G40L BM3 Snigg (Axis) vs.AAGamer (Allies)

  • '22 '21 '20 '17 '15

    Yeah, fighters can only move one space if the carrier is damaged to find a landing spot.  Malta would 2 spaces for you, so out of range for you.

    Going with option 2 then.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 harbour and 1 infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser and 2 fighters
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  4/4 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 2 fighters in 97 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Italians, 1 fighter owned by the Italians, 2 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 carrier in 97 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the British lost in 97 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
                    Casualties for British: 1 carrier, 1 cruiser and 2 fighters

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
                1 armour moved from Northern Italy to Albania
                1 artillery moved from Libya to Tobruk
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
                EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 2 infantry
                EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
                EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
                EDIT: Changing ownership of British Somaliland from British to Italians
                EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
                EDIT: Turning off Edit Mode
                1 submarine placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
        Tobruk : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        Albania : 2 armour and 2 infantry
        Northern Italy : 1 factory_major and 1 mech_infantry
        Libya : 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        95 Sea Zone : 1 submarine
        92 Sea Zone : 1 cruiser and 1 transport
        Yugoslavia : 1 aaGun, 1 artillery and 2 infantry

    triplea_41115_Ita1.tsvg

  • '19 '18 '17

    Snigg,

    Is there a bug in TripleA or is there a rule about the French that I don’t know about yet?(Since it is new to me)

    Question is when I go to practice a combat move for the French during the French turn I can’t move any of the French units. Is that a TripleA bug or is that working as intended? I also cannot do any non combat moves with any troops other than the troops in England? Do you know what is going on?

    THanks

  • '22 '21 '20 '17 '15

    Hey AAG,

    That’s the Vichy France rules kicking in for the Balanced Mode game.  In normal games they stay regular units. In BM all land units in French territories that do not have an allied land unit turn into Vichy French and are considered Pro-Axis neutral lands and troops.

    This is my first go around with these rules too so kind of confusing but that’s what the issue is.

    Snigg

  • '19 '18 '17

    Ok Snigg,

    Didnt know that… thanks for answering.

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 artillery moved from Queensland to New South Wales
                1 fighter moved from Queensland to New South Wales
                2 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from New Zealand to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    triplea_41115_ANZ1.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 artillery moved from Queensland to New South Wales
                1 fighter moved from Queensland to New South Wales
                2 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from New Zealand to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    triplea_41115_Fre1.tsvg

  • '19 '18 '17

    Yeah I dont know if the like all of the French going pro axis.  That seems kinda cheesy… but oh well… something new every time. Not that pro allies is right either…

  • '22 '21 '20 '17 '15

    @AAGamer:

    Yeah I dont know if the like all of the French going pro axis.  That seems kinda cheesy… but oh well… something new every time. Not that pro allies is right either…

    This is my first actually BM game, normally I play with a bid.  I’m more comfortable with those NO’s, as I know what I’m getting into.

    If you’d rather play regular G40 with a bid, I’m more than willing to restart this since we’re only finishing the first round there’s not really any traction going either way I don’t think.  I only offered this as a BM, as your initial post when looking for a game included that.

    Let me know.

    Snigg

  • '19 '18 '17

    Its ok we can continue playing this. IT doesnt matter to me which one. I just need to get games under my belt. The only other game I am playing is with a bid against Gargantua and I am allied with a bid of 43. LOL> and am losing to the master player. I am just waiting for him to surrender because he is beating me so bad.

    We can keep playing this.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 fighter moved from Holland Belgium to 91 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 91 Sea Zone
                3 tactical_bombers moved from Holland Belgium to 111 Sea Zone
                2 bombers moved from Western Germany to 111 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 5 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers, 2 fighters and 5 tactical_bombers in 111 Sea Zone, round 2 :  2/9 hits
                        British roll dice for 1 destroyer in 111 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 111 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
                Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
                Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                2 bombers moved from 111 Sea Zone to Southern Italy
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 artillery moved from France to Southern France
                      Germans take Southern France from Neutral_Axis
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                      Germans take Morocco from Neutral_Axis
                1 cruiser moved from 112 Sea Zone to 91 Sea Zone
                2 fighters and 5 tactical_bombers moved from 111 Sea Zone to Western Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                3 infantry moved from Norway to Finland
                2 aaGuns, 8 artilleries and 11 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Romania to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                4 infantry moved from Yugoslavia to Slovakia Hungary
                2 artilleries moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Yugoslavia to Poland
                6 armour and 1 mech_infantry moved from France to Yugoslavia
                2 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                10 artilleries placed in Germany
                1 bomber and 1 fighter placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Gibraltar : 2 fighters
        Morocco : 1 flag, 1 artillery and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 tactical_bombers
        Romania : 5 infantry
        Poland : 2 aaGuns, 3 armour, 8 artilleries and 16 infantry
        Germany : 2 aaGuns, 10 artilleries and 1 factory_major
        Southern Italy : 2 bombers
        113 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 2 submarines
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 6 armour and 1 mech_infantry
        91 Sea Zone : 1 cruiser and 1 transport
        Finland : 1 flag, 8 infantry

    triplea_41115_Ger2.tsvg

  • '19 '18 '17

    SNigg,

    Hey I ended up getting the FLu yesterday and it is still kicking my butt. I need a few days is that ok?

    AAGamer

  • '22 '21 '20 '17 '15

    Of course.  Hope you feel better!

    Snigg

  • '22 '21 '20 '17 '15

    Meant to say no rush, just come on back when you are ready as well

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                6 infantry moved from Buryatia to Yakut S.S.R.
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                11 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                5 infantry moved from Russia to Bryansk
                1 armour moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Belarus
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_41115_Rus2.tsvg

  • '19 '18 '17

    Thanks for your patience Snigg… Rus 2 turn finally done… Man it is good to feel better.

    Merry Christmas!!!

  • '22 '21 '20 '17 '15

    No problem.  Glad you’re feeling better.  At least better by the holidays, so that’s a good thing!

    Merry Christmas to you too.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Chahar to Hopei
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Hopei
                1 bomber moved from Kwangsi to Suiyuyan
                2 fighters moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 6 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  3/11 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 2 :  3/6 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 :  5/8 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 3 :  1/3 hits
                        3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 3 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 bomber moved from Hopei to Kwangsi
                1 infantry moved from Kiangsi to Hunan
                2 infantry moved from Jehol to Chahar
                1 aaGun and 4 infantry moved from Jehol to Anhwe
                4 infantry moved from Manchuria to Jehol
                1 bomber moved from Suiyuyan to Anhwe
                1 armour and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
                      Japanese take French Indo China from Neutral_Axis
                1 infantry moved from Siam to French Indo China
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Caroline Islands to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 harbour placed in Hainan
                3 infantry placed in Shantung
                1 destroyer placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 37 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag, 1 artillery, 1 bomber, 7 fighters, 1 infantry and 5 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag, 4 infantry
        Siam : 1 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 1 artillery
        Kweichow : 1 flag, 1 artillery and 2 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 2 infantry
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag, 1 aaGun, 1 bomber and 4 infantry
        French Indo China : 1 flag, 1 armour, 2 artilleries and 6 infantry
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer

    triplea_41115_Jap2.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Philippines to Guam
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 41 Sea Zone to 56 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_41115_Ame2.tsvg

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    triplea_41115_Chi2.tsvg

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