantrys moved from Rostov to Caucasus
                1 aaGun moved from Rostov to Caucasus
                2 armour and 3 mech_infantrys moved from Ukraine to Rostov

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 factory_minor placed in Rostov
                1 infantry placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    Germans : 0,00
        Americans : 0,67
        Russians : 0,00

    triplea_41530_Ger9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Tsinghai to Suiyuyan
                1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Kazakhstan
                1 armour moved from Tsinghai to Suiyuyan
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Suiyuyan
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Russia to Samara

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs

    triplea_41530_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Kiangsu to Hopei
                2 mech_infantrys moved from Kiangsu to Kweichow
                2 mech_infantrys moved from Hunan to Szechwan
                1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
                1 fighter moved from Malaya to Szechwan
                1 tactical_bomber moved from Shan State to Szechwan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from Japan to Yakut S.S.R.

    Combat - Japanese
                Battle in West India
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking West India from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 artillery, 1 bomber and 3 infantry
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1,67 expected hits
                        Russians roll dice for 4 infantry in Yakut S.S.R., round 2 : 3/4 hits, 1,33 expected hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                    1 artillery owned by the Japanese retreated to Buryatia
                    Russians win with 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Szechwan to Burma
                1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                1 fighter moved from Szechwan to Yunnan
                1 bomber moved from Yakut S.S.R. to Amur
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 infantry and 1 marine moved from 6 Sea Zone to Korea
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from Shan State to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 mech_infantry moved from Yunnan to Anhwe
                1 mech_infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Burma
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - Japanese
                2 armour and 1 artillery placed in Malaya
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                1 carrier and 2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Chinese : -0,67
        Russians : 1,67
        Japanese : -1,00

    triplea_41530_Jap9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                4 infantry moved from Shensi to Szechwan
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 3 :  2/4 hits
                        Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 :  2/2 hits
                        2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    triplea_41530_Chi9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 5 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from United Kingdom to Northern Italy
                1 bomber moved from United Kingdom to Northern Italy
                1 bomber moved from United Kingdom to Northern Italy

    Combat - Americans
                Americans creates battle in territory 16 Sea Zone
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/3 hits
                    Bombing raid in Northern Italy rolls: 8,3,7 and causes: 18 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 18 damage total.
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  3/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                8 carriers, 9 destroyers, 13 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                4 submarines moved from 10 Sea Zone to 30 Sea Zone
                3 bombers moved from Northern Italy to Syria
                4 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
                5 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                5 fighters placed in Eastern United States
                5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tunisia: 1 artillery
                EDIT: Adding units owned by Americans to Libya: 1 artillery
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                4 infantry moved from Shensi to Szechwan
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 3 :  2/4 hits
                        Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 :  2/2 hits
                        2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                9 infantry moved from Scotland to Eire
                1 armour and 1 mech_infantry moved from United Kingdom to Eire
                3 mech_infantrys moved from Eastern Persia to West India

    Combat - British
                Battle in Eire
                    British attack with 1 armour, 9 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun, 1 artillery and 4 infantry
                        British roll dice for 1 armour, 9 infantry and 1 mech_infantry in Eire, round 2 :  4/11 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Eire, round 2 :  2/5 hits
                        1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Eire
                        British roll dice for 1 armour, 7 infantry and 1 mech_infantry in Eire, round 3 :  0/9 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eire, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Eire
                        British roll dice for 1 armour, 6 infantry and 1 mech_infantry in Eire, round 4 :  3/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eire, round 4 :  2/2 hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Eire
                    British win, taking Eire from Germans with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
                    Casualties for British: 5 infantry
                Battle in West India
                    British attack with 3 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 3 mech_infantrys in West India, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from Eastern Persia to India
                1 aaGun moved from Iraq to Syria
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Libya to Alexandria
                1 mech_infantry moved from French Equatorial Africa to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Iraq to Syria
                1 mech_infantry moved from Iraq to Syria
                1 armour moved from Egypt to Syria
                2 aaGuns and 2 infantry moved from Scotland to United Kingdom
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 artilleries and 1 infantry placed in Egypt
                3 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 2 infantry
                EDIT: Adding units owned by British to Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,3
                British collect 32 PUs (6 lost to blockades); end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
                Some Units in India change ownership: 1 infantry

    triplea_41530_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair damage of 5x factory_major; Remaining resources: 16 PUs;
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    1 armour owned by the Italians retreated to Rostov
                    Russians win with 2 infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Ukraine to Rostov
                2 mech_infantrys moved from Romania to Ukraine
                1 fighter moved from Southern Italy to Rostov
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Volgograd
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : 0,33
        Russians : 0,00

    triplea_41530_Ita9.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 61 Sea Zone to 54 Sea Zone
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from New Zealand to 33 Sea Zone
                1 fighter moved from New Zealand to Caroline Islands
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Russia to Syria
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    triplea_41530_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 19 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Novgorod to Vologda
                2 mech_infantrys moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Rostov to Tambov
                1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
                1 bomber moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Smolensk
                1 bomber moved from Ukraine to Vologda
                1 bomber moved from Ukraine to Tambov
                1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
                1 bomber moved from Western Germany to Bryansk
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                2 infantry moved from 123 Sea Zone to Iceland
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Ukraine to Tambov
                1 tactical_bomber moved from Ukraine to Northwest Persia
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Iceland
                Battle in Bryansk
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1,67 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1,67 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Iceland from British, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Tambov
                    Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1,83 expected hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Vologda
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 0/4 hits, 1,17 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 3 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                    retreated to Vologda
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/3 hits, 1,17 expected hits
                        British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 fighters moved from Western Germany to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from Vologda to Ukraine
                1 bomber moved from Bryansk to Novgorod
                1 bomber moved from Bryansk to Ukraine
                1 bomber and 1 tactical_bomber moved from Tambov to Ukraine
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                3 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Rostov
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Germans : -2,00
        British : 0,00
        Russians : 1,17

    triplea_41530_Ger10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Yakut S.S.R. to Buryatia
                2 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
                1 infantry moved from Samara to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 artillery moved from Smolensk to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  3/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Buryatia
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 3 infantry in Buryatia, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Buryatia, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Buryatia, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Buryatia, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kweichow
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 2 mech_infantrys
                        Russians roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                        Russians roll dice for 2 armour and 1 mech_infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Kweichow
                        Russians roll dice for 2 armour in Kweichow, round 4 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia

    Place Units - Russians
                5 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 1 artillery
                EDIT: Adding units owned by Russians to Russia: 1 artillery
                EDIT: Removing units owned by Russians from Russia: 3 infantry
                EDIT: Adding units owned by Russians to Smolensk: 1 infantry
                EDIT: Adding units owned by Russians to Tambov: 1 infantry
                EDIT: Adding units owned by Russians to Samara: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs

    triplea_41530_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                4 fighters moved from 6 Sea Zone to 17 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from 6 Sea Zone to 22 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Anhwe to Hunan
                1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to West India
                1 fighter moved from Yunnan to Hunan
                1 tactical_bomber moved from Burma to Szechwan
                2 mech_infantrys moved from French Indo China to Szechwan
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in West India
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 3 mech_infantrys
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1,83 expected hits
                        UK_Pacific roll dice for 3 mech_infantrys in West India, round 2 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
                    UK_Pacific win, taking Aleutian Islands from Americans with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 artillery and 1 infantry
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 armour
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                        Chinese roll dice for 2 armour in Kweichow, round 2 : 2/2 hits, 1,00 expected hits
                        2 mech_infantrys owned by the Japanese and 2 armour owned by the Russians lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 armour
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    retreated to Szechwan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
                        ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits
                        British roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 22 Sea Zone
                    Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
                4 fighters and 3 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
                1 marine moved from Korea to Amur
                1 bomber moved from Amur to Philippines
                1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to Philippines
                2 armour moved from Malaya to Burma
                1 tactical_bomber moved from Szechwan to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from West India to Burma
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 battleship, 8 carriers, 1 cruiser and 11 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Hunan to 35 Sea Zone

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 carrier and 1 destroyer placed in 37 Sea Zone
                1 armour placed in Malaya
                1 infantry and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    British : -0,33
        ANZAC : 0,67
        Chinese : 2,33
        UK_Pacific : 1,00
        Japanese : 1,50

    triplea_41530_Jap10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Suiyuyan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Hopei
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs

    triplea_41530_Chi10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 4 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Syria to 110 Sea Zone
                1 bomber moved from Syria to 79 Sea Zone
                1 bomber moved from Syria to 38 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                11 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 38 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 38 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                Battle in Celebes
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 79 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 79 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer, 11 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 11 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  5/13 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer, 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 artillery moved from Libya to Tobruk
                9 fighters and 1 tactical_bomber moved from Gibraltar to Syria
                5 fighters moved from Eastern United States to Gibraltar
                1 carrier and 2 fighters moved from 33 Sea Zone to 19 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 8 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
                11 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
                4 submarines moved from 30 Sea Zone to 54 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 38 Sea Zone to India
                1 bomber moved from 79 Sea Zone to India

    Place Units - Americans
                4 submarines and 1 transport placed in 10 Sea Zone
                4 fighters placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                Americans undo move 1.
                1 submarine placed in 101 Sea Zone
                3 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Suiyuyan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Hopei
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs

    Purchase Units - British
                British buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Northwest Persia, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 3 mech_infantrys
                EDIT: Adding units owned by Americans to Eastern United States: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from West India to India
                1 armour and 1 mech_infantry moved from Eire to United Kingdom
                4 infantry moved from Eire to Scotland
                1 aaGun moved from United Kingdom to Scotland
                3 artilleries moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Egypt to Syria
                1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Syria to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia

    Place Units - British
                1 artillery and 1 infantry placed in Quebec
                1 infantry placed in United Kingdom
                3 artilleries placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,6,4
                British collect 37 PUs (1 lost to blockades); end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs

    triplea_41530_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Northwest Persia
                1 armour moved from Rostov to Northwest Persia
                1 fighter moved from Rostov to Northwest Persia
                1 artillery and 1 infantry moved from Volgograd to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 2 armour and 1 fighter
                    British defend with 1 artillery, 1 infantry and 2 mech_infantrys
                        Italians roll dice for 2 armour and 1 fighter in Northwest Persia, round 2 : 3/3 hits, 1,50 expected hits
                        British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits
                        2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                        Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 3 : 1/2 hits, 1,00 expected hits
                        British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Ukraine to Volgograd

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 2 infantry placed in Volgograd

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 2,17
        British : -0,67
        Russians : -0,67

    triplea_41530_Ita10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from Caroline Islands to 22 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour, 2 fighters and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry moved from Iraq to Northwest Persia

    Combat - ANZAC
                Battle in Northwest Persia
                    ANZAC attack with 2 infantry
                    Italians defend with 1 armour
                        ANZAC roll dice for 2 infantry in Northwest Persia, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Northwest Persia
                    ANZAC win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for ANZAC: 1 infantry
                Battle in Kiangsu
                    ANZAC attack with 1 armour, 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                        ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 :  1/4 hits
                        Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
                        ANZAC roll dice for 1 armour and 2 fighters in Kiangsu, round 3 :  0/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 :  1/2 hits
                        1 fighter owned by the ANZAC lost in Kiangsu
                        ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 4 :  1/2 hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsu, round 4 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                        ANZAC roll dice for 1 armour and 1 fighter in Kiangsu, round 5 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsu, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                    ANZAC win, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Japanese: 3 mech_infantrys
                Battle in 22 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 22 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 22 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    ANZAC win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC
                1 fighter moved from 22 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 armour and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Kiangsu to Suiyuyan

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Syria to Russia
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    triplea_41530_Fre10.tsvg

  • '17 '16 '15 '14 '12

    No more “Made in China”


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Samara
                3 mech_infantrys moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Bryansk to Smolensk
                1 bomber moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Smolensk
                1 fighter moved from Novgorod to Smolensk
                1 fighter moved from Novgorod to Smolensk
                1 fighter moved from Novgorod to Belarus
                1 bomber moved from Ukraine to Samara
                1 bomber moved from Ukraine to Samara
                1 tactical_bomber moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from Russians
                3 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
                1 bomber moved from Ukraine to Belarus
                1 tactical_bomber moved from Ukraine to Samara
                1 fighter and 1 tactical_bomber moved from Volgograd to Samara

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 2/5 hits, 1,67 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Smolensk, round 2 : 1/4 hits, 1,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Samara, round 2 : 4/6 hits, 3,17 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 3 armour, 4 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Germans roll dice for 3 armour, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 4/8 hits, 2,83 expected hits
                        ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Northwest Persia
                    Germans win, taking Northwest Persia from ANZAC with 3 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Northwest Persia to Volgograd
                2 bombers, 1 fighter and 2 tactical_bombers moved from Samara to Volgograd
                1 bomber and 1 fighter moved from Belarus to Volgograd
                1 bomber and 2 fighters moved from Smolensk to Volgograd
                1 bomber moved from Archangel to Volgograd
                10 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 armour moved from Rostov to Northwest Persia
                1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                2 armour moved from Ukraine to Rostov
                1 transport moved from 123 Sea Zone to 125 Sea Zone
                1 battleship moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Rostov
                3 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Germans : 1,50
        ANZAC : -0,33
        Russians : 2,67

    triplea_41530_Ger11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Buryatia to Amur
                2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 artillery and 1 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 3 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tambov
                    Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Novosibirsk, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 2 fighters in Novosibirsk, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                    Russians win with 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 fighter and 1 tactical_bomber
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 marine
                        Russians roll dice for 3 infantry in Amur, round 2 :  0/3 hits
                        Japanese roll dice for 1 marine in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 2 infantry in Amur, round 3 :  0/2 hits
                        Japanese roll dice for 1 marine in Amur, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  1/2 hits
                        Japanese roll dice for 1 marine in Amur, round 4 :  1/1 hits
                        1 marine owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 marine

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_41530_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Malaya to 37 Sea Zone
                1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                2 fighters moved from 37 Sea Zone to Java
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                1 bomber moved from Philippines to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                4 fighters moved from 35 Sea Zone to Java
                2 tactical_bombers moved from 35 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 mech_infantry moved from French Indo China to Hunan
                1 fighter and 1 tactical_bomber moved from Burma to Hunan
                1 mech_infantry moved from Yunnan to Szechwan
                1 tactical_bomber moved from Burma to Szechwan

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 carrier; ANZAC defend with 1 transport
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Japanese lost in 19 Sea Zone
                        Japanese roll dice for 1 bomber in 19 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                        Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 carrier owned by the Americans lost in 19 Sea Zone
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 17
                    Casualties for Americans: 1 carrier
                    Casualties for ANZAC: 1 transport
                    Casualties for Japanese: 1 submarine
                Battle in Java
                    Japanese attack with 1 armour, 6 fighters and 2 tactical_bombers
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 armour, 6 fighters and 2 tactical_bombers in Java, round 2 : 1/9 hits, 4,83 expected hits
                        Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,83 expected hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 1 armour, 5 fighters and 2 tactical_bombers in Java, round 3 : 3/8 hits, 4,33 expected hits
                        Americans roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits
                        1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 2 fighters
                Battle in Celebes
                    Japanese attack with 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Celebes, round 2 : 5/10 hits, 4,83 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 34 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                5 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
                2 battleships, 8 carriers, 2 cruisers and 10 submarines moved from 35 Sea Zone to 42 Sea Zone
                4 fighters moved from Java to 42 Sea Zone
                2 tactical_bombers moved from Java to 42 Sea Zone
                2 carriers moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to Burma
                1 tactical_bomber moved from Szechwan to Burma
                1 mech_infantry moved from Burma to Yunnan
                1 bomber moved from 19 Sea Zone to Japan
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 destroyer placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Americans : 1,00
        Chinese : -0,67
        Japanese : -4,00

    triplea_41530_Jap11.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Suiyuyan to Szechwan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    retreated to Szechwan
                    Japanese win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Anhwe
                1 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs

    triplea_41530_Chi11.tsvg

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