hows it goin
Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
2 fighters and 2 infantry moved from India to Burma
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Madagascar
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking French Madagascar from Neutral_Axis, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Egypt to Alexandria
5 artilleries moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from 125 Sea Zone to United Kingdom
1 fighter moved from 99 Sea Zone to EgyptPlace Units - British
1 airfield placed in Gibraltar
1 armour and 1 mech_infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Removing units owned by British from Tanganyika Territory: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Western Ukraine to Rostov
1 bomber moved from Bessarabia to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Bulgaria
1 artillery and 1 infantry moved from Bessarabia to Romania
1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
wait i have to edit
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Western Ukraine to Rostov
1 bomber moved from Bessarabia to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Bulgaria
1 artillery and 1 infantry moved from Bessarabia to Romania
1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 2 cruisers and 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship, 2 cruisers and 1 transport
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Vyborg to Novgorod
5 infantry moved from Karelia to Novgorod
2 transports moved from 113 Sea Zone to 115 Sea Zone
1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Ukraine to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 1/8 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 3/8 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Ukraine
3 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns, 7 armour, 3 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Romania
4 mech_infantrys moved from Poland to Bessarabia
4 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Ukraine
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Germany
1 carrier moved from 95 Sea Zone to 98 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
1 bomber placed in Western Germany
1 infantry placed in France
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Rostov
1 fighter moved from Bryansk to TambovCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits
Germans roll dice for 2 armour in Volgograd, round 2 : 0/2 hits
2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits
Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits
2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - Russians
2 fighters moved from Rostov to Bryansk
1 fighter moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Samara
1 armour and 2 infantry moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - Russians
2 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Shensi to Tsinghai
2 bombers moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Hunan to BurmaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC, 1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 44 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Celebes, round 2 : 5/8 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Yunnan to Szechwan
2 bombers moved from Tsinghai to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 artillery moved from Shan State to Yunnan
1 armour moved from Anhwe to Hunan
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
3 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
4 fighters moved from 92 Sea Zone to Tunisia
1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
2 carriers, 1 cruiser, 1 destroyer, 1 marine, 1 submarine and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry, 1 marine and 1 mech_infantry in Tunisia, round 2 : 3/11 hits
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 5/9 hits
1 mech_infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia
1 armour retreated to Algeria
Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery, 2 infantry, 1 marine and 1 mech_infantryNon Combat Move - Americans
4 fighters moved from Tunisia to 94 Sea Zone
1 bomber moved from Tunisia to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
4 infantry moved from Kansu to SuiyuyanCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 10 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Kweichow from Japanese, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 98 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 carrier
British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/5 hits
Germans roll dice for 1 carrier in 98 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Germans lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits
British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 1 infantry in Burma, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
1 transport moved from 92 Sea Zone to 102 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
2 fighters moved from 98 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
4 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Burma to India
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Persia
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from Normandy Bordeaux to GibraltarPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
EDIT: Adding units owned by British to Persia: 1 tactical_bomber
EDIT: Removing units owned by British from India: 2 fighters
EDIT: Adding units owned by British to Persia: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Bulgaria to Rostov
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
1 artillery owned by the Russians, 2 infantry owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 2 : 2/6 hits
Americans roll dice for 2 armour, 1 artillery and 2 infantry in Algeria, round 2 : 1/5 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Algeria
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/5 hits
Americans roll dice for 2 armour and 1 artillery in Algeria, round 3 : 3/3 hits
2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Algeria
1 mech_infantry owned by the Italians and 1 armour owned by the Italians retreated to Tunisia
Americans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Romania to Bulgaria
2 fighters moved from 98 Sea Zone to Greece
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Rostov to BulgariaPlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Malaya
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC win, taking Malaya from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Volgograd
3 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
3 infantry moved from Bulgaria to Greece
1 artillery and 6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Northwest Persia
1 armour moved from Caucasus to Tsinghai
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/7 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Northwest Persia to Caucasus
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Romania to Ukraine
4 mech_infantrys moved from Bessarabia to Ukraine
2 mech_infantrys moved from Poland to Bessarabia
4 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Baltic States to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western Germany
1 artillery and 5 infantry moved from France to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 mech_infantrys placed in Novgorod
3 armour and 6 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 artillery and 1 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Smolensk
1 submarine moved from 125 Sea Zone to 123 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun and 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Italians roll dice for 1 aaGun and 1 artillery in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
Italians roll dice for 1 aaGun and 1 artillery in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits
Italians roll dice for 1 aaGun and 1 artillery in Rostov, round 4 : 0/1 hits
1 aaGun owned by the Italians lost in Rostov
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 6 : 1/2 hits
Italians roll dice for 1 artillery in Rostov, round 6 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 6
Casualties for Italians: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Bryansk
2 infantry moved from Vologda to Novosibirsk
2 armour, 2 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to VologdaPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 armour moved from Manchuria to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Manchuria to Anhwe
1 mech_infantry moved from Kiangsi to Kweichow
1 armour moved from Hunan to Kweichow
1 mech_infantry moved from Hopei to Kansu
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk
2 bombers moved from Yunnan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
1 battleship and 2 carriers moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Soviet Far East
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Anhwe, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
1 aaGun moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Anhwe to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from 16 Sea Zone to Jehol
1 carrier and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 bombers moved from Kansu to Yunnan
1 fighter moved from 16 Sea Zone to Manchuria
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
2 artilleries, 1 fighter and 1 infantry placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys, 2 tactical_bombers and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
2 fighters moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Algeria to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 94 Sea Zone to TunisiaCombat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Caroline Islands, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tunisia
Americans attack with 1 armour, 2 fighters and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Tunisia, round 2 : 2/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from Tunisia to 94 Sea Zone
1 bomber moved from 96 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs