L17 BM Farmboy (Axis) vs Mallery (Allies)
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I’m going to lose…that’s fine…I’ll post when you take it…
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ok. Smart move with the naval base by the way. Completely missed it on my last German turn.
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ok. Smart move with the naval base by the way. Completely missed it on my last German turn.
I was tired of the long train to get troops to Africa….not like it mattered…you had me in Pacific and I was stupid.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Greece to Persia
1 fighter and 1 tactical_bomber moved from Greece to Persia
1 fighter moved from Greece to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 fighter moved from 99 Sea Zone to PersiaCombat - Italians
Battle in Persia
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 3 aaGuns and 3 infantry
AA fire in Persia : 1/4 hits
1 fighter owned by the Italians lost in Persia
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 2/8 hits
British roll dice for 3 aaGuns and 3 infantry in Persia, round 2 : 1/3 hits
2 aaGuns owned by the British and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 3 : 4/7 hits
British roll dice for 1 aaGun and 3 infantry in Persia, round 3 : 0/3 hits
1 aaGun owned by the British and 3 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 3 aaGuns and 3 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 5 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 5 infantry
Cyprus : 1 flag
Malta : 1 flag
Syria : 1 flag, 1 armour, 3 artilleries and 6 infantry
Northern Italy : 3 artilleries, 1 factory_major and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Rostov : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Crete : 1 flag
99 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
97 Sea Zone : 1 flag
Iraq : 2 aaGuns, 1 bomber, 1 fighter and 1 tactical_bomber
Persia : 1 flag, 2 artilleries and 2 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 103
Russians : 4 / 20
Japanese : 74 / 87
Americans : 55 / 80
Chinese : 0 / 3
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 9 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to New Guinea
1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to New Guinea
1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 destroyers, 1 fighter, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Samara to Vologda
1 tactical_bomber moved from Caucasus to Vologda
2 bombers moved from Greece to Russia
1 fighter moved from Caucasus to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Archangel
1 infantry moved from Volgograd to Samara
2 artilleries moved from Volgograd to Samara
1 armour moved from Timguska to Vologda
2 artilleries, 1 infantry and 7 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 3 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
3 mech_infantrys moved from Northwest Persia to Rostov
4 armour moved from Iraq to Caucasus
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Greece
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Western Germany to Bryansk
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Russia to Bryansk
3 bombers moved from Western Germany to Greece
1 fighter moved from Gibraltar to Western GermanyPlace Units - Germans
2 destroyers and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour
EDIT: Adding units owned by Germans to Timguska: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs -
Forgot to mention that I assume no intercept in Russia and also edited an NCM I forgot.
Can redo the intercept if you prefer.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
5 armour, 50 infantry and 2 mech_infantrys moved from Russia to Samara
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 2 destroyers, 2 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 5 armour, 50 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 5 armour, 50 infantry and 2 mech_infantrys in Samara, round 2 : 12/57 hits
Germans roll dice for 2 artilleries and 1 infantry in Samara, round 2 : 0/3 hits
1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 armour, 50 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
You can keep Russia!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 4 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 marine moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 marine moved from Western Australia to 56 Sea Zone
1 battleship and 1 marine moved from 56 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 fighter and 2 tactical_bombers moved from 56 Sea Zone to 62 Sea Zone
1 marine moved from Western Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Dutch New Guinea
1 fighter moved from 56 Sea Zone to 46 Sea Zone
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 42 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Queensland
Battle in Wake Island
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Queensland from ANZAC, taking Wake Island from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 3 : 0/4 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber in Dutch New Guinea, round 4 : 3/4 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
2 carriers moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 49 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 56 Sea Zone to 45 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Malaya to Philippines
1 mech_infantry moved from French Indo China to Szechwan
1 armour moved from Szechwan to French Indo China
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to French Indo China
1 aaGun moved from Burma to India
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Iraq to India
1 infantry moved from Buryatia to Amur
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 armour, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 transport placed in 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 mech_infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 mech_infantry
Anhwe : 1 flag, 1 armour
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 marine
Northern Territory : 1 flag, 1 marine
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 tactical_bombers
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Midway : 1 flag, 1 airfield and 1 artillery
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery, 1 infantry and 1 marine
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 1 submarine
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
49 Sea Zone : 1 destroyer
31 Sea Zone : 1 transport
30 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
6 Sea Zone : 5 carriers, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 3 transports
54 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
62 Sea Zone : 1 flag, 1 destroyer
West India : 1 flag
Eastern Persia : 1 flag, 1 artillery and 3 mech_infantrysProduction/PUs Summary :
Germans : 71 / 100
Russians : 5 / 8
Japanese : 78 / 96
Americans : 55 / 80
Chinese : 0 / 3
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 5 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good enough for me….switch sides?
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Good enough for me….switch sides?
Thanks for the game and Happy New Year! Whenever you are ready, I’m good to switch.
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Actually, if you don’t mind, I’ll keep Allies for game 2
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Sure. Might be a day or two before I get it set up.