Desert Admiral (Axis) vs Mallery29 (Allies+20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 armour moved from Sikang to Szechwan
                1 mech_infantry moved from Szechwan to Hunan
                1 armour moved from Szechwan to Hunan
                2 bombers moved from French Indo China to Hunan
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 bomber moved from British Columbia to Western United States
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hunan
                    Americans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 1 armour and 2 bombers in Hunan, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Hunan to French Indo China
                1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
                8 infantry moved from Libya to Tobruk
                1 aaGun and 3 infantry moved from Tunisia to Libya
                8 infantry moved from Algeria to Tunisia
                1 aaGun and 5 infantry moved from Morocco to Algeria
                1 carrier, 8 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States
                1 mech_infantry moved from British Columbia to Central United States
                1 infantry moved from British Columbia to Western United States

    Place Units - Americans
                1 transport placed in 36 Sea Zone
                2 infantry placed in French Indo China
                Americans undo move 2.
                1 infantry and 1 mech_infantry placed in French Indo China
                1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 6 infantry moved from Yunnan to Kwangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Purchase Units - British
                British repair damage of 14x factory_major; Remaining resources: 24 PUs;
                British buy 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Yunnan to Kwangtung
                1 fighter moved from Szechwan to Kwangtung
                3 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Szechwan to Shensi

    Combat - British
                Battle in Kwangtung
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Shensi
                        British roll dice for 1 artillery and 1 infantry in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kweichow
                    British attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kwangtung to Kwangsi
                2 aaGuns and 5 infantry moved from Yunnan to Kwangsi
                1 armour and 2 mech_infantrys moved from India to Burma
                1 armour and 2 mech_infantrys moved from Burma to Shan State
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 71 Sea Zone to 78 Sea Zone
                2 infantry moved from Alexandria to Egypt
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Tunisia to Libya

    Place Units - British
                2 infantry placed in Egypt
                1 infantry placed in Egypt
                4 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

    triplea_40849_UK_14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Yugoslavia
                2 bombers moved from Holland Belgium to Western Germany

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    France : 1 artillery and 1 infantry
        Western Germany : 2 bombers
        Holland Belgium : 2 infantry
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
        Bessarabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor
        97 Sea Zone : 1 transport
        Yugoslavia : 2 artilleries and 1 fighter

    Production/PUs Summary :

    Germans : 72 / 106
        Russians : 0 / 0
        Japanese : 44 / 49
        Americans : 57 / 77
        Chinese : 7 / 11
        British : 33 / 35
        UK_Pacific : 18 / 23
        Italians : 11 / 16
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40849_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines
                1 fighter moved from 36 Sea Zone to Philippines
                3 infantry moved from Yunnan to Hunan

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Philippines, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 36 Sea Zone
                1 bomber moved from Philippines to French Indo China
                1 aaGun and 1 infantry moved from Shan State to Burma
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                2 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 mech_infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_40849_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines
                1 fighter moved from 36 Sea Zone to Philippines
                3 infantry moved from Yunnan to Hunan

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Philippines, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 36 Sea Zone
                1 bomber moved from Philippines to French Indo China
                1 aaGun and 1 infantry moved from Shan State to Burma
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                2 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 mech_infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40849_Fre14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 9 infantry and 8 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                2 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Novosibirsk to Shensi
                3 fighters moved from Russia to Shensi

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 10 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  2/5 hits
                    2 bombers killed by AA
                    Bombing raid in United Kingdom rolls: 6,6,4 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 4 bombers and 3 tactical_bombers in 110 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 4 bombers, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shensi
                    Germans attack with 3 fighters and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 fighters and 1 mech_infantry in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Shensi
                        Germans roll dice for 3 fighters in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Shensi
                    Germans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters could not land in 105 Sea Zone and were removed
                3 fighters moved from Korea to Japan
                3 fighters moved from Anhwe to Korea
                3 fighters moved from Shensi to Suiyuyan
                3 infantry moved from Caucasus to Northwest Persia
                3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Ukraine to Rostov
                1 armour moved from Eastern Persia to Iraq
                2 artilleries moved from Eastern Persia to Persia
                1 mech_infantry moved from Northwest Persia to Iraq
                3 aaGuns moved from Northwest Persia to Iraq
                2 mech_infantrys moved from Romania to Ukraine
                7 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 armour and 3 mech_infantrys moved from Norway to Karelia
                1 mech_infantry moved from Denmark to Greater Southern Germany
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                5 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                3 carriers moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 110 Sea Zone to 105 Sea Zone
                3 tactical_bombers moved from 110 Sea Zone to 105 Sea Zone
                4 bombers moved from 110 Sea Zone to France
                3 carriers moved from 110 Sea Zone to 105 Sea Zone
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                3 infantry moved from Holland Belgium to Normandy Bordeaux
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                5 fighters moved from United Kingdom to 105 Sea Zone
                3 bombers moved from United Kingdom to France
                2 destroyers and 2 transports moved from 112 Sea Zone to 105 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                3 submarines moved from 110 Sea Zone to 105 Sea Zone
                2 mech_infantrys moved from Denmark to Germany
                2 artilleries moved from Western Germany to France
                6 infantry moved from Western Germany to France
                3 aaGuns moved from Western Germany to France

    Place Units - Germans
                1 factory_minor placed in Iraq
                3 infantry placed in Caucasus
                3 infantry placed in Volgograd
                1 fighter and 2 infantry placed in Russia
                1 infantry placed in Ukraine
                1 destroyer and 2 submarines placed in 105 Sea Zone
                3 submarines placed in 93 Sea Zone
                3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 73 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs

    Territory Summary for Germans :

    Korea : 3 fighters
        Japan : 3 fighters
        Suiyuyan : 3 fighters
        Kazakhstan : 1 artillery
        Trans-Jordan : 1 flag
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 7 bombers, 1 factory_minor and 6 infantry
        Greater Southern Germany : 1 mech_infantry
        Slovakia Hungary : 7 mech_infantrys
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major and 2 mech_infantrys
        Norway : 3 infantry
        Denmark : 2 infantry
        Southern Italy : 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag, 1 armour and 3 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 3 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 factory_minor and 6 infantry
        Smolensk : 1 flag
        112 Sea Zone : 3 submarines
        106 Sea Zone : 1 flag
        93 Sea Zone : 3 submarines
        109 Sea Zone : 5 submarines
        Greece : 6 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag, 3 aaGuns, 17 armour, 1 factory_minor and 3 mech_infantrys
        Northwest Persia : 1 flag, 8 armour and 3 infantry
        Persia : 1 flag, 2 artilleries
        Yugoslavia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 submarine
        105 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 73 / 105
        Russians : 0 / 0
        Japanese : 42 / 49
        Americans : 59 / 77
        Chinese : 7 / 11
        British : 32 / 35
        UK_Pacific : 18 / 23
        Italians : 11 / 16
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.520
            Median : 4.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40849_Ger15.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 73 / 105
        Russians : 0 / 0
        Japanese : 42 / 49
        Americans : 59 / 77
        Chinese : 7 / 11
        British : 32 / 35
        UK_Pacific : 18 / 23
        Italians : 11 / 16
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.520
            Median : 4.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40849_Rus15.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese

    triplea_40849_Jap15.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 5 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 5 fighters in 20 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer and 5 fighters in 21 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                1 artillery moved from Anhwe to Jehol
                5 tactical_bombers moved from Anhwe to Suiyuyan
                5 fighters moved from 21 Sea Zone to 6 Sea Zone
                5 fighters moved from 20 Sea Zone to 6 Sea Zone
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to Manchuria
                3 mech_infantrys moved from Korea to Jehol
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                3 artilleries moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia

    Place Units - Japanese
                Units in Korea being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Korea
                Japanese undo move 1.
                3 mech_infantrys placed in Korea
                Units in Korea being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Korea
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 airfield, 1 artillery, 1 factory_upgrade, 1 infantry and 3 mech_infantrys
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag, 1 artillery and 3 mech_infantrys
        Manchuria : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 5 tactical_bombers
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        25 Sea Zone : 1 submarine
        20 Sea Zone : 1 submarine
        21 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 16 fighters, 5 submarines and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Samara : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Persia : 3 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 73 / 105
        Russians : 0 / 0
        Japanese : 42 / 43
        Americans : 59 / 77
        Chinese : 7 / 11
        British : 32 / 35
        UK_Pacific : 18 / 23
        Italians : 11 / 16
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.578
            Standard Deviation : 0.760
            Total rolls : 46

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.688
            Standard Deviation : 1.299
            Total rolls : 17

    triplea_40849_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from French Indo China to Kiangsi
                1 armour moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 armour moved from Szechwan to Kansu
                      Chinese take Kansu from Japanese
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Battle in 20 Sea Zone
                    Japanese defend with 1 submarine
                Battle in Kiangsi
                    Americans attack with 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 21 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
                2 bombers moved from Kiangsi to French Indo China
                13 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 fighters placed in Eastern United States
                3 destroyers and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_40849_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from French Indo China to Kiangsi
                1 armour moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 armour moved from Szechwan to Kansu
                      Chinese take Kansu from Japanese
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Battle in 20 Sea Zone
                    Japanese defend with 1 submarine
                Battle in Kiangsi
                    Americans attack with 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 21 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
                2 bombers moved from Kiangsi to French Indo China
                13 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 fighters placed in Eastern United States
                3 destroyers and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tobruk: 8 infantry
                EDIT: Adding units owned by Americans to Alexandria: 8 infantry
                EDIT: Removing units owned by Americans from Libya: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Americans to Tobruk: 1 aaGun and 3 infantry
                EDIT: Removing units owned by Americans from Tunisia: 8 infantry
                EDIT: Adding units owned by Americans to Libya: 8 infantry
                EDIT: Removing units owned by Americans from Algeria: 1 aaGun and 5 infantry
                EDIT: Adding units owned by Americans to Tunisia: 1 aaGun and 5 infantry
                EDIT: Turning off Edit Mode

    triplea_40849_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                5 artilleries and 7 infantry moved from Kwangsi to Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    triplea_40849_Chi15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from French Indo China to Kiangsi
                1 armour moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 armour moved from Szechwan to Kansu
                      Chinese take Kansu from Japanese
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Battle in 20 Sea Zone
                    Japanese defend with 1 submarine
                Battle in Kiangsi
                    Americans attack with 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 21 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
                2 bombers moved from Kiangsi to French Indo China
                13 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 fighters placed in Eastern United States
                3 destroyers and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tobruk: 8 infantry
                EDIT: Adding units owned by Americans to Alexandria: 8 infantry
                EDIT: Removing units owned by Americans from Libya: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Americans to Tobruk: 1 aaGun and 3 infantry
                EDIT: Removing units owned by Americans from Tunisia: 8 infantry
                EDIT: Adding units owned by Americans to Libya: 8 infantry
                EDIT: Removing units owned by Americans from Algeria: 1 aaGun and 5 infantry
                EDIT: Adding units owned by Americans to Tunisia: 1 aaGun and 5 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                5 artilleries and 7 infantry moved from Kwangsi to Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Purchase Units - British
                British repair damage of 8x factory_major; Remaining resources: 27 PUs;
                British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Anhwe
                7 infantry moved from Kwangsi to Hunan
                1 armour and 1 mech_infantry moved from Shan State to Szechwan
                1 mech_infantry moved from Shan State to Hunan
                2 mech_infantrys moved from Kwangtung to Hunan
                1 transport moved from 78 Sea Zone to 39 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Egypt
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from India to Yunnan
                1 fighter moved from Kwangsi to Hunan

    Combat - British

    Non Combat Move - British
                2 aaGuns moved from Kwangsi to Hunan

    Place Units - British
                3 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,2,4,5,6,3,5,1
                British collect 25 PUs (8 lost to blockades); end with 25 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs

    Place Units - UK_Pacific
                1 aaGun and 6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 1 aaGun and 6 infantry

    triplea_40849_UK_15.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                2 bombers moved from Western Germany to Southern Italy
                2 infantry moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                2 artilleries moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Southern France : 2 infantry
        France : 1 artillery and 1 infantry
        Holland Belgium : 2 infantry
        Northern Italy : 3 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
        Bessarabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor
        97 Sea Zone : 1 carrier and 2 fighters
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 72 / 105
        Russians : 0 / 0
        Japanese : 35 / 43
        Americans : 59 / 83
        Chinese : 14 / 20
        British : 33 / 30
        UK_Pacific : 18 / 20
        Italians : 11 / 21
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40849_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone

    Non Combat Move - ANZAC
                3 destroyers moved from 37 Sea Zone to 36 Sea Zone
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
                1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Yunnan to Szechwan
                1 aaGun and 1 infantry moved from Burma to India
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_40849_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone

    Non Combat Move - ANZAC
                3 destroyers moved from 37 Sea Zone to 36 Sea Zone
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
                1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Yunnan to Szechwan
                1 aaGun and 1 infantry moved from Burma to India
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40849_Fre15.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 2 destroyers, 3 fighters, 7 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 fighters moved from 105 Sea Zone to United Kingdom
                4 bombers moved from France to United Kingdom
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq
                1 fighter moved from Suiyuyan to Kansu
                1 fighter moved from Russia to Kansu

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 6,7,7 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Battle in Kansu
                    Germans attack with 2 fighters
                    Americans defend with 1 armour
                        Germans roll dice for 2 fighters in Kansu, round 2 :  2/2 hits
                        Chinese roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 armour owned by the Americans lost in Kansu
                    Germans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 armour
                Cleaning up after air battles

    Non Combat Move - Germans
                1 destroyer moved from 105 Sea Zone to 108 Sea Zone
                1 destroyer moved from 105 Sea Zone to 118 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                6 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
                3 infantry moved from Northwest Persia to Iraq
                8 armour moved from Northwest Persia to Iraq
                2 artilleries moved from Persia to Iraq
                6 infantry moved from Caucasus to Northwest Persia
                3 infantry moved from Rostov to Tambov
                2 infantry moved from Russia to Samara
                1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
                2 mech_infantrys moved from Rostov to Caucasus
                7 mech_infantrys moved from Slovakia Hungary to Bessarabia
                1 mech_infantry moved from Greater Southern Germany to Eastern Poland
                1 mech_infantry moved from Southern Italy to Yugoslavia
                2 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 6 infantry moved from France to Western Germany
                3 bombers moved from France to Western Germany
                3 aaGuns moved from France to Western Germany
                1 artillery and 5 infantry moved from Normandy Bordeaux to Holland Belgium
                3 carriers, 1 cruiser, 1 destroyer, 5 submarines, 3 tactical_bombers and 2 transports moved from 105 Sea Zone to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                3 bombers moved from United Kingdom to Western Germany
                1 artillery moved from Kazakhstan to Volgograd
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Samara
                1 fighter moved from Kansu to Yakut S.S.R.
                2 fighters moved from Suiyuyan to Korea
                3 fighters moved from Korea to Japan
                1 armour and 3 mech_infantrys moved from Karelia to Belarus

    Place Units - Germans
                3 infantry placed in Russia
                Germans undo move 1.
                3 infantry placed in Iraq
                3 infantry placed in Caucasus
                1 infantry placed in Volgograd
                1 fighter placed in Russia
                1 carrier, 2 destroyers, 2 fighters and 3 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 73 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs

    Territory Summary for Germans :

    Korea : 2 fighters
        Japan : 6 fighters
        Yakut S.S.R. : 1 fighter
        Kazakhstan : 1 infantry
        Trans-Jordan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 6 bombers, 1 factory_major, 1 harbour and 6 infantry
        Germany : 1 factory_major
        Norway : 3 infantry
        Denmark : 2 infantry
        Holland Belgium : 1 artillery and 5 infantry
        Northern Italy : 6 artilleries and 3 infantry
        Belarus : 1 flag, 1 armour and 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 7 mech_infantrys
        Russia : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
        Tambov : 1 flag, 3 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 3 infantry
        112 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 8 submarines, 3 tactical_bombers and 5 transports
        108 Sea Zone : 1 destroyer
        118 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        109 Sea Zone : 5 submarines
        Greece : 6 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag, 3 aaGuns, 25 armour, 2 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys
        Northwest Persia : 1 flag, 6 infantry
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 1 flag, 2 submarines
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 73 / 105
        Russians : 0 / 0
        Japanese : 35 / 43
        Americans : 59 / 83
        Chinese : 14 / 20
        British : 32 / 30
        UK_Pacific : 18 / 20
        Italians : 11 / 21
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Ger16.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 73 / 105
        Russians : 0 / 0
        Japanese : 35 / 43
        Americans : 59 / 83
        Chinese : 14 / 20
        British : 32 / 30
        UK_Pacific : 18 / 20
        Italians : 11 / 21
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Rus16.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Jehol to Hopei
                1 mech_infantry moved from Jehol to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 mech_infantry moved from Jehol to Kiangsu
                1 tactical_bomber moved from Suiyuyan to Hopei
                2 tactical_bombers moved from Suiyuyan to Anhwe
                2 fighters moved from 6 Sea Zone to Kiangsu
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                3 fighters moved from 6 Sea Zone to 21 Sea Zone
                4 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                3 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Suiyuyan to Hopei
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsu, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Hopei
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 20 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 4 fighters in 20 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 mech_infantry and 3 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 5 fighters in 21 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 5 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                5 fighters moved from 25 Sea Zone to 6 Sea Zone
                5 fighters moved from 21 Sea Zone to 6 Sea Zone
                4 fighters moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from Kiangsu to 6 Sea Zone
                1 artillery moved from Manchuria to Jehol
                3 mech_infantrys moved from Korea to Jehol
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                2 tactical_bombers moved from Hopei to Jehol
                3 tactical_bombers moved from Anhwe to Jehol

    Place Units - Japanese
                1 artillery and 5 infantry placed in Korea
                1 carrier and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 airfield, 1 artillery, 1 factory_upgrade and 5 infantry
        Kiangsu : 1 flag, 1 mech_infantry
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag, 1 artillery, 3 mech_infantrys and 5 tactical_bombers
        Manchuria : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        20 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 16 fighters, 5 submarines and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Samara : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Persia : 3 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 73 / 105
        Russians : 0 / 0
        Japanese : 39 / 39
        Americans : 59 / 83
        Chinese : 10 / 20
        British : 32 / 30
        UK_Pacific : 18 / 20
        Italians : 11 / 21
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.380
            Median : 3.500
            Variance : 0.735
            Standard Deviation : 0.857
            Total rolls : 50

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                1 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.710
            Standard Deviation : 0.842
            Total rolls : 32

    triplea_40849_Jap16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 5 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
                1 fighter moved from United Kingdom to 92 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from French Indo China to Kiangsu
                1 mech_infantry moved from Kiangsi to Kiangsu
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to Kiangsu

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Italians defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 :  1/6 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 :  2/6 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Kiangsu
                    Americans attack with 2 bombers and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 20 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                2 bombers moved from Kiangsu to French Indo China
                1 armour and 1 mech_infantry moved from French Indo China to Hunan
                2 infantry moved from French Indo China to Kwangsi
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                2 fighters moved from 106 Sea Zone to United Kingdom
                2 carriers, 13 destroyers, 12 infantry, 2 mech_infantrys and 7 transports moved from 106 Sea Zone to 91 Sea Zone
                12 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                8 infantry moved from Alexandria to Egypt
                1 aaGun and 3 infantry moved from Tobruk to Alexandria
                8 infantry moved from Libya to Tobruk
                1 aaGun and 5 infantry moved from Tunisia to Libya
                3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                3 submarines moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 mech_infantrys placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 infantry placed in Western United States
                4 destroyers and 1 submarine placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_40849_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 artilleries and 9 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 6 artilleries and 9 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 6 artilleries and 9 infantry in Anhwe, round 2 :  7/15 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    triplea_40849_Chi16.tsvg

Suggested Topics

  • 87
  • 132
  • 44
  • 46
  • 139
  • 99
  • 167
  • 165
Axis & Allies Boardgaming Custom Painted Miniatures

55

Online

17.4k

Users

39.9k

Topics

1.7m

Posts