sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 68 PUs;
Germans buy 1 airfield, 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
4 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Novgorod to Kazakhstan
1 fighter moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Kazakhstan
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Kazakhstan
Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 3/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry; Americans defend with 1 armour
Germans roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for British: 3 infantry
Casualties for Americans: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/7 hits
Americans roll dice for 1 aaGun and 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
2 bombers moved from Kazakhstan to Volgograd
3 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
2 mech_infantrys moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 airfield placed in Volgograd
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Holland Belgium : 1 infantry
Northern Italy : 1 aaGun and 1 infantry
Southern Italy : 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 4 armour, 1 artillery, 2 fighters, 5 infantry, 10 mech_infantrys and 1 tactical_bomber
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 armour and 3 mech_infantrys
Bessarabia : 1 flag
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Samara : 1 flag
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 56 / 76
Russians : 11 / 22
Japanese : 62 / 71
Americans : 55 / 80
Chinese : 6 / 8
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 22 / 25
ANZAC : 13 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You didn’t move the French troops - and so did I :-D
If you disagree, I can redo my move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Urals to Novosibirsk
4 infantry moved from Sikang to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Russia to Samara
Russians take Samara from Germans
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Novosibirsk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 : 2/4 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 : 0/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 1/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 mech_infantry moved from Russia to Kazakhstan
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 1 mech_infantry
EDIT: Adding units owned by Russians to Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 84 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Russians :
Shensi : 1 aaGun and 7 infantry
Kazakhstan : 2 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 2 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 1 fighter, 29 infantry and 1 mech_infantry
Novosibirsk : 1 artillery and 3 infantry
Samara : 1 infantry
113 Sea Zone : 1 submarine
84 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 76
Russians : 14 / 20
Japanese : 62 / 71
Americans : 55 / 80
Chinese : 6 / 8
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 22 / 25
ANZAC : 13 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
Japanese buy 1 artillery, 1 destroyer, 8 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
1 armour moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Burma to West India
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from India to West India
3 fighters and 3 tactical_bombers moved from Volgograd to West India
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Java to Borneo
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from 54 Sea Zone to Queensland
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
1 submarine moved from 45 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 47 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 46 Sea Zone to 49 Sea Zone
Combat - Japanese
Battle in Victoria
Battle in Queensland
Battle in 49 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 49 Sea Zone
Japanese win, taking Victoria from ANZAC, taking Queensland from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 47 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 47 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
AA fire in New South Wales : 3/6 hits
2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 7/11 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in New South Wales, round 2 : 3/7 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 1 artillery owned by the ANZAC, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in New South Wales, round 3 : 5/8 hits
ANZAC roll dice for 2 fighters in New South Wales, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 17PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 2 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 2 armour and 7 mech_infantrys
AA fire in West India : 0/6 hits
Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in West India, round 2 : 7/14 hits
UK_Pacific roll dice for 2 aaGuns, 2 armour and 7 mech_infantrys in West India, round 2 : 4/9 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the British, 2 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in West India
Japanese roll dice for 2 armour, 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in West India, round 3 : 4/10 hits
UK_Pacific roll dice for 2 armour and 2 mech_infantrys in West India, round 3 : 3/4 hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese, 2 armour owned by the British and 1 mech_infantry owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 2 aaGuns, 2 armour and 7 mech_infantrys
Casualties for Japanese: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from West India to India
1 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Sikang
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Borneo to French Indo China
1 battleship, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
1 carrier and 1 cruiser moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 47 Sea Zone to 35 Sea Zone
1 fighter moved from 49 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
6 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 artillery and 1 mech_infantry
Kweichow : 1 flag, 1 armour and 5 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 1 infantry and 3 mech_infantrys
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
Victoria : 1 flag, 1 artillery and 1 infantry
New South Wales : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
49 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
62 Sea Zone : 5 transports
West India : 1 flag, 1 armour
Production/PUs Summary :
Germans : 53 / 76
Russians : 14 / 20
Japanese : 76 / 108
Americans : 55 / 80
Chinese : 3 / 8
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 22 / 25
ANZAC : 4 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
With the collapse of West India, I think my last hope of taking India to postpone the game failed…
Well done! Your Japan is now an asian monster!
If you are interested to other game please let me know.
Thanks! It’s been a fun game :-D
I’m sorry, but I don’t have the time to play at the moment. I just realized, that I even needed 5 days to answer to this post :-o
I need a break, but if you agree, I can contact you as soon as I have some free time :-D
Totally! Global is a game that takes a long time to play!
Please ping me any time when you are ready for the next game. we can also try a lighter one like 50 anniversary if you prefer a faster and less braining burning game…it’s great to play against you :-D.
Cheers