@zarhunter
I am not sure what I have there but let’s roll the dice
L18 G40 BM3 Ferrousgryphon(X+3) vs. BSD (L)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Tsinghai to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 infantry and 2 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers and 2 infantry moved from Timguska to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Novosibirsk to Volgograd
1 artillery and 1 infantry moved from Buyant-Uhaa to Manchuria
2 marines moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 marines moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Caucasus
3 infantry and 2 marines placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 3 destroyers, 3 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Egypt to Trans-Jordan
18 fighters moved from Egypt to Trans-JordanCombat - Americans
Battle in Trans-Jordan
Americans attack with 18 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 18 fighters and 2 infantry in Trans-Jordan, round 2 : 8/20 hits
Germans roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 18 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
18 fighters moved from Trans-Jordan to Egypt
4 infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 5 infantry moved from Tobruk to Alexandria
4 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
4 mech_infantrys moved from Morocco to Tunisia
4 infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 5 infantry, 5 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry and 5 mech_infantrys moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
5 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea ZonePlace Units - Americans
3 destroyers and 1 transport placed in 101 Sea Zone
3 fighters, 5 infantry and 2 mech_infantrys placed in Eastern United States
2 armour and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries and 7 infantry moved from India to West India
2 aaGuns and 1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 103 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 transports placed in 95 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Turn Complete - French
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I concede. This game has already drug on too long. You’ve got too many units and too much income for me to hope to prevail at this point. I grossly underestimated how quickly you could load up Egypt. You played a good game. Thanks. I will post the results.
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I concede. This game has already drug on too long. You’ve got too many units and too much income for me to hope to prevail at this point. I grossly underestimated how quickly you could load up Egypt. You played a good game. Thanks. I will post the results.
GG, you played a good game as well. Thanks for the game!