Desert Admiral (Axis) vs Mallery29 (Allies+20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to Aleutian Islands
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                2 bombers moved from French Indo China to Kweichow
                1 infantry moved from Szechwan to Kweichow
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Hunan
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hunan
                    Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 3 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Kweichow
                    Americans attack with 2 bombers and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 2 bombers and 1 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kweichow
                    Americans win, taking Kweichow from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Aleutian Islands
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
                8 infantry moved from Tunisia to Libya
                1 aaGun and 3 infantry moved from Algeria to Tunisia
                8 infantry moved from Morocco to Algeria
                1 aaGun moved from Central United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 107 Sea Zone to 101 Sea Zone
                3 infantry and 2 mech_infantrys moved from Western United States to British Columbia
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 36 Sea Zone
                1 carrier, 1 cruiser and 4 destroyers moved from 39 Sea Zone to 36 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hunan to 36 Sea Zone
                2 bombers moved from Kweichow to French Indo China
                3 infantry moved from French Indo China to Kwangsi
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Aleutian Islands to British Columbia

    Place Units - Americans
                2 destroyers and 2 submarines placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Purchase Units - British
                British repair damage of 15x factory_major; Remaining resources: 27 PUs;
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to West India
                      UK_Pacific take West India from Germans
                1 fighter moved from India to Shensi
                1 infantry moved from Szechwan to Shensi

    Combat - British
                Battle in Shensi
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Shensi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Shensi
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shensi to Szechwan
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Szechwan
                1 transport moved from 78 Sea Zone to 39 Sea Zone
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Tobruk to Alexandria
                2 infantry moved from Algeria to Tunisia
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Yunnan to Szechwan
                1 mech_infantry moved from Szechwan to Yunnan

    Place Units - British
                3 infantry placed in Egypt
                5 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys

    triplea_40849_UK_13.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 bombers moved from Southern Italy to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 2 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 bombers moved from United Kingdom to Holland Belgium
                2 infantry moved from France to Holland Belgium
                1 artillery and 1 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                2 artilleries moved from Albania to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    France : 1 artillery and 1 infantry
        Holland Belgium : 2 bombers and 2 infantry
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
        Bessarabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor
        Yugoslavia : 2 artilleries

    Production/PUs Summary :

    Germans : 73 / 106
        Russians : 0 / 0
        Japanese : 42 / 44
        Americans : 59 / 83
        Chinese : 5 / 11
        British : 33 / 38
        UK_Pacific : 18 / 20
        Italians : 11 / 17
        ANZAC : 17 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_40849_Ita13.tsvg

  • '19 '17

    I assumed no UK intercept for the 2 Italian strat bombers.  Let me know if you did want to intercept with the one fighter.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from French Indo China to Sikang
                1 infantry moved from Szechwan to Sikang
                1 armour moved from Szechwan to Shensi
                      Chinese take Shensi from Germans
                1 armour moved from Shensi to Szechwan

    Combat - ANZAC
                Battle in Sikang
                    ANZAC attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Sikang
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Sikang to French Indo China
                2 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 armour moved from Shan State to Szechwan
                3 infantry moved from Shan State to Yunnan
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to Shan State
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 mech_infantry placed in Queensland
                2 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_40849_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from French Indo China to Sikang
                1 infantry moved from Szechwan to Sikang
                1 armour moved from Szechwan to Shensi
                      Chinese take Shensi from Germans
                1 armour moved from Shensi to Szechwan

    Combat - ANZAC
                Battle in Sikang
                    ANZAC attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 infantry in Sikang, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the ANZAC lost in Sikang
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Sikang to French Indo China
                2 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 armour moved from Shan State to Szechwan
                3 infantry moved from Shan State to Yunnan
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 55 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 37 Sea Zone to Shan State
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 mech_infantry placed in Queensland
                2 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40849_Fre13.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 2 destroyers, 3 fighters and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                5 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Iraq
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq
                3 fighters moved from Kazakhstan to Kweichow

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/3 hits
                    Bombing raid in United Kingdom rolls: 3,6,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Battle in Kweichow
                    Germans attack with 3 fighters
                    Americans defend with 1 infantry
                        Germans roll dice for 3 fighters in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Kweichow
                    Germans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 5 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 2 :  7/10 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 5 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany
                5 bombers moved from 110 Sea Zone to Western Germany
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                1 mech_infantry moved from Volgograd to Northwest Persia
                8 armour moved from Rostov to Northwest Persia
                3 aaGuns moved from Caucasus to Northwest Persia
                2 artilleries moved from Turkmenistan to Eastern Persia
                3 fighters moved from Kweichow to Anhwe
                3 fighters moved from Suiyuyan to Korea
                3 infantry moved from France to Holland Belgium
                2 infantry moved from Western Germany to France
                1 bomber and 2 fighters moved from Greece to Western Germany

    Place Units - Germans
                2 carriers and 2 destroyers placed in 112 Sea Zone
                3 infantry placed in Caucasus
                3 infantry placed in Volgograd
                3 infantry placed in Russia
                Germans undo move 3.
                Germans undo move 3.
                3 fighters placed in Russia
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 74 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

    Territory Summary for Germans :

    Korea : 3 fighters
        Sikang : 1 flag
        Anhwe : 3 fighters
        Kazakhstan : 1 artillery
        Trans-Jordan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 9 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 7 mech_infantrys
        Romania : 2 mech_infantrys
        Germany : 1 factory_major
        Norway : 1 armour, 3 infantry and 3 mech_infantrys
        Denmark : 2 infantry and 3 mech_infantrys
        Holland Belgium : 2 fighters and 3 infantry
        Southern Italy : 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 mech_infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 factory_minor and 3 infantry
        Smolensk : 1 flag
        112 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 8 submarines, 3 tactical_bombers and 2 transports
        113 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Greece : 6 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 16 armour and 2 mech_infantrys
        Eastern Persia : 1 armour and 2 artilleries
        Northwest Persia : 1 flag, 3 aaGuns, 8 armour and 1 mech_infantry
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 flag, 1 destroyer
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 74 / 106
        Russians : 0 / 0
        Japanese : 42 / 44
        Americans : 59 / 83
        Chinese : 6 / 11
        British : 32 / 38
        UK_Pacific : 18 / 20
        Italians : 11 / 17
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.053
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    British Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Ger14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 74 / 106
        Russians : 0 / 0
        Japanese : 42 / 44
        Americans : 59 / 83
        Chinese : 6 / 11
        British : 32 / 38
        UK_Pacific : 18 / 20
        Italians : 11 / 17
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.053
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    British Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40849_Rus14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 artillery moved from Anhwe to Hunan
                1 mech_infantry moved from Jehol to Hunan
                1 armour moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Jehol to Kweichow
                1 tactical_bomber moved from Anhwe to Hunan
                4 tactical_bombers moved from Anhwe to Kwangsi
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Japanese creates battle in territory 20 Sea Zone
                Battle in Philippines
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Hunan
                    Japanese win, taking Philippines from Americans, taking Hunan from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 4 tactical_bombers
                    Americans defend with 3 infantry
                        Japanese roll dice for 4 tactical_bombers in Kwangsi, round 2 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Kwangsi
                        Japanese roll dice for 3 tactical_bombers in Kwangsi, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -13
                    Casualties for Americans: 3 infantry
                    Casualties for Japanese: 2 tactical_bombers

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hunan to Anhwe
                2 tactical_bombers moved from Kwangsi to Hunan
                2 tactical_bombers moved from Hunan to Anhwe
                2 tactical_bombers moved from Suiyuyan to Anhwe
                2 fighters moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Japanese collect 48 PUs (2 lost to blockades); end with 49 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 3 mech_infantrys
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 artillery and 1 mech_infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 5 tactical_bombers
        Kwangtung : 1 flag, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        35 Sea Zone : 1 transport
        21 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters, 7 submarines and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Samara : 1 flag
        Eastern Persia : 1 flag, 3 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 74 / 106
        Russians : 0 / 0
        Japanese : 50 / 49
        Americans : 57 / 83
        Chinese : 3 / 11
        British : 32 / 38
        UK_Pacific : 15 / 20
        Italians : 11 / 17
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.087
            Median : 3.000
            Variance : 1.318
            Standard Deviation : 1.148
            Total rolls : 23

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.200
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Japanese Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    triplea_40849_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 armour moved from Sikang to Szechwan
                1 mech_infantry moved from Szechwan to Hunan
                1 armour moved from Szechwan to Hunan
                2 bombers moved from French Indo China to Hunan
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 bomber moved from British Columbia to Western United States
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hunan
                    Americans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 1 armour and 2 bombers in Hunan, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Hunan to French Indo China
                1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
                8 infantry moved from Libya to Tobruk
                1 aaGun and 3 infantry moved from Tunisia to Libya
                8 infantry moved from Algeria to Tunisia
                1 aaGun and 5 infantry moved from Morocco to Algeria
                1 carrier, 8 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States
                1 mech_infantry moved from British Columbia to Central United States
                1 infantry moved from British Columbia to Western United States

    Place Units - Americans
                1 transport placed in 36 Sea Zone
                2 infantry placed in French Indo China
                Americans undo move 2.
                1 infantry and 1 mech_infantry placed in French Indo China
                1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_40849_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 6 infantry moved from Yunnan to Kwangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    triplea_40849_Chi14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 armour moved from Sikang to Szechwan
                1 mech_infantry moved from Szechwan to Hunan
                1 armour moved from Szechwan to Hunan
                2 bombers moved from French Indo China to Hunan
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 bomber moved from British Columbia to Western United States
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hunan
                    Americans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hunan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
                        Americans roll dice for 1 armour and 2 bombers in Hunan, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Americans win, taking Hunan from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Hunan to French Indo China
                1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
                8 infantry moved from Libya to Tobruk
                1 aaGun and 3 infantry moved from Tunisia to Libya
                8 infantry moved from Algeria to Tunisia
                1 aaGun and 5 infantry moved from Morocco to Algeria
                1 carrier, 8 destroyers and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                4 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States
                1 mech_infantry moved from British Columbia to Central United States
                1 infantry moved from British Columbia to Western United States

    Place Units - Americans
                1 transport placed in 36 Sea Zone
                2 infantry placed in French Indo China
                Americans undo move 2.
                1 infantry and 1 mech_infantry placed in French Indo China
                1 carrier, 3 destroyers and 2 fighters placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 6 infantry moved from Yunnan to Kwangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Purchase Units - British
                British repair damage of 14x factory_major; Remaining resources: 24 PUs;
                British buy 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Yunnan to Kwangtung
                1 fighter moved from Szechwan to Kwangtung
                3 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Szechwan to Shensi

    Combat - British
                Battle in Kwangtung
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Shensi
                        British roll dice for 1 artillery and 1 infantry in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kweichow
                    British attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kwangtung to Kwangsi
                2 aaGuns and 5 infantry moved from Yunnan to Kwangsi
                1 armour and 2 mech_infantrys moved from India to Burma
                1 armour and 2 mech_infantrys moved from Burma to Shan State
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 71 Sea Zone to 78 Sea Zone
                2 infantry moved from Alexandria to Egypt
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Tunisia to Libya

    Place Units - British
                2 infantry placed in Egypt
                1 infantry placed in Egypt
                4 infantry placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 30 PUs (3 lost to blockades); end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

    triplea_40849_UK_14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Yugoslavia
                2 bombers moved from Holland Belgium to Western Germany

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    France : 1 artillery and 1 infantry
        Western Germany : 2 bombers
        Holland Belgium : 2 infantry
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
        Bessarabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor
        97 Sea Zone : 1 transport
        Yugoslavia : 2 artilleries and 1 fighter

    Production/PUs Summary :

    Germans : 72 / 106
        Russians : 0 / 0
        Japanese : 44 / 49
        Americans : 57 / 77
        Chinese : 7 / 11
        British : 33 / 35
        UK_Pacific : 18 / 23
        Italians : 11 / 16
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40849_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines
                1 fighter moved from 36 Sea Zone to Philippines
                3 infantry moved from Yunnan to Hunan

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Philippines, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 36 Sea Zone
                1 bomber moved from Philippines to French Indo China
                1 aaGun and 1 infantry moved from Shan State to Burma
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                2 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 mech_infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_40849_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines
                1 fighter moved from 36 Sea Zone to Philippines
                3 infantry moved from Yunnan to Hunan

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Philippines, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 36 Sea Zone
                1 bomber moved from Philippines to French Indo China
                1 aaGun and 1 infantry moved from Shan State to Burma
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                2 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 mech_infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40849_Fre14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 9 infantry and 8 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                2 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Novosibirsk to Shensi
                3 fighters moved from Russia to Shensi

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 10 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  2/5 hits
                    2 bombers killed by AA
                    Bombing raid in United Kingdom rolls: 6,6,4 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 4 bombers and 3 tactical_bombers in 110 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 4 bombers, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shensi
                    Germans attack with 3 fighters and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 fighters and 1 mech_infantry in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Shensi
                        Germans roll dice for 3 fighters in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Shensi
                    Germans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters could not land in 105 Sea Zone and were removed
                3 fighters moved from Korea to Japan
                3 fighters moved from Anhwe to Korea
                3 fighters moved from Shensi to Suiyuyan
                3 infantry moved from Caucasus to Northwest Persia
                3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Ukraine to Rostov
                1 armour moved from Eastern Persia to Iraq
                2 artilleries moved from Eastern Persia to Persia
                1 mech_infantry moved from Northwest Persia to Iraq
                3 aaGuns moved from Northwest Persia to Iraq
                2 mech_infantrys moved from Romania to Ukraine
                7 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 armour and 3 mech_infantrys moved from Norway to Karelia
                1 mech_infantry moved from Denmark to Greater Southern Germany
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                5 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                3 carriers moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 110 Sea Zone to 105 Sea Zone
                3 tactical_bombers moved from 110 Sea Zone to 105 Sea Zone
                4 bombers moved from 110 Sea Zone to France
                3 carriers moved from 110 Sea Zone to 105 Sea Zone
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                3 infantry moved from Holland Belgium to Normandy Bordeaux
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                5 fighters moved from United Kingdom to 105 Sea Zone
                3 bombers moved from United Kingdom to France
                2 destroyers and 2 transports moved from 112 Sea Zone to 105 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                3 submarines moved from 110 Sea Zone to 105 Sea Zone
                2 mech_infantrys moved from Denmark to Germany
                2 artilleries moved from Western Germany to France
                6 infantry moved from Western Germany to France
                3 aaGuns moved from Western Germany to France

    Place Units - Germans
                1 factory_minor placed in Iraq
                3 infantry placed in Caucasus
                3 infantry placed in Volgograd
                1 fighter and 2 infantry placed in Russia
                1 infantry placed in Ukraine
                1 destroyer and 2 submarines placed in 105 Sea Zone
                3 submarines placed in 93 Sea Zone
                3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 73 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs

    Territory Summary for Germans :

    Korea : 3 fighters
        Japan : 3 fighters
        Suiyuyan : 3 fighters
        Kazakhstan : 1 artillery
        Trans-Jordan : 1 flag
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 7 bombers, 1 factory_minor and 6 infantry
        Greater Southern Germany : 1 mech_infantry
        Slovakia Hungary : 7 mech_infantrys
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major and 2 mech_infantrys
        Norway : 3 infantry
        Denmark : 2 infantry
        Southern Italy : 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag, 1 armour and 3 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 3 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 factory_minor and 6 infantry
        Smolensk : 1 flag
        112 Sea Zone : 3 submarines
        106 Sea Zone : 1 flag
        93 Sea Zone : 3 submarines
        109 Sea Zone : 5 submarines
        Greece : 6 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag, 3 aaGuns, 17 armour, 1 factory_minor and 3 mech_infantrys
        Northwest Persia : 1 flag, 8 armour and 3 infantry
        Persia : 1 flag, 2 artilleries
        Yugoslavia : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 submarine
        105 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 73 / 105
        Russians : 0 / 0
        Japanese : 42 / 49
        Americans : 59 / 77
        Chinese : 7 / 11
        British : 32 / 35
        UK_Pacific : 18 / 23
        Italians : 11 / 16
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.520
            Median : 4.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40849_Ger15.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 73 / 105
        Russians : 0 / 0
        Japanese : 42 / 49
        Americans : 59 / 77
        Chinese : 7 / 11
        British : 32 / 35
        UK_Pacific : 18 / 23
        Italians : 11 / 16
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.520
            Median : 4.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40849_Rus15.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese

    triplea_40849_Jap15.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 5 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 5 fighters in 20 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 5 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer and 5 fighters in 21 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                1 artillery moved from Anhwe to Jehol
                5 tactical_bombers moved from Anhwe to Suiyuyan
                5 fighters moved from 21 Sea Zone to 6 Sea Zone
                5 fighters moved from 20 Sea Zone to 6 Sea Zone
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to Manchuria
                3 mech_infantrys moved from Korea to Jehol
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                3 artilleries moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia

    Place Units - Japanese
                Units in Korea being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Korea
                Japanese undo move 1.
                3 mech_infantrys placed in Korea
                Units in Korea being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Korea
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 airfield, 1 artillery, 1 factory_upgrade, 1 infantry and 3 mech_infantrys
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag, 1 artillery and 3 mech_infantrys
        Manchuria : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 5 tactical_bombers
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        25 Sea Zone : 1 submarine
        20 Sea Zone : 1 submarine
        21 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 16 fighters, 5 submarines and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Samara : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Persia : 3 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 73 / 105
        Russians : 0 / 0
        Japanese : 42 / 43
        Americans : 59 / 77
        Chinese : 7 / 11
        British : 32 / 35
        UK_Pacific : 18 / 23
        Italians : 11 / 16
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.578
            Standard Deviation : 0.760
            Total rolls : 46

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.688
            Standard Deviation : 1.299
            Total rolls : 17

    triplea_40849_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from French Indo China to Kiangsi
                1 armour moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 armour moved from Szechwan to Kansu
                      Chinese take Kansu from Japanese
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Battle in 20 Sea Zone
                    Japanese defend with 1 submarine
                Battle in Kiangsi
                    Americans attack with 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 21 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
                2 bombers moved from Kiangsi to French Indo China
                13 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 fighters placed in Eastern United States
                3 destroyers and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_40849_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                2 bombers moved from French Indo China to Kiangsi
                1 armour moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from French Indo China to Kiangsi
                1 armour moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 armour moved from Szechwan to Kansu
                      Chinese take Kansu from Japanese
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer, 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Battle in 20 Sea Zone
                    Japanese defend with 1 submarine
                Battle in Kiangsi
                    Americans attack with 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Americans winJapanese win with 1 submarine remaining, taking Kiangsi from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 21 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
                2 bombers moved from Kiangsi to French Indo China
                13 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 carriers, 13 destroyers, 2 fighters, 16 infantry, 2 mech_infantrys and 9 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 fighters placed in Eastern United States
                3 destroyers and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tobruk: 8 infantry
                EDIT: Adding units owned by Americans to Alexandria: 8 infantry
                EDIT: Removing units owned by Americans from Libya: 1 aaGun and 3 infantry
                EDIT: Adding units owned by Americans to Tobruk: 1 aaGun and 3 infantry
                EDIT: Removing units owned by Americans from Tunisia: 8 infantry
                EDIT: Adding units owned by Americans to Libya: 8 infantry
                EDIT: Removing units owned by Americans from Algeria: 1 aaGun and 5 infantry
                EDIT: Adding units owned by Americans to Tunisia: 1 aaGun and 5 infantry
                EDIT: Turning off Edit Mode

    triplea_40849_Ame15.tsvg

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