Thanks, awesome.
Giallo (allies) vs Shin Ji round 3 take 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Egypt
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to India
1 armour moved from Egypt to Iraq
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central AfricaCombat - British
Battle in Norway
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British win, taking Norway from Germans, taking India from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 transports placed in 98 Sea Zone
1 marine placed in Egypt
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
I might reconsider anzac area, give me a minute
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to Egypt
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to India
1 armour moved from Egypt to Iraq
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French West Africa to French Central AfricaCombat - British
Battle in Norway
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British win, taking Norway from Germans, taking India from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 transports placed in 98 Sea Zone
1 marine placed in Egypt
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 carrier, 4 destroyers, 2 submarines and 1 transport
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 4 destroyers, 2 submarines and 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to New Zealand: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 fighters
EDIT: Adding units owned by Americans to New Zealand: 2 fighters
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 armour moved from Greece to Albania
Italians take Albania from British
2 armour and 2 mech_infantrys moved from Bulgaria to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Libya to Tunisia
2 artilleries and 4 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Alexandria
Italians attack with 2 artilleries and 4 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Alexandria, round 2 : 3/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to Slovakia HungaryPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Finland to Norway
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
11 infantry moved from Germany to Slovakia Hungary
2 armour, 5 artilleries, 24 infantry and 17 mech_infantrys moved from Poland to Slovakia Hungary
2 fighters moved from Germany to Slovakia Hungary
1 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
4 fighters moved from Western Germany to NorwayCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 4 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters and 3 infantry in Norway, round 2 : 3/7 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
4 fighters moved from Norway to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
10 artilleries placed in Germany
Germans undo move 1.
1 artillery placed in Western Germany
9 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,5,4,5,3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 36 PUs (8 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Poland: 2 aaGuns
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 21 artilleries, 36 infantry and 16 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 armour, 2 fighters, 11 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Bessarabia to Romania
3 infantry moved from Baltic States to Poland
3 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Russia to Urals
Russians take Urals from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Russians attack with 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 7 armour, 21 artilleries, 2 fighters, 36 infantry, 27 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 armour, 5 artilleries, 6 fighters, 35 infantry and 20 mech_infantrys; Italians defend with 2 aaGuns, 2 armour, 2 fighters and 2 mech_infantrys
Russians win, taking Slovakia Hungary from Germans with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 aaGuns, 3 armour, 5 artilleries, 6 fighters, 35 infantry and 20 mech_infantrys
Casualties for Russians: 3 armour, 21 artilleries, 1 fighter, 36 infantry and 27 mech_infantrys
Casualties for Italians: 2 aaGuns, 2 armour, 2 fighters and 2 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Baltic States to Poland
5 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Russia to Urals
2 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 infantry and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
12 armour and 2 mech_infantrys moved from Burma to India
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Timguska to Yenisey
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Chahar
1 armour moved from Hunan to Chahar
2 bombers moved from Kwangsi to Chahar
3 artilleries moved from Shantung to Anhwe
1 armour moved from Hunan to Burma
1 infantry moved from Kweichow to Shensi
2 fighters moved from Shan State to Shensi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
5 artilleries and 5 infantry moved from Kwangsi to 36 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
4 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 55 Sea Zone
5 fighters moved from 46 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/12 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 0/10 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 55 Sea Zone, round 3 : 5/10 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Chahar
Japanese attack with 1 armour, 2 bombers and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Chahar, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Chahar, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 12 armour and 2 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 12 armour and 2 mech_infantrys in India, round 2 : 7/14 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 12 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Shensi to Kweichow
3 artilleries and 3 infantry moved from Kweichow to Anhwe
2 bombers moved from Chahar to Kwangsi
7 artilleries and 8 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 54 Sea Zone
7 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 destroyer and 9 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
2 armour and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 2 cruisers and 2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
2 submarines moved from 63 Sea Zone to 27 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 28 Sea Zone
9 fighters moved from Queensland to New Zealand
6 fighters moved from Hawaiian Islands to New Zealand
2 fighters moved from Western United States to 28 Sea Zone
1 carrier and 1 destroyer moved from 63 Sea Zone to 28 Sea Zone
2 destroyers moved from 63 Sea Zone to 28 Sea Zone
2 submarines moved from 10 Sea Zone to 29 Sea ZonePlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
1 fighter and 3 infantry moved from Suiyuyan to Chahar
17 infantry moved from Suiyuyan to ShensiCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 2 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Shensi
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour moved from Morocco to Tunisia
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 marine moved from Egypt to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Albania
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
3 artilleries and 3 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Western Germany
5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Yugoslavia
Battle in Northern Italy
British converts factory_major into different units
Battle in Western Germany
British attack with 3 fighters
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 tactical_bomber
Germans win, taking Yugoslavia from Germans, taking Northern Italy from Italians with 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for British: 3 fighters
Battle in Albania
British attack with 1 marine
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 1
Casualties for British: 1 marine
Casualties for Italians: 1 armour
Battle in Alexandria
British attack with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 4 infantry
British win, taking Alexandria from Italians with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 2 artilleries and 4 infantry
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 armour
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
British attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
British attack with 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 12 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for British: 1 artillery and 6 infantry
Casualties for Japanese: 12 armour and 1 mech_infantryNon Combat Move - British
3 aaGuns moved from West India to India
2 fighters and 1 tactical_bomber moved from India to West India
1 armour moved from Iraq to Eastern Persia
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 tactical_bomber moved from Alexandria to 97 Sea Zone
2 fighters moved from Alexandria to Cyprus
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
3 bombers placed in United Kingdom
1 bomber and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
Yep! That’s it. No way for me to come back from this!
Good game. Sorry about the delays - life’s been coming at me fast lately.
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Good game Shin Ji, hope your doing okay!!