Bid. Ftr Malta, sub sz98.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Hunan
1 armour moved from Szechwan to Hunan
2 bombers moved from French Indo China to Hunan
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from British Columbia to Western United States
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 armour and 2 bombers in Hunan, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Hunan to French Indo China
1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
8 infantry moved from Libya to Tobruk
1 aaGun and 3 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
1 aaGun and 5 infantry moved from Morocco to Algeria
1 carrier, 8 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
1 mech_infantry moved from British Columbia to Central United States
1 infantry moved from British Columbia to Western United States
Place Units - Americans
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
Americans undo move 2.
1 infantry and 1 mech_infantry placed in French Indo China
1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 6 infantry moved from Yunnan to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Hunan
1 armour moved from Szechwan to Hunan
2 bombers moved from French Indo China to Hunan
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from British Columbia to Western United States
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hunan
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hunan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 armour and 2 bombers in Hunan, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Hunan to French Indo China
1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
8 infantry moved from Libya to Tobruk
1 aaGun and 3 infantry moved from Tunisia to Libya
8 infantry moved from Algeria to Tunisia
1 aaGun and 5 infantry moved from Morocco to Algeria
1 carrier, 8 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
1 mech_infantry moved from British Columbia to Central United States
1 infantry moved from British Columbia to Western United States
Place Units - Americans
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
Americans undo move 2.
1 infantry and 1 mech_infantry placed in French Indo China
1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 6 infantry moved from Yunnan to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Yunnan to Kwangtung
1 fighter moved from Szechwan to Kwangtung
3 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Szechwan to Shensi
Combat - British
Battle in Kwangtung
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 infantry owned by the British lost in Shensi
British roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kweichow
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kwangtung to Kwangsi
2 aaGuns and 5 infantry moved from Yunnan to Kwangsi
1 armour and 2 mech_infantrys moved from India to Burma
1 armour and 2 mech_infantrys moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 71 Sea Zone to 78 Sea Zone
2 infantry moved from Alexandria to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Tunisia to Libya
Place Units - British
2 infantry placed in Egypt
1 infantry placed in Egypt
4 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Yugoslavia
2 bombers moved from Holland Belgium to Western Germany
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for Italians :
France : 1 artillery and 1 infantry
Western Germany : 2 bombers
Holland Belgium : 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 transport
Yugoslavia : 2 artilleries and 1 fighter
Production/PUs Summary :
Germans : 72 / 106
Russians : 0 / 0
Japanese : 44 / 49
Americans : 57 / 77
Chinese : 7 / 11
British : 33 / 35
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter moved from 36 Sea Zone to Philippines
3 infantry moved from Yunnan to Hunan
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to French Indo China
1 aaGun and 1 infantry moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 mech_infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter moved from 36 Sea Zone to Philippines
3 infantry moved from Yunnan to Hunan
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to French Indo China
1 aaGun and 1 infantry moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 mech_infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 9 infantry and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Novosibirsk to Shensi
3 fighters moved from Russia to Shensi
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/5 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 6,6,4 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 bombers and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Germans attack with 3 fighters and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Shensi
Germans roll dice for 3 fighters in Shensi, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
1 artillery owned by the British lost in Shensi
Germans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters could not land in 105 Sea Zone and were removed
3 fighters moved from Korea to Japan
3 fighters moved from Anhwe to Korea
3 fighters moved from Shensi to Suiyuyan
3 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Rostov
1 armour moved from Eastern Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 mech_infantry moved from Northwest Persia to Iraq
3 aaGuns moved from Northwest Persia to Iraq
2 mech_infantrys moved from Romania to Ukraine
7 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour and 3 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Denmark to Greater Southern Germany
2 submarines moved from 112 Sea Zone to 109 Sea Zone
5 submarines moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to 105 Sea Zone
4 bombers moved from 110 Sea Zone to France
3 carriers moved from 110 Sea Zone to 105 Sea Zone
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
5 fighters moved from United Kingdom to 105 Sea Zone
3 bombers moved from United Kingdom to France
2 destroyers and 2 transports moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 105 Sea Zone
2 mech_infantrys moved from Denmark to Germany
2 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
3 aaGuns moved from Western Germany to France
Place Units - Germans
1 factory_minor placed in Iraq
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 fighter and 2 infantry placed in Russia
1 infantry placed in Ukraine
1 destroyer and 2 submarines placed in 105 Sea Zone
3 submarines placed in 93 Sea Zone
3 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Territory Summary for Germans :
Korea : 3 fighters
Japan : 3 fighters
Suiyuyan : 3 fighters
Kazakhstan : 1 artillery
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 7 bombers, 1 factory_minor and 6 infantry
Greater Southern Germany : 1 mech_infantry
Slovakia Hungary : 7 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major and 2 mech_infantrys
Norway : 3 infantry
Denmark : 2 infantry
Southern Italy : 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag, 1 armour and 3 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 3 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 6 infantry
Smolensk : 1 flag
112 Sea Zone : 3 submarines
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
109 Sea Zone : 5 submarines
Greece : 6 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 3 aaGuns, 17 armour, 1 factory_minor and 3 mech_infantrys
Northwest Persia : 1 flag, 8 armour and 3 infantry
Persia : 1 flag, 2 artilleries
Yugoslavia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 3 infantry
98 Sea Zone : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 42 / 49
Americans : 59 / 77
Chinese : 7 / 11
British : 32 / 35
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.520
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 42 / 49
Americans : 59 / 77
Chinese : 7 / 11
British : 32 / 35
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.520
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters in 20 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 21 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 artillery moved from Anhwe to Jehol
5 tactical_bombers moved from Anhwe to Suiyuyan
5 fighters moved from 21 Sea Zone to 6 Sea Zone
5 fighters moved from 20 Sea Zone to 6 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 artillery moved from Korea to Manchuria
3 mech_infantrys moved from Korea to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 artilleries moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
Place Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Korea
Japanese undo move 1.
3 mech_infantrys placed in Korea
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Korea
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Korea : 1 airfield, 1 artillery, 1 factory_upgrade, 1 infantry and 3 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 artillery and 3 mech_infantrys
Manchuria : 1 flag, 1 artillery
Suiyuyan : 1 flag, 5 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
25 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
21 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 16 fighters, 5 submarines and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantry
Production/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 42 / 43
Americans : 59 / 77
Chinese : 7 / 11
British : 32 / 35
UK_Pacific : 18 / 23
Italians : 11 / 16
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.826
Median : 4.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 1 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in 20 Sea Zone
Japanese defend with 1 submarine
Battle in Kiangsi
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 21 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsi to French Indo China
13 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 fighters placed in Eastern United States
3 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in 20 Sea Zone
Japanese defend with 1 submarine
Battle in Kiangsi
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 21 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsi to French Indo China
13 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 fighters placed in Eastern United States
3 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 8 infantry
EDIT: Adding units owned by Americans to Alexandria: 8 infantry
EDIT: Removing units owned by Americans from Libya: 1 aaGun and 3 infantry
EDIT: Adding units owned by Americans to Tobruk: 1 aaGun and 3 infantry
EDIT: Removing units owned by Americans from Tunisia: 8 infantry
EDIT: Adding units owned by Americans to Libya: 8 infantry
EDIT: Removing units owned by Americans from Algeria: 1 aaGun and 5 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 artilleries and 7 infantry moved from Kwangsi to Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 armour moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in 20 Sea Zone
Japanese defend with 1 submarine
Battle in Kiangsi
Americans attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 21 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 bombers moved from Kiangsi to French Indo China
13 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 fighters placed in Eastern United States
3 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 8 infantry
EDIT: Adding units owned by Americans to Alexandria: 8 infantry
EDIT: Removing units owned by Americans from Libya: 1 aaGun and 3 infantry
EDIT: Adding units owned by Americans to Tobruk: 1 aaGun and 3 infantry
EDIT: Removing units owned by Americans from Tunisia: 8 infantry
EDIT: Adding units owned by Americans to Libya: 8 infantry
EDIT: Removing units owned by Americans from Algeria: 1 aaGun and 5 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 artilleries and 7 infantry moved from Kwangsi to Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 27 PUs;
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
7 infantry moved from Kwangsi to Hunan
1 armour and 1 mech_infantry moved from Shan State to Szechwan
1 mech_infantry moved from Shan State to Hunan
2 mech_infantrys moved from Kwangtung to Hunan
1 transport moved from 78 Sea Zone to 39 Sea Zone
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Kwangsi to Hunan
Combat - British
Non Combat Move - British
2 aaGuns moved from Kwangsi to Hunan
Place Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,2,4,5,6,3,5,1
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
Place Units - UK_Pacific
1 aaGun and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 aaGun and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 fighter moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 bombers moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Yugoslavia to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Southern France : 2 infantry
France : 1 artillery and 1 infantry
Holland Belgium : 2 infantry
Northern Italy : 3 artilleries, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 carrier and 2 fighters
92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 72 / 105
Russians : 0 / 0
Japanese : 35 / 43
Americans : 59 / 83
Chinese : 14 / 20
British : 33 / 30
UK_Pacific : 18 / 20
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Non Combat Move - ANZAC
3 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 aaGun and 1 infantry moved from Burma to India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Non Combat Move - ANZAC
3 destroyers moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 aaGun and 1 infantry moved from Burma to India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 3 fighters, 7 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
3 fighters moved from 105 Sea Zone to United Kingdom
4 bombers moved from France to United Kingdom
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 fighter moved from Suiyuyan to Kansu
1 fighter moved from Russia to Kansu
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6,7,7 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Kansu
Germans attack with 2 fighters
Americans defend with 1 armour
Germans roll dice for 2 fighters in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Kansu
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 1 armour
Cleaning up after air battles
Non Combat Move - Germans
1 destroyer moved from 105 Sea Zone to 108 Sea Zone
1 destroyer moved from 105 Sea Zone to 118 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
6 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Northwest Persia to Iraq
8 armour moved from Northwest Persia to Iraq
2 artilleries moved from Persia to Iraq
6 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Tambov
2 infantry moved from Russia to Samara
1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Rostov to Caucasus
7 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 6 infantry moved from France to Western Germany
3 bombers moved from France to Western Germany
3 aaGuns moved from France to Western Germany
1 artillery and 5 infantry moved from Normandy Bordeaux to Holland Belgium
3 carriers, 1 cruiser, 1 destroyer, 5 submarines, 3 tactical_bombers and 2 transports moved from 105 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 fighter moved from Kansu to Yakut S.S.R.
2 fighters moved from Suiyuyan to Korea
3 fighters moved from Korea to Japan
1 armour and 3 mech_infantrys moved from Karelia to Belarus
Place Units - Germans
3 infantry placed in Russia
Germans undo move 1.
3 infantry placed in Iraq
3 infantry placed in Caucasus
1 infantry placed in Volgograd
1 fighter placed in Russia
1 carrier, 2 destroyers, 2 fighters and 3 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Territory Summary for Germans :
Korea : 2 fighters
Japan : 6 fighters
Yakut S.S.R. : 1 fighter
Kazakhstan : 1 infantry
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 6 bombers, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major
Norway : 3 infantry
Denmark : 2 infantry
Holland Belgium : 1 artillery and 5 infantry
Northern Italy : 6 artilleries and 3 infantry
Belarus : 1 flag, 1 armour and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 7 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Tambov : 1 flag, 3 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor, 3 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 3 infantry
112 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 8 submarines, 3 tactical_bombers and 5 transports
108 Sea Zone : 1 destroyer
118 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
109 Sea Zone : 5 submarines
Greece : 6 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 3 aaGuns, 25 armour, 2 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys
Northwest Persia : 1 flag, 6 infantry
Persia : 1 flag
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 flag, 2 submarines
Finland : 1 flag
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 35 / 43
Americans : 59 / 83
Chinese : 14 / 20
British : 32 / 30
UK_Pacific : 18 / 20
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 35 / 43
Americans : 59 / 83
Chinese : 14 / 20
British : 32 / 30
UK_Pacific : 18 / 20
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Kiangsu
1 tactical_bomber moved from Suiyuyan to Hopei
2 tactical_bombers moved from Suiyuyan to Anhwe
2 fighters moved from 6 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Hopei
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Kiangsu
Japanese attack with 2 fighters and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Hopei
Japanese attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 fighters in 20 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 5 fighters in 21 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
5 fighters moved from 25 Sea Zone to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
4 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 artillery moved from Manchuria to Jehol
3 mech_infantrys moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Hopei to Jehol
3 tactical_bombers moved from Anhwe to Jehol
Place Units - Japanese
1 artillery and 5 infantry placed in Korea
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Korea : 1 airfield, 1 artillery, 1 factory_upgrade and 5 infantry
Kiangsu : 1 flag, 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 artillery, 3 mech_infantrys and 5 tactical_bombers
Manchuria : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
20 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 9 carriers, 1 cruiser, 2 destroyers, 16 fighters, 5 submarines and 1 transport
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag, 1 infantry
Persia : 3 artilleries and 1 infantry
Production/PUs Summary :
Germans : 73 / 105
Russians : 0 / 0
Japanese : 39 / 39
Americans : 59 / 83
Chinese : 10 / 20
British : 32 / 30
UK_Pacific : 18 / 20
Italians : 11 / 21
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.380
Median : 3.500
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 50
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.625
Median : 4.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32