Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs17L BM 3.3 Shin Ji (axis) vs Giallo (allies) rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from India to Queensland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French MadagascarCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Madagascar
Battle in 98 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans win, taking French Madagascar from Neutral_Axis, taking 98 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery and 1 transport moved from 30 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber and 2 fighters moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
10 artilleries and 28 infantry moved from India to Burma
2 mech_infantrys moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
3 infantry moved from Persia to IraqCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 10 artilleries and 28 infantry
Japanese defend with 18 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Japanese win with 9 armour remaining. Battle score for attacker is -34
Casualties for British: 10 artilleries and 28 infantry
Casualties for Japanese: 9 armour, 3 artilleries, 4 infantry and 3 mech_infantrysNon Combat Move - British
3 aaGuns moved from India to West IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
3 armour and 8 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Bessarabia to UkraineCombat - Italians
Non Combat Move - Italians
4 aaGuns moved from Western Ukraine to BryanskPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 37 artilleries, 3 fighters, 77 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Belarus to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 37 artilleries, 3 fighters, 78 infantry, 14 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 22 armour, 19 artilleries, 24 infantry and 41 mech_infantrys; Italians defend with 4 aaGuns, 3 armour and 8 infantry
2 armour owned by the Russians and 19 artilleries owned by the Russians retreated to Russia
Germans win with 7 armour remaining. Battle score for attacker is 112
Casualties for Germans: 2 aaGuns, 15 armour, 19 artilleries, 24 infantry and 41 mech_infantrys
Casualties for Russians: 18 artilleries, 78 infantry and 14 mech_infantrys
Casualties for Italians: 4 aaGuns, 3 armour and 8 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Nenetsia to NovosibirskPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
9 armour moved from Burma to India
1 artillery and 7 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 carrier, 2 fighters, 7 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 7 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 3 infantry, 8 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
10 fighters and 4 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 armour moved from Kweichow to Jehol
1 infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Jehol
2 armour moved from Shantung to Manchuria
2 armour moved from Buyant-Uhaa to Manchuria
1 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Chahar to ManchuriaCombat - Japanese
Battle in India
Japanese attack with 9 armour and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 9 armour and 1 mech_infantry in India, round 2 : 5/10 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 4 transports
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 fighters and 4 transports in 80 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Persia
Japanese attack with 1 artillery and 7 infantry
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 artillery and 7 infantry in Persia, round 2 : 2/8 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
2 infantry owned by the British lost in Persia
Japanese roll dice for 1 artillery and 7 infantry in Persia, round 3 : 2/8 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters moved from Kwangsi to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 74 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs -
I give up well played, these bombers killed me. Good strategy. new game same sides let me try something new
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After that stomp by the Russians, I’m kinda surprised!
But sure, I’ll set up a same sides rematch in just a sec.
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New game is up!
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